Fixed polygon rendering bug in GL backend when there are cutouts.
It was clipping everything to (0,0,0,0) so it was all clipped out. SVN revision: 80427
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@ -3,6 +3,7 @@
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* Added EVAS_GL_LINE_NO_OFFSET_HACK to turn off the line coordinate
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fiddling that was originally in the gl backend code. The offset
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fiddling caused issues with some ARM target GPU drivers.
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* Fixed polygon rendering bug in GL backend when there are cutouts.
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2012-12-05 Gustavo Sverzut Barbieri (k-s)
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NEWS
1
NEWS
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@ -69,3 +69,4 @@ Fixes:
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* Fixed textblock textprop leak.
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* Fixed evas_object_box to reset size_hint_min to zero when no child.
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* Fix build of Ecore_Evas_Extn on Solaris.
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* Fixed polygon rendering bug in GL backend when there are cutouts.
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@ -268,7 +268,6 @@ evas_gl_common_poly_draw(Evas_Engine_GL_Context *gc, Evas_GL_Polygon *poly, int
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}
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else
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{
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evas_common_draw_context_clip_clip(gc->dc, x, y, w, h);
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/* our clip is 0 size.. abort */
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if ((gc->dc->clip.w > 0) && (gc->dc->clip.h > 0))
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{
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