evas: reorder accessing Evas_Object to prevent accessing them after their death.
SVN revision: 60260
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6b8645a8b4
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937cbfe675
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@ -1450,6 +1450,14 @@ evas_render_updates_internal(Evas *e,
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them from the pending list. */
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them from the pending list. */
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eina_array_remove(&e->pending_objects, pending_change, NULL);
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eina_array_remove(&e->pending_objects, pending_change, NULL);
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for (i = 0; i < e->render_objects.count; ++i)
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{
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Evas_Object *obj;
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obj = eina_array_data_get(&e->render_objects, i);
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obj->pre_render_done = 0;
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}
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/* delete all objects flagged for deletion now */
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/* delete all objects flagged for deletion now */
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for (i = 0; i < e->delete_objects.count; ++i)
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for (i = 0; i < e->delete_objects.count; ++i)
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{
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{
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@ -1465,14 +1473,6 @@ evas_render_updates_internal(Evas *e,
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e->output.changed = 0;
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e->output.changed = 0;
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e->invalidate = 0;
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e->invalidate = 0;
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for (i = 0; i < e->render_objects.count; ++i)
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{
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Evas_Object *obj;
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obj = eina_array_data_get(&e->render_objects, i);
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obj->pre_render_done = 0;
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}
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/* If their are some object to restack or some object to delete,
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/* If their are some object to restack or some object to delete,
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* it's useless to keep the render object list around. */
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* it's useless to keep the render object list around. */
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if (clean_them)
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if (clean_them)
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