EPhysics: reset soft body's slices layer
If a evas object has its layer reset so we must apply the change its slices evas objects. Patch by: Leandro Dorileo <dorileo@profusion.mobi> SVN revision: 79595
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@ -1038,6 +1038,23 @@ _ephysics_body_evas_obj_resize_cb(void *data, Evas *e __UNUSED__, Evas_Object *o
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ephysics_world_lock_release(body->world);
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}
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static void
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_ephysics_body_soft_body_evas_restack_cb(void *data, Evas *evas __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
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{
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EPhysics_Body *body = (EPhysics_Body *)data;
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Eina_List *l;
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void *ldata;
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EPhysics_Body_Soft_Body_Slice *slice;
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short layer = evas_object_layer_get(obj);
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EINA_LIST_FOREACH(body->slices_list, l, ldata)
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{
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slice = (EPhysics_Body_Soft_Body_Slice *)ldata;
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evas_object_layer_set(slice->evas_obj, layer);
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}
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DBG("Body's slices layer reset to: %d", layer);
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}
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static void
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_ephysics_body_del(EPhysics_Body *body)
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{
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@ -1050,6 +1067,10 @@ _ephysics_body_del(EPhysics_Body *body)
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_ephysics_body_evas_obj_del_cb);
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evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESIZE,
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_ephysics_body_evas_obj_resize_cb);
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if (body->slices_list)
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evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESTACK,
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_ephysics_body_soft_body_evas_restack_cb);
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}
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while (body->callbacks)
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@ -2652,15 +2673,24 @@ ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_B
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evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESIZE,
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_ephysics_body_evas_obj_resize_cb);
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if (body->slices_list)
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{
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evas_object_event_callback_del(body->evas_obj,
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EVAS_CALLBACK_RESTACK,
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_ephysics_body_soft_body_evas_restack_cb);
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_ephysics_body_soft_body_slices_clean(body);
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}
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}
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body->evas_obj = evas_obj;
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evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
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_ephysics_body_evas_obj_del_cb, body);
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if (body->soft_body)
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{
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evas_object_event_callback_add(body->evas_obj, EVAS_CALLBACK_RESTACK,
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_ephysics_body_soft_body_evas_restack_cb, body);
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_ephysics_body_soft_body_slices_init(body);
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}
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if (!use_obj_pos)
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return;
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@ -2700,7 +2730,12 @@ ephysics_body_evas_object_unset(EPhysics_Body *body)
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}
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if (body->slices_list)
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{
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evas_object_event_callback_del(body->evas_obj,
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EVAS_CALLBACK_RESTACK,
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_ephysics_body_soft_body_evas_restack_cb);
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_ephysics_body_soft_body_slices_clean(body);
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}
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return obj;
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}
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