edje: clean header: remove random blank lines and indent
Remove blocks of blank lines and fix perspective part indenting SVN revision: 80382
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@ -9,12 +9,6 @@ These routines are used for Edje.
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Please see the @ref authors page for contact details.
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@section intro What is Edje?
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Edje is a complex graphical design & layout library.
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@ -134,7 +128,6 @@ Before digging into changing or creating your own Edje source (edc)
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files, read the @ref edcref.
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@section history Edje History
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It's a sequel to "Ebits" which has serviced the needs of Enlightenment
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@ -156,7 +149,6 @@ basic GUI constructor.
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Unlike Ebits, Edje separates the layout and behavior logic.
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@section Edje_Examples Examples on Edje's usage
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What follows is a list with various commented examples, covering a great
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@ -5212,7 +5204,7 @@ EAPI void edje_object_part_text_cursor_geometry_get (const Evas_
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/**
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* @}
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*/
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;;
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/**
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* @defgroup Edje_Text_Entry Edje Text Entry
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*
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@ -6573,10 +6565,10 @@ EAPI void edje_message_signal_process (void);
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* @{
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*/
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/* perspective info for maps inside edje objects */
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typedef struct _Edje_Perspective Edje_Perspective;
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/* perspective info for maps inside edje objects */
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typedef struct _Edje_Perspective Edje_Perspective;
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/**
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/**
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* Creates a new perspective in the given canvas.
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*
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* @param e The given canvas (Evas).
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@ -6588,8 +6580,8 @@ EAPI void edje_message_signal_process (void);
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* @see edje_perspective_set()
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* @see edje_perspective_free()
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*/
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EAPI Edje_Perspective *edje_perspective_new (Evas *e);
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/**
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EAPI Edje_Perspective *edje_perspective_new (Evas *e);
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/**
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* Delete the given perspective object.
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*
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* @param ps A valid perspective object, or @c NULL.
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@ -6600,8 +6592,8 @@ EAPI void edje_message_signal_process (void);
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*
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* @see edje_perspective_new()
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*/
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EAPI void edje_perspective_free (Edje_Perspective *ps);
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/**
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EAPI void edje_perspective_free (Edje_Perspective *ps);
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/**
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* Setup the transform for this perspective object.
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*
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* This sets the parameters of the perspective transformation. X, Y and Z
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@ -6623,8 +6615,8 @@ EAPI void edje_message_signal_process (void);
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* @param z0 The "0" z plane value
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* @param foc The focal distance
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*/
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EAPI void edje_perspective_set (Edje_Perspective *ps, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);
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/**
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EAPI void edje_perspective_set (Edje_Perspective *ps, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);
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/**
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* Make this perspective object be global for its canvas.
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*
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* @param ps The given perspective object
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@ -6647,8 +6639,8 @@ EAPI void edje_message_signal_process (void);
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* @see edje_perspective_global_get()
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* @see edje_perspective_new()
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*/
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EAPI void edje_perspective_global_set (Edje_Perspective *ps, Eina_Bool global);
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/**
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EAPI void edje_perspective_global_set (Edje_Perspective *ps, Eina_Bool global);
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/**
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* Get whether the given perspective object is global or not.
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*
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* @param ps The given perspective object.
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@ -6657,8 +6649,8 @@ EAPI void edje_message_signal_process (void);
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*
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* @see edje_perspective_global_set()
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*/
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EAPI Eina_Bool edje_perspective_global_get (const Edje_Perspective *ps);
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/**
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EAPI Eina_Bool edje_perspective_global_get (const Edje_Perspective *ps);
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/**
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* Get the global perspective object set for this canvas.
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*
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* @param e The given canvas (Evas).
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@ -6671,8 +6663,8 @@ EAPI void edje_message_signal_process (void);
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* @see edje_perspective_global_set()
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* @see edje_perspective_global_get()
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*/
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EAPI const Edje_Perspective *edje_evas_global_perspective_get(const Evas *e);
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/**
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EAPI const Edje_Perspective *edje_evas_global_perspective_get(const Evas *e);
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/**
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* Set the given perspective object on this Edje object.
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*
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* @param obj The Edje object on the perspective will be set.
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@ -6692,8 +6684,8 @@ EAPI void edje_message_signal_process (void);
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* @see edje_object_perspective_get()
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* @see edje_perspective_set()
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*/
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EAPI void edje_object_perspective_set (Evas_Object *obj, Edje_Perspective *ps);
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/**
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EAPI void edje_object_perspective_set (Evas_Object *obj, Edje_Perspective *ps);
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/**
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* Get the current perspective used on this Edje object.
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*
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* @param obj the given Edje object.
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@ -6702,7 +6694,7 @@ EAPI void edje_message_signal_process (void);
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*
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* @see edje_object_perspective_set()
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*/
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EAPI const Edje_Perspective *edje_object_perspective_get (const Evas_Object *obj);
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EAPI const Edje_Perspective *edje_object_perspective_get (const Evas_Object *obj);
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/**
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* @}
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