edje: clean header: remove random blank lines and indent

Remove blocks of blank lines and fix perspective part indenting



SVN revision: 80382
This commit is contained in:
Bruno Dilly 2012-12-06 19:37:07 +00:00
parent 14cf9fe3f7
commit 9654cf13f0
1 changed files with 137 additions and 145 deletions

View File

@ -9,12 +9,6 @@ These routines are used for Edje.
Please see the @ref authors page for contact details.
@section intro What is Edje?
Edje is a complex graphical design & layout library.
@ -134,7 +128,6 @@ Before digging into changing or creating your own Edje source (edc)
files, read the @ref edcref.
@section history Edje History
It's a sequel to "Ebits" which has serviced the needs of Enlightenment
@ -156,7 +149,6 @@ basic GUI constructor.
Unlike Ebits, Edje separates the layout and behavior logic.
@section Edje_Examples Examples on Edje's usage
What follows is a list with various commented examples, covering a great
@ -5212,7 +5204,7 @@ EAPI void edje_object_part_text_cursor_geometry_get (const Evas_
/**
* @}
*/
;;
/**
* @defgroup Edje_Text_Entry Edje Text Entry
*
@ -6573,10 +6565,10 @@ EAPI void edje_message_signal_process (void);
* @{
*/
/* perspective info for maps inside edje objects */
typedef struct _Edje_Perspective Edje_Perspective;
/* perspective info for maps inside edje objects */
typedef struct _Edje_Perspective Edje_Perspective;
/**
/**
* Creates a new perspective in the given canvas.
*
* @param e The given canvas (Evas).
@ -6588,8 +6580,8 @@ EAPI void edje_message_signal_process (void);
* @see edje_perspective_set()
* @see edje_perspective_free()
*/
EAPI Edje_Perspective *edje_perspective_new (Evas *e);
/**
EAPI Edje_Perspective *edje_perspective_new (Evas *e);
/**
* Delete the given perspective object.
*
* @param ps A valid perspective object, or @c NULL.
@ -6600,8 +6592,8 @@ EAPI void edje_message_signal_process (void);
*
* @see edje_perspective_new()
*/
EAPI void edje_perspective_free (Edje_Perspective *ps);
/**
EAPI void edje_perspective_free (Edje_Perspective *ps);
/**
* Setup the transform for this perspective object.
*
* This sets the parameters of the perspective transformation. X, Y and Z
@ -6623,8 +6615,8 @@ EAPI void edje_message_signal_process (void);
* @param z0 The "0" z plane value
* @param foc The focal distance
*/
EAPI void edje_perspective_set (Edje_Perspective *ps, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);
/**
EAPI void edje_perspective_set (Edje_Perspective *ps, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);
/**
* Make this perspective object be global for its canvas.
*
* @param ps The given perspective object
@ -6647,8 +6639,8 @@ EAPI void edje_message_signal_process (void);
* @see edje_perspective_global_get()
* @see edje_perspective_new()
*/
EAPI void edje_perspective_global_set (Edje_Perspective *ps, Eina_Bool global);
/**
EAPI void edje_perspective_global_set (Edje_Perspective *ps, Eina_Bool global);
/**
* Get whether the given perspective object is global or not.
*
* @param ps The given perspective object.
@ -6657,8 +6649,8 @@ EAPI void edje_message_signal_process (void);
*
* @see edje_perspective_global_set()
*/
EAPI Eina_Bool edje_perspective_global_get (const Edje_Perspective *ps);
/**
EAPI Eina_Bool edje_perspective_global_get (const Edje_Perspective *ps);
/**
* Get the global perspective object set for this canvas.
*
* @param e The given canvas (Evas).
@ -6671,8 +6663,8 @@ EAPI void edje_message_signal_process (void);
* @see edje_perspective_global_set()
* @see edje_perspective_global_get()
*/
EAPI const Edje_Perspective *edje_evas_global_perspective_get(const Evas *e);
/**
EAPI const Edje_Perspective *edje_evas_global_perspective_get(const Evas *e);
/**
* Set the given perspective object on this Edje object.
*
* @param obj The Edje object on the perspective will be set.
@ -6692,8 +6684,8 @@ EAPI void edje_message_signal_process (void);
* @see edje_object_perspective_get()
* @see edje_perspective_set()
*/
EAPI void edje_object_perspective_set (Evas_Object *obj, Edje_Perspective *ps);
/**
EAPI void edje_object_perspective_set (Evas_Object *obj, Edje_Perspective *ps);
/**
* Get the current perspective used on this Edje object.
*
* @param obj the given Edje object.
@ -6702,7 +6694,7 @@ EAPI void edje_message_signal_process (void);
*
* @see edje_object_perspective_set()
*/
EAPI const Edje_Perspective *edje_object_perspective_get (const Evas_Object *obj);
EAPI const Edje_Perspective *edje_object_perspective_get (const Evas_Object *obj);
/**
* @}