To fix directfb engine compilation.
Thanks to Jeremy Zurcher for this patch. Signed-off-by: Daniel Zaoui <daniel.zaoui@samsung.com> SVN revision: 77685
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@ -531,7 +531,7 @@ evas_cache_image_dfb_dirty(Engine_Image_Entry *dst, const Engine_Image_Entry *sr
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}
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static void
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static void
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evas_cache_image_dfb_dirty_region(Engine_Image_Entry *eim, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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evas_cache_image_dfb_dirty_region(Engine_Image_Entry *eim, unsigned int x __UNUSED__, unsigned int y __UNUSED__, unsigned int w __UNUSED__, unsigned int h __UNUSED__)
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{
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{
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RGBA_Image *im;
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RGBA_Image *im;
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@ -832,8 +832,9 @@ _dfb_output_setup(int w, int h, const struct Evas_Engine_DirectFB_Spec *spec)
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}
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}
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static int
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static int
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evas_engine_dfb_setup(Evas *e, void *in)
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evas_engine_dfb_setup(Evas *eo_e, void *in)
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{
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{
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Evas_Public_Data *e = eo_data_get(eo_e, EVAS_CLASS);
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Evas_Engine_Info_DirectFB *info = in;
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Evas_Engine_Info_DirectFB *info = in;
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if (!e->engine.data.output)
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if (!e->engine.data.output)
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@ -1036,7 +1037,7 @@ evas_engine_dfb_output_idle_flush(void *data)
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* memory.
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* memory.
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*/
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*/
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static void
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static void
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evas_engine_dfb_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, Evas_Text_Props *intl_props)
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evas_engine_dfb_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font __UNUSED__, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, Evas_Text_Props *intl_props)
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{
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{
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DirectFB_Engine_Image_Entry *eim = surface;
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DirectFB_Engine_Image_Entry *eim = surface;
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IDirectFBSurface *screen;
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IDirectFBSurface *screen;
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@ -1269,7 +1270,7 @@ evas_engine_dfb_image_dirty_region(void *data __UNUSED__, void *image, int x, in
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}
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}
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static void *
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static void *
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evas_engine_dfb_image_data_get(void *data __UNUSED__, void *image, int to_write, DATA32** image_data)
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evas_engine_dfb_image_data_get(void *data __UNUSED__, void *image, int to_write, DATA32** image_data, int *err __UNUSED__)
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{
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{
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DirectFB_Engine_Image_Entry *deie = image;
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DirectFB_Engine_Image_Entry *deie = image;
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Engine_Image_Entry *ce;
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Engine_Image_Entry *ce;
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