doxygen docs: fix multiple defined @section's
Section names must be globally unique. We rarely reference sections so we don't actually need to use @section and a simple header suffices.
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@ -196,7 +196,7 @@
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/**
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* @page test_bouncing_ball_c test_bouncing_ball.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-bouncing-ball-c test_bouncing_ball.c
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@ -271,7 +271,7 @@
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/**
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* @page test_bouncing_text_c test_bouncing_text.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-bouncing_text-c test_bouncing_text.c
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@ -323,7 +323,7 @@
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* @skip struct _Camera_Data {
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* @until };
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*
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* @section add-camera Adding a Camera
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* # Adding a Camera
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*
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* To move the camera in this example, we'll use an animator.
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*
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@ -355,7 +355,7 @@
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* @until ephysics_camera_position_set(camera, x, y
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* @skipline }
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*
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* @section add-uptfloor Updating the floor
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* # Updating the floor
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*
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* Here we'll use 2 floor images to give the impression of an infinite ground.
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*
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@ -402,7 +402,7 @@
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/**
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* @page test_camera_c test_camera.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-camera-c test_camera.c
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@ -454,7 +454,7 @@
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* @skip struct _Track_Data {
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* @until };
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*
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* @section add-camera Adding a Camera
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* # Adding a Camera
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*
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* In this example we'll use 3 kinds of tracking, to change this values we'll
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* have an Elementary spinner widget and handle it on this function.
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@ -480,7 +480,7 @@
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* @skip ephysics_camera_body_track(camera, body
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* @until }
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*
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* @section add-uptfloor Updating the floor
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* # Updating the floor
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*
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* Here we'll use 2 floor images to give the impression of an infinite ground.
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*
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@ -536,7 +536,7 @@
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/**
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* @page test_camera_track_c test_camera_track.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-camera-track-c test_camera_track.c
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@ -583,7 +583,7 @@
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* @skip struct _Collision_Data {
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* @until };
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*
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* @section add-callbacks Adding the Callback
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* # Adding the Callback
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*
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* Calling ephysics_body_event_callback_add()
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* will register a callback to a type of physics body event.
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@ -632,7 +632,7 @@
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/**
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* @page test_collision_detection_c test_collision_detection.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-collision_detection-c test_collision_detection.c
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@ -671,7 +671,7 @@
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* already covered in
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* @ref tutorial_ephysics_bouncing_ball
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*
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* @section add-callbacks Adding the balls
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* # Adding the balls
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* @dontinclude test_collision_filter.c
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*
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* We'll use two arrays (color and size) to distinguish the groups.
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@ -711,7 +711,7 @@
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/**
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* @page test_collision_filter_c test_collision_filter.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-collision_filter-c test_collision_filter.c
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@ -748,7 +748,7 @@
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* covered in
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* @ref tutorial_ephysics_bouncing_ball
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*
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* @section add-callbacks Adding Callbacks
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* # Adding Callbacks
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* @dontinclude test_delete.c
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*
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* Calling ephysics_body_event_callback_add()
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@ -800,7 +800,7 @@
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/**
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* @page test_delete_c test_delete.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-delete-c test_delete.c
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@ -858,7 +858,7 @@
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/**
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* @page test_constraint_c test_constraint.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-constraint-c test_constraint.c
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@ -932,7 +932,7 @@
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/**
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* @page test_forces_c test_forces.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-forces-c test_forces.c
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@ -998,7 +998,7 @@
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/**
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* @page test_growing_balls_c test_growing_balls.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-growing-balls-c test_growing_balls.c
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@ -1069,7 +1069,7 @@
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/**
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* @page test_no_gravity_c test_no_gravity.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-no-gravity-c test_no_gravity.c
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@ -1372,7 +1372,7 @@
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/**
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* @page test_rotating_forever_c test_rotating_forever.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-rotating-forever-c test_rotating_forever.c
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@ -1417,7 +1417,7 @@
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* @skip struct _Velocity_Data {
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* @until };
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*
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* @section add-callbacks Adding the Callbacks
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* # Adding the Callbacks
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*
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* Calling ephysics_body_event_callback_add()
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* will register a callback to a type of physics body event.
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@ -1491,7 +1491,7 @@
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/**
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* @page test_velocity_c test_velocity.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-velocity-c test_velocity.c
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@ -1588,7 +1588,7 @@
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/**
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* @page test_shapes_c test_shapes.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-shapes-c test_shapes.c
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@ -1673,7 +1673,7 @@
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/**
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* @page test_sleeping_threshold_c test_sleeping_threshold.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-sleeping-threshold-c test_sleeping_threshold.c
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@ -1769,7 +1769,7 @@
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/**
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* @page test_slider_c test_slider.c
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*
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* @section ephysics-test-h ephysics_test.h
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* # ephysics_test.h
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* @include ephysics_test.h
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*
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* @section test-slider-c test_slider.c
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@ -2561,7 +2561,7 @@ _handle_vector_image(void)
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free(name);
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}
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/** @edcsubsection{toplevel_images,
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/** @edcsubsection{toplevel_images2,
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* Images} */
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/**
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@ -3848,7 +3848,7 @@ st_size_class_max(void)
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/** @edcsection{collections,Collections Blocks} */
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/** @edcsubsection{collections,
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/** @edcsubsection{sub_collections,
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* Collections} */
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/**
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@ -336,7 +336,7 @@ EAPI extern Emotion_Version *emotion_version;
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* @li "position_update" - Emitted when emotion_object_position_set is called
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* @li "decode_stop" - Emitted after the last frame is decoded
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*
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* @section Examples
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* @section Emotion_Examples
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*
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* The following examples exemplify the emotion usage. There's also the
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* emotion_test binary that is distributed with this library and cover the
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