evas/wayland_egl: Add do_async flag to this engine, but don't use it.

SVN revision: 83389
This commit is contained in:
Rafael Antognolli 2013-01-28 20:00:03 +00:00
parent f75b01b545
commit 9afa66d722
1 changed files with 7 additions and 7 deletions

View File

@ -1156,7 +1156,7 @@ eng_context_cutout_clear(void *data EINA_UNUSED, void *context)
}
static void
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;
@ -1168,7 +1168,7 @@ eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w
}
static void
eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;
@ -1198,7 +1198,7 @@ eng_polygon_points_clear(void *data EINA_UNUSED, void *context EINA_UNUSED, void
}
static void
eng_polygon_draw(void *data, void *context, void *surface EINA_UNUSED, void *polygon, int x, int y)
eng_polygon_draw(void *data, void *context, void *surface EINA_UNUSED, void *polygon, int x, int y, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;
@ -1886,7 +1886,7 @@ eng_image_data_preload_cancel(void *data EINA_UNUSED, void *image, const void *t
}
static Eina_Bool
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;
@ -1924,7 +1924,7 @@ eng_image_scale_hint_get(void *data EINA_UNUSED, void *image)
}
static Eina_Bool
eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level)
eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level, Eina_Bool do_async)
{
Evas_GL_Image *gim = image;
Render_Engine *re;
@ -1965,7 +1965,7 @@ eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_M
dw = (m->pts[2].x >> FP) - dx;
dh = (m->pts[2].y >> FP) - dy;
eng_image_draw(data, context, surface, image,
0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth);
0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth, do_async);
}
else
{
@ -2051,7 +2051,7 @@ eng_image_stride_get(void *data EINA_UNUSED, void *image, int *stride)
}
static Eina_Bool
eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font EINA_UNUSED, int x, int y, int w EINA_UNUSED, int h EINA_UNUSED, int ow EINA_UNUSED, int oh EINA_UNUSED, Evas_Text_Props *intl_props)
eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font EINA_UNUSED, int x, int y, int w EINA_UNUSED, int h EINA_UNUSED, int ow EINA_UNUSED, int oh EINA_UNUSED, Evas_Text_Props *intl_props, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;