Evas GL: Always return "OpenGL ES 2.0" as version
This time it's for desktop GL. I decided to keep some vendor info, as it can help for debugging purposes.
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@ -583,7 +583,10 @@ _evgl_glGetString(GLenum name)
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{
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{
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case GL_VENDOR:
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case GL_VENDOR:
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case GL_RENDERER:
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case GL_RENDERER:
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case GL_SHADING_LANGUAGE_VERSION: // wrap me?
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case GL_SHADING_LANGUAGE_VERSION:
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// GLSL version example strings (for the same GPU):
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// For OpenGL ES 2.0 or 3.0: "OpenGL ES GLSL ES 3.10"
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// For Desktop OpenGL: "4.40 NVIDIA via Cg compiler"
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break;
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break;
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case GL_VERSION:
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case GL_VERSION:
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ret = glGetString(GL_VERSION);
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ret = glGetString(GL_VERSION);
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@ -593,10 +596,20 @@ _evgl_glGetString(GLenum name)
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// We try not to remove the vendor fluff (contains driver version)
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// We try not to remove the vendor fluff (contains driver version)
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strncpy(_version, (const char *) ret, sizeof(_version));
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strncpy(_version, (const char *) ret, sizeof(_version));
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r = strchr(_version, '3');
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r = strchr(_version, '3');
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*r++ = '2';
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if (r)
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*r++ = '.';
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{
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*r++ = '0';
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*r++ = '2';
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*r = ' ';
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*r++ = '.';
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*r++ = '0';
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*r = ' ';
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}
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_version[sizeof(_version) - 1] = '\0';
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return (const GLubyte *) _version;
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}
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else if (!strstr((const char *) ret, "OpenGL ES"))
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{
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// Desktop GL, we still keep the official name
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snprintf(_version, sizeof(_version), "OpenGL ES 2.0 (%s)", (char *) ret);
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_version[sizeof(_version) - 1] = '\0';
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_version[sizeof(_version) - 1] = '\0';
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return (const GLubyte *) _version;
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return (const GLubyte *) _version;
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}
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}
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