Evas GL: Also fix surface cap cache
This follows the fix in eina_file_mkstemp. Not sure how it could even work before. @fix
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7832bab253
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@ -816,43 +816,51 @@ _surface_cap_cache_save()
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{
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/* check eet */
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Eet_File *et = NULL; //check eet file
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int tmpfd;
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int res = 0;
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int tmpfd = -1;
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char cap_dir_path[PATH_MAX];
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char cap_file_path[PATH_MAX];
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char tmp_file[PATH_MAX];
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char tmp_file_name[PATH_MAX];
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Eina_Tmpstr *tmp_file_path = NULL;
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/* use eet */
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if (!eet_init()) return 0;
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if (!evas_gl_common_file_cache_dir_check(cap_dir_path, sizeof(cap_dir_path)))
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{
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res = evas_gl_common_file_cache_mkpath(cap_dir_path);
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if (!res) return 0; /* we can't make directory */
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if (!evas_gl_common_file_cache_mkpath(cap_dir_path))
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return 0; /* we can't make directory */
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}
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evas_gl_common_file_cache_file_check(cap_dir_path, "surface_cap", cap_file_path,
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sizeof(cap_dir_path));
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/* use mkstemp for writing */
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snprintf(tmp_file, sizeof(tmp_file), "%s.XXXXXX.cache", cap_file_path);
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tmpfd = eina_file_mkstemp(tmp_file, NULL);
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snprintf(tmp_file_name, sizeof(tmp_file_name), "%s.XXXXXX.cache", cap_file_path);
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tmpfd = eina_file_mkstemp(tmp_file_name, &tmp_file_path);
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if (tmpfd < 0) goto error;
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close(tmpfd);
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et = eet_open(tmp_file, EET_FILE_MODE_WRITE);
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et = eet_open(tmp_file_path, EET_FILE_MODE_WRITE);
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if (!et) goto error;
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if (!_surface_cap_save(et)) goto error;
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if (eet_close(et) != EET_ERROR_NONE) goto error;
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if (rename(tmp_file,cap_file_path) < 0) goto error;
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if (eet_close(et) != EET_ERROR_NONE) goto destroyed;
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if (rename(tmp_file_path, cap_file_path) < 0) goto destroyed;
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eina_tmpstr_del(tmp_file_path);
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close(tmpfd);
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eet_shutdown();
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return 1;
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destroyed:
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et = NULL;
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error:
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if (tmpfd >= 0) close(tmpfd);
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if (et) eet_close(et);
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if (evas_gl_common_file_cache_file_exists(tmp_file)) unlink(tmp_file);
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if (evas_gl_common_file_cache_file_exists(tmp_file_path))
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unlink(tmp_file_path);
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eina_tmpstr_del(tmp_file_path);
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eet_shutdown();
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return 0;
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}
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@ -243,7 +243,7 @@ _evas_gl_common_shader_binary_save(Evas_GL_Shared *shared)
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char bin_dir_path[PATH_MAX];
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char bin_file_path[PATH_MAX];
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char tmp_file_name[PATH_MAX];
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int tmpfd = -1, res = 0, copy;
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int tmpfd = -1, copy;
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Eina_Tmpstr *tmp_file_path = NULL;
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Eet_File *ef = NULL;
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Evas_GL_Program *p;
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@ -255,8 +255,8 @@ _evas_gl_common_shader_binary_save(Evas_GL_Shared *shared)
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if (!evas_gl_common_file_cache_dir_check(bin_dir_path, sizeof(bin_dir_path)))
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{
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res = evas_gl_common_file_cache_mkpath(bin_dir_path);
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if (!res) return 0; /* we can't make directory */
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if (!evas_gl_common_file_cache_mkpath(bin_dir_path))
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return 0; /* we can't make directory */
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}
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copy = evas_gl_common_file_cache_file_check(bin_dir_path, "binary_shader", bin_file_path,
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