edje: Disable the json vector animation feature with a flag.
Summary: Json vector animation requires the json loader to be loaded. Therefore, if the loader does not load, it prints an appropriate error message and disables the feature. Depends on D11228 Test Plan: N/A Reviewers: Hermet, Jaehyun_Cho, id213sin Reviewed By: Hermet Subscribers: raster, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D11230
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@ -15789,7 +15789,7 @@ st_collections_group_programs_program_action(void)
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"VG_ANIM_PAUSE", EDJE_ACTION_TYPE_VG_ANIM_PAUSE,
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"VG_ANIM_RESUME", EDJE_ACTION_TYPE_VG_ANIM_RESUME,
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"VG_ANIM_PLAY", EDJE_ACTION_TYPE_VG_ANIM_PLAY,
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"VG_ANIM_PLAY_BACK", EDJE_ACTION_TYPE_VG_ANIM_REWIND,
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"VG_ANIM_REWIND", EDJE_ACTION_TYPE_VG_ANIM_REWIND,
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"VG_ANIM_LOOP", EDJE_ACTION_TYPE_VG_ANIM_LOOP,
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NULL);
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if (ep->action == EDJE_ACTION_TYPE_STATE_SET)
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@ -1952,12 +1952,12 @@ typedef enum _Edje_Action_Type
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EDJE_ACTION_TYPE_PHYSICS_ROT_SET = 23, /**< @since 1.8 @brief Physics rotation set action value */
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EDJE_ACTION_TYPE_VIBRATION_SAMPLE = 24, /**< @since 1.10 @brief vibration sample action value */
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EDJE_ACTION_TYPE_MO = 25, /**< @since 1.15 @brief Mo action value */
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EDJE_ACTION_TYPE_VG_ANIM_STOP,
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EDJE_ACTION_TYPE_VG_ANIM_PAUSE,
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EDJE_ACTION_TYPE_VG_ANIM_RESUME,
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EDJE_ACTION_TYPE_VG_ANIM_PLAY,
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EDJE_ACTION_TYPE_VG_ANIM_REWIND,
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EDJE_ACTION_TYPE_VG_ANIM_LOOP,
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EDJE_ACTION_TYPE_VG_ANIM_STOP = 26, /** @since 1.24 @brief Vector animation stop action value */
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EDJE_ACTION_TYPE_VG_ANIM_PAUSE = 27, /** @since 1.24 @brief Vector animation pause action value */
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EDJE_ACTION_TYPE_VG_ANIM_RESUME = 28, /** @since 1.24 @brief Vector animation resume action value */
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EDJE_ACTION_TYPE_VG_ANIM_PLAY = 29, /** @since 1.24 @brief Vector animation play action value */
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EDJE_ACTION_TYPE_VG_ANIM_REWIND = 30, /** @since 1.24 @brief Vector animation rewind action value */
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EDJE_ACTION_TYPE_VG_ANIM_LOOP = 31, /** @since 1.24 @brief Vector animation loop value */
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EDJE_ACTION_TYPE_LAST = 32 /**< Last action value */
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} Edje_Action_Type;
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@ -3279,6 +3279,7 @@ _edje_image_recalc_apply(Edje *ed, Edje_Real_Part *ep, Edje_Calc_Params *p3, Edj
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evas_object_image_border_center_fill_set(ep->object, EVAS_BORDER_FILL_SOLID);
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}
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#ifdef BUILD_VG_LOADER_JSON
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static void
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_edje_vector_animation_running_cb(void *data, const Efl_Event *event)
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{
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@ -3363,6 +3364,7 @@ _edje_vector_load_json(Edje *ed, Edje_Real_Part *ep, const char *key)
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efl_gfx_frame_controller_frame_set(ep->object, (int)(frame_count * desc->vg.frame));
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}
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}
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#endif
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static void
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_edje_vector_recalc_apply(Edje *ed, Edje_Real_Part *ep, Edje_Calc_Params *p3 EINA_UNUSED, Edje_Part_Description_Vector *chosen_desc, FLOAT_T pos)
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@ -3381,8 +3383,11 @@ _edje_vector_recalc_apply(Edje *ed, Edje_Real_Part *ep, Edje_Calc_Params *p3 EIN
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if (type == EDJE_VECTOR_FILE_TYPE_JSON)
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{
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#ifdef BUILD_VG_LOADER_JSON
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_edje_vector_load_json(ed, ep, src_key);
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#else
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ERR("Evas Vg Json (Lottie) Loader is not supported, Only Static Vector Image(SVG) is available!");
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#endif
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return;
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}
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@ -3402,7 +3407,12 @@ _edje_vector_recalc_apply(Edje *ed, Edje_Real_Part *ep, Edje_Calc_Params *p3 EIN
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if ((new_id < 0) || (new_type == EDJE_VECTOR_FILE_TYPE_JSON))
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{
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efl_file_simple_load(ep->object, ed->file->path, src_key);
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#ifndef BUILD_VG_LOADER_JSON
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if (new_type == EDJE_VECTOR_FILE_TYPE_JSON)
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ERR("Evas Vg Json (Lottie) Loader is not supported, Only Static Vector Image(SVG) is available!");
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else
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#endif
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efl_file_simple_load(ep->object, ed->file->path, src_key);
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}
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else
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{
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@ -3428,6 +3438,7 @@ _edje_vector_recalc_apply(Edje *ed, Edje_Real_Part *ep, Edje_Calc_Params *p3 EIN
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}
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}
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#ifdef BUILD_VG_LOADER_JSON
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void
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_edje_part_vector_anim_stop(Edje *ed EINA_UNUSED, Edje_Real_Part *rp)
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{
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@ -3464,6 +3475,7 @@ _edje_part_vector_anim_play(Edje *ed EINA_UNUSED, Edje_Real_Part *rp, Eina_Bool
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rp->typedata.vector->is_playing = EINA_TRUE;
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efl_canvas_object_animation_start(rp->object, rp->typedata.vector->anim, 1.0, 0.0);
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}
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#endif
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static Edje_Real_Part *
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_edje_real_part_state_get(Edje *ed, Edje_Real_Part *ep, int flags, int id, int *state)
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@ -3350,10 +3350,12 @@ char * _edje_text_cursor_content_get(Edje_Real_Part *rp, Efl_Text_Cursor_Handle
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void _edje_object_part_text_insert(Edje *ed, Edje_Real_Part *rp, const char *text);
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void _edje_internal_proxy_shutdown(void);
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#ifdef BUILD_VG_LOADER_JSON
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void _edje_part_vector_anim_stop(Edje *ed, Edje_Real_Part *rp);
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void _edje_part_vector_anim_pause(Edje *ed, Edje_Real_Part *rp);
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void _edje_part_vector_anim_resume(Edje *ed, Edje_Real_Part *rp);
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void _edje_part_vector_anim_play(Edje *ed, Edje_Real_Part *rp, Eina_Bool backward, Eina_Bool loop);
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#endif
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#ifdef HAVE_EPHYSICS
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Eina_Bool _edje_ephysics_load(void);
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@ -1222,6 +1222,7 @@ low_mem_current:
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#endif
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#ifdef BUILD_VG_LOADER_JSON
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case EDJE_ACTION_TYPE_VG_ANIM_STOP:
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if (_edje_block_break(ed))
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goto break_prog;
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@ -1292,6 +1293,16 @@ low_mem_current:
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}
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}
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break;
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#else
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case EDJE_ACTION_TYPE_VG_ANIM_STOP:
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case EDJE_ACTION_TYPE_VG_ANIM_PAUSE:
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case EDJE_ACTION_TYPE_VG_ANIM_RESUME:
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case EDJE_ACTION_TYPE_VG_ANIM_LOOP:
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case EDJE_ACTION_TYPE_VG_ANIM_REWIND:
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case EDJE_ACTION_TYPE_VG_ANIM_PLAY:
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ERR("Evas Vg Json (Lottie) Loader is not supported, Only Static Vector Image(SVG) is available!");
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break;
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#endif
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default:
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// _edje_emit(ed, "program,start", pr->name);
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