gl_drm:Rename import_simple_dmabuf to gl_import_simple_dmabuf
There's also an ecore_drm2 function to import dmabuf as fb, so it's a little less confusing to be a little more explicit here.
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@ -589,7 +589,7 @@ _re_winfree(Render_Engine *re)
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/* Code from weston's gl-renderer... */
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static EGLImageKHR
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import_simple_dmabuf(EGLDisplay display, struct dmabuf_attributes *attributes)
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gl_import_simple_dmabuf(EGLDisplay display, struct dmabuf_attributes *attributes)
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{
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EGLAttrib attribs[30];
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int atti = 0;
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@ -666,7 +666,7 @@ _native_cb_bind(void *image)
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/* Must re-import every time for coherency. */
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if (n->ns_data.wl_surface_dmabuf.image)
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glsym_eglDestroyImage(img->native.disp, n->ns_data.wl_surface_dmabuf.image);
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v = import_simple_dmabuf(img->native.disp, &n->ns_data.wl_surface_dmabuf.attr);
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v = gl_import_simple_dmabuf(img->native.disp, &n->ns_data.wl_surface_dmabuf.attr);
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if (!v) return;
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glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, v);
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n->ns_data.wl_surface_dmabuf.image = v;
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@ -1087,7 +1087,7 @@ eng_image_native_set(void *data, void *image, void *native)
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void *v;
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attr = ns->data.wl_dmabuf.attr;
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v = import_simple_dmabuf(ob->egl.disp, attr);
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v = gl_import_simple_dmabuf(ob->egl.disp, attr);
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if (!v) {
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ns->data.wl_dmabuf.attr = NULL;
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return NULL;
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