flip: convert docs
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@ -39,237 +39,190 @@ class Elm.Flip (Elm.Container)
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methods {
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@property interaction {
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set {
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/*@
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@brief Set the interactive flip mode
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[[Set the interactive flip mode.
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This sets if the flip should be interactive (allow user to click and
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drag a side of the flip to reveal the back page and cause it to flip).
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By default a flip is not interactive. You may also need to set which
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sides of the flip are "active" for flipping and how much space they use
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(a minimum of a finger size) with elm_flip_interaction_direction_enabled_set()
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and elm_flip_interaction_direction_hitsize_set()
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This sets if the flip should be interactive (allow user to
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click and drag a side of the flip to reveal the back page
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and cause it to flip). By default a flip is not interactive.
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You may also need to set which sides of the flip are "active"
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for flipping and how much space they use (a minimum of a
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finger size) with \@ref @.interaction_direction_enabled_set
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and @.interaction_direction_hitsize_set.
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The four available mode of interaction are:
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@li #ELM_FLIP_INTERACTION_NONE - No interaction is allowed
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@li #ELM_FLIP_INTERACTION_ROTATE - Interaction will cause rotate animation
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@li #ELM_FLIP_INTERACTION_CUBE - Interaction will cause cube animation
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@li #ELM_FLIP_INTERACTION_PAGE - Interaction will cause page animation
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The four available mode of interaction are
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#ELM_FLIP_INTERACTION_NONE, #ELM_FLIP_INTERACTION_ROTATE,
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#ELM_FLIP_INTERACTION_CUBE and #ELM_FLIP_INTERACTION_PAGE.
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@note #ELM_FLIP_INTERACTION_ROTATE won't cause
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#ELM_FLIP_ROTATE_XZ_CENTER_AXIS or #ELM_FLIP_ROTATE_YZ_CENTER_AXIS to
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happen, those can only be achieved with elm_flip_go();
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@ingroup Flip */
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Note: #ELM_FLIP_INTERACTION_ROTATE won't cause
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#ELM_FLIP_ROTATE_XZ_CENTER_AXIS or #ELM_FLIP_ROTATE_YZ_CENTER_AXIS
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to happen, those can only be achieved with @.go.
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]]
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}
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get {
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/*@
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@brief Get the interactive flip mode
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@return The interactive flip mode
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Returns the interactive flip mode set by elm_flip_interaction_set()
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@ingroup Flip */
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[[Get the interactive flip mode.]]
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}
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values {
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mode: Elm.Flip.Interaction; /*@ The interactive flip mode to use */
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mode: Elm.Flip.Interaction; [[The interactive flip mode to use.]]
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}
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}
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@property front_visible {
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get {
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/*@
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@brief Get flip front visibility state
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@return true if front front is showing, false if the back is
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showing.
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@ingroup Flip */
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return: bool;
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[[Get flip front visibility state.]]
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return: bool; [[$true if front front is showing, $false if
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the back is showing.]]
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}
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}
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interaction_direction_hitsize_set {
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/*@
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@brief Set the amount of the flip that is sensitive to interactive flip
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[[Set the amount of the flip that is sensitive to interactive flip.
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Set the amount of the flip that is sensitive to interactive flip, with 0
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representing no area in the flip and 1 representing the entire flip. There
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is however a consideration to be made in that the area will never be
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smaller than the finger size set (as set in your Elementary configuration),
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and dragging must always start from the opposite half of the flip (eg. right
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half of the flip when dragging to the left).
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Set the amount of the flip that is sensitive to interactive flip,
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with 0 representing no area in the flip and 1 representing the
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entire flip. There is however a consideration to be made in that
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the area will never be smaller than the finger size set (as set
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in your Elementary configuration), and dragging must always start
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from the opposite half of the flip (eg. right half of the flip
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when dragging to the left).
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Note that the $dir parameter is not actually related to the direction of
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the drag, it only refers to the area in the flip where interaction can
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occur (top, bottom, left, right).
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Note: The $dir parameter is not actually related to the direction
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of the drag, it only refers to the area in the flip where
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interaction can occur (top, bottom, left, right).
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Negative values of $hitsize will disable this hit area.
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@see elm_flip_interaction_set()
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@ingroup Flip */
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Negative values of $hitsize will disable this hit area.
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See also @.interaction.set.
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]]
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params {
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@in dir: Elm.Flip.Direction; /*@ The hit area to set */
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@in hitsize: double; /*@ The amount of that dimension (0.0 to 1.0) to use */
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@in dir: Elm.Flip.Direction; [[The hit area to set.]]
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@in hitsize: double; [[The amount of that dimension (0.0 to 1.0) to use.]]
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}
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}
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interaction_direction_hitsize_get {
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/*@
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@brief Get the amount of the flip that is sensitive to interactive flip
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@return The size set for that direction
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Returns the amount of sensitive area set by
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elm_flip_interaction_direction_hitsize_set().
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@ingroup Flip */
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return: double;
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[[Get the amount of the flip that is sensitive to interactive flip.]]
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return: double; [[The size set for that direction.]]
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params {
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@in dir: Elm.Flip.Direction; /*@ The direction to check */
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@in dir: Elm.Flip.Direction; [[The direction to check.]]
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}
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}
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interaction_direction_enabled_set {
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/*@
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@brief Set which directions of the flip respond to interactive flip
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[[Set which directions of the flip respond to interactive flip
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By default all directions are disabled, so you may want to enable the
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desired directions for flipping if you need interactive flipping. You must
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call this function once for each direction that should be enabled.
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You can also set the appropriate hit area size by calling
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$elm_flip_interaction_direction_hitsize_set(). By default, a minimum
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hit area will be created on the opposite edge of the flip.
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@see elm_flip_interaction_set()
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@ingroup Flip */
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By default all directions are disabled, so you may want to
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enable the desired directions for flipping if you need
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interactive flipping. You must call this function once for
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each direction that should be enabled.
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You can also set the appropriate hit area size by calling
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@.interaction_direction_hitsize_set. By default, a minimum
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hit area will be created on the opposite edge of the flip.
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]]
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params {
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@in dir: Elm.Flip.Direction; /*@ The direction to change */
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@in enabled: bool; /*@ If that direction is enabled or not */
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@in dir: Elm.Flip.Direction; [[The direction to change.]]
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@in enabled: bool; [[If that direction is enabled or not.]]
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}
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}
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interaction_direction_enabled_get {
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/*@
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@brief Get the enabled state of that flip direction
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@return If that direction is enabled or not
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Get the enabled state set by elm_flip_interaction_direction_enabled_set()
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@see elm_flip_interaction_set()
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@ingroup Flip */
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return: bool;
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[[Get the enabled state of that flip direction.]]
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return: bool; [[If that direction is enabled or not.]]
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params {
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@in dir: Elm.Flip.Direction; /*@ The direction to check */
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@in dir: Elm.Flip.Direction; [[The direction to check.]]
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}
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}
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go {
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/*@
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@brief Runs the flip animation
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[[Runs the flip animation.
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Flips the front and back contents using the $mode animation. This
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effectively hides the currently visible content and shows the hidden one.
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There a number of possible animations to use for the flipping:
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@li #ELM_FLIP_ROTATE_X_CENTER_AXIS - Rotate the currently visible content
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around a horizontal axis in the middle of its height, the other content
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is shown as the other side of the flip.
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@li #ELM_FLIP_ROTATE_Y_CENTER_AXIS - Rotate the currently visible content
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around a vertical axis in the middle of its width, the other content is
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shown as the other side of the flip.
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@li #ELM_FLIP_ROTATE_XZ_CENTER_AXIS - Rotate the currently visible content
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around a diagonal axis in the middle of its width, the other content is
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shown as the other side of the flip.
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@li #ELM_FLIP_ROTATE_YZ_CENTER_AXIS - Rotate the currently visible content
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around a diagonal axis in the middle of its height, the other content is
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shown as the other side of the flip.
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@li #ELM_FLIP_CUBE_LEFT - Rotate the currently visible content to the left
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as if the flip was a cube, the other content is show as the right face of
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the cube.
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@li #ELM_FLIP_CUBE_RIGHT - Rotate the currently visible content to the
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right as if the flip was a cube, the other content is show as the left
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face of the cube.
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@li #ELM_FLIP_CUBE_UP - Rotate the currently visible content up as if the
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flip was a cube, the other content is show as the bottom face of the cube.
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@li #ELM_FLIP_CUBE_DOWN - Rotate the currently visible content down as if
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the flip was a cube, the other content is show as the upper face of the
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cube.
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@li #ELM_FLIP_PAGE_LEFT - Move the currently visible content to the left as
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if the flip was a book, the other content is shown as the page below that.
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@li #ELM_FLIP_PAGE_RIGHT - Move the currently visible content to the right
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as if the flip was a book, the other content is shown as the page below
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that.
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@li #ELM_FLIP_PAGE_UP - Move the currently visible content up as if the
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flip was a book, the other content is shown as the page below that.
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@li #ELM_FLIP_PAGE_DOWN - Move the currently visible content down as if the
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flip was a book, the other content is shown as the page below that.
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@image html elm_flip.png
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@image latex elm_flip.eps width=\textwidth
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@see elm_flip_go_to()
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@ingroup Flip */
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Flips the front and back contents using the $mode animation.
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This effectively hides the currently visible content and shows
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the hidden one.
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There a number of possible animations to use for the flipping,
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these being #ELM_FLIP_ROTATE_X_CENTER_AXIS (rotate the currently
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visible content around a horizontal axis in the middle of its
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height, the other content is shown as the other side of the flip),
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#ELM_FLIP_ROTATE_Y_CENTER_AXIS (rotate the currently visible
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content around a vertical axis in the middle of its width, the
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other content is shown as the other side of the flip),
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#ELM_FLIP_ROTATE_XZ_CENTER_AXIS (rotate the currently visible
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content around a diagonal axis in the middle of its width, the
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other content is shown as the other side of the flip),
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#ELM_FLIP_ROTATE_YZ_CENTER_AXIS (rotate the currently visible
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content around a diagonal axis in the middle of its height, the
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other content is hown as the other side of the flip).
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#ELM_FLIP_CUBE_LEFT (rotate the currently visible content to the
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left as if the flip was a cube, the other content is show as the
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right face of the cube), #ELM_FLIP_CUBE_RIGHT (rotate the
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currently visible content to the right as if the flip was a
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cube, the other content is show as the left face of the cube),
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#ELM_FLIP_CUBE_UP (rotate the currently visible content up as if
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the flip was a cube, the other content is show as the bottom face
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of the cube), #ELM_FLIP_CUBE_DOWN (rotate the currently visible
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content down as if the flip was a cube, the other content is show
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as the upper face of the cube), #ELM_FLIP_PAGE_LEFT (move the
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currently visible content to the left as if the flip was a book,
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the other content is shown as the page below that),
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#ELM_FLIP_PAGE_RIGHT (move the currently visible content to the
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right s if the flip was a book, the other content is shown as the
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page below that), #ELM_FLIP_PAGE_UP (move the currently visible
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content up as if the flip was a book, the other content is shown
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as the page below that) and #ELM_FLIP_PAGE_DOWN (move the
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currently visible content down as if the flip was a book, the
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other content is shown as the page below that).
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]]
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/* FIXME-doc
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* @image html elm_flip.png
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* @image latex elm_flip.eps width=\textwidth
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*/
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params {
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@in mode: Elm.Flip.Mode; /*@ The mode type */
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@in mode: Elm.Flip.Mode; [[The mode type.]]
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}
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}
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go_to {
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/*@
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@brief Runs the flip animation to front or back.
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[[Runs the flip animation to front or back.
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Flips the front and back contents using the $mode animation. This
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effectively hides the currently visible content and shows the hidden one.
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There a number of possible animations to use for the flipping:
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@li #ELM_FLIP_ROTATE_X_CENTER_AXIS - Rotate the currently visible content
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around a horizontal axis in the middle of its height, the other content
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is shown as the other side of the flip.
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@li #ELM_FLIP_ROTATE_Y_CENTER_AXIS - Rotate the currently visible content
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around a vertical axis in the middle of its width, the other content is
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shown as the other side of the flip.
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@li #ELM_FLIP_ROTATE_XZ_CENTER_AXIS - Rotate the currently visible content
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around a diagonal axis in the middle of its width, the other content is
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shown as the other side of the flip.
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@li #ELM_FLIP_ROTATE_YZ_CENTER_AXIS - Rotate the currently visible content
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around a diagonal axis in the middle of its height, the other content is
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shown as the other side of the flip.
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@li #ELM_FLIP_CUBE_LEFT - Rotate the currently visible content to the left
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as if the flip was a cube, the other content is show as the right face of
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the cube.
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@li #ELM_FLIP_CUBE_RIGHT - Rotate the currently visible content to the
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right as if the flip was a cube, the other content is show as the left
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face of the cube.
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@li #ELM_FLIP_CUBE_UP - Rotate the currently visible content up as if the
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flip was a cube, the other content is show as the bottom face of the cube.
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@li #ELM_FLIP_CUBE_DOWN - Rotate the currently visible content down as if
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the flip was a cube, the other content is show as the upper face of the
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cube.
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@li #ELM_FLIP_PAGE_LEFT - Move the currently visible content to the left as
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if the flip was a book, the other content is shown as the page below that.
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@li #ELM_FLIP_PAGE_RIGHT - Move the currently visible content to the right
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as if the flip was a book, the other content is shown as the page below
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that.
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@li #ELM_FLIP_PAGE_UP - Move the currently visible content up as if the
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flip was a book, the other content is shown as the page below that.
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@li #ELM_FLIP_PAGE_DOWN - Move the currently visible content down as if the
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flip was a book, the other content is shown as the page below that.
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@image html elm_flip.png
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@image latex elm_flip.eps width=\textwidth
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@since 1.7
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@ingroup Flip */
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Flips the front and back contents using the $mode animation.
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This effectively hides the currently visible content and shows
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he hidden one.
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There a number of possible animations to use for the flipping,
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these being #ELM_FLIP_ROTATE_X_CENTER_AXIS (rotate the currently
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visible content around a horizontal axis in the middle of its
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height, the other content is shown as the other side of the flip),
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#ELM_FLIP_ROTATE_Y_CENTER_AXIS (rotate the currently visible
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content around a vertical axis in the middle of its width, the
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other content is shown as the other side of the flip),
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#ELM_FLIP_ROTATE_XZ_CENTER_AXIS (rotate the currently visible
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content around a diagonal axis in the middle of its width, the
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other content is shown as the other side of the flip),
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#ELM_FLIP_ROTATE_YZ_CENTER_AXIS (rotate the currently visible
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content around a diagonal axis in the middle of its height, the
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other content is hown as the other side of the flip).
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#ELM_FLIP_CUBE_LEFT (rotate the currently visible content to the
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left as if the flip was a cube, the other content is show as the
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right face of the cube), #ELM_FLIP_CUBE_RIGHT (rotate the
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currently visible content to the right as if the flip was a
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cube, the other content is show as the left face of the cube),
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#ELM_FLIP_CUBE_UP (rotate the currently visible content up as if
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the flip was a cube, the other content is show as the bottom face
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of the cube), #ELM_FLIP_CUBE_DOWN (rotate the currently visible
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content down as if the flip was a cube, the other content is show
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as the upper face of the cube), #ELM_FLIP_PAGE_LEFT (move the
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currently visible content to the left as if the flip was a book,
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the other content is shown as the page below that),
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#ELM_FLIP_PAGE_RIGHT (move the currently visible content to the
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right s if the flip was a book, the other content is shown as the
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page below that), #ELM_FLIP_PAGE_UP (move the currently visible
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content up as if the flip was a book, the other content is shown
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as the page below that) and #ELM_FLIP_PAGE_DOWN (move the
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currently visible content down as if the flip was a book, the
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other content is shown as the page below that).
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]]
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/* FIXME-doc
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* @image html elm_flip.png
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* @image latex elm_flip.eps width=\textwidth
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*/
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params {
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@in front: bool; /*@ if $true, makes front visible, otherwise makes back. */
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@in mode: Elm.Flip.Mode; /*@ The mode type */
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@in front: bool; [[If $true, makes front visible, otherwise
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makes back.]]
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@in mode: Elm.Flip.Mode; [[The mode type.]]
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}
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}
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}
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