ephysics: add coins test requested by Raster
Just giving his 2 cents. credits: joke: acidx images: marina SVN revision: 79050
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@ -42,6 +42,8 @@ TEST_FILES = \
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images/bt_shoot_pressed.png \
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images/bt_shoot_pressed.png \
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images/bt_stop.png \
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images/bt_stop.png \
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images/bt_stop_pressed.png \
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images/bt_stop_pressed.png \
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images/coin0.png \
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images/coin1.png \
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images/collisionL.png \
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images/collisionL.png \
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images/cube-blue.png \
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images/cube-blue.png \
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images/cube-purple.png \
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images/cube-purple.png \
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@ -24,4 +24,7 @@ ADD_CIRCLE(big-red-ball, ball-red70)
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ADD_CIRCLE(green-ball, ball-green)
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ADD_CIRCLE(green-ball, ball-green)
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ADD_CIRCLE(big-green-ball, ball-green70)
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ADD_CIRCLE(big-green-ball, ball-green70)
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ADD_CIRCLE(coin0, coin0)
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ADD_CIRCLE(coin1, coin1)
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#undef ADD_CIRCLE
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#undef ADD_CIRCLE
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@ -21,6 +21,7 @@ test_bouncing_ball.c \
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test_bouncing_text.c \
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test_bouncing_text.c \
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test_camera.c \
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test_camera.c \
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test_camera_track.c \
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test_camera_track.c \
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test_coins.c \
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test_colliding_balls.c \
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test_colliding_balls.c \
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test_collision_detection.c \
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test_collision_detection.c \
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test_collision_filter.c \
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test_collision_filter.c \
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@ -20,6 +20,7 @@ void test_bouncing_ball(void *data, Evas_Object *obj, void *event_info);
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void test_bouncing_text(void *data, Evas_Object *obj, void *event_info);
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void test_bouncing_text(void *data, Evas_Object *obj, void *event_info);
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void test_camera(void *data, Evas_Object *obj, void *event_info);
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void test_camera(void *data, Evas_Object *obj, void *event_info);
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void test_camera_track(void *data, Evas_Object *obj, void *event_info);
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void test_camera_track(void *data, Evas_Object *obj, void *event_info);
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void test_coins(void *data, Evas_Object *obj, void *event_info);
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void test_colliding_balls(void *data, Evas_Object *obj, void *event_info);
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void test_colliding_balls(void *data, Evas_Object *obj, void *event_info);
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void test_collision(void *data, Evas_Object *obj, void *event_info);
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void test_collision(void *data, Evas_Object *obj, void *event_info);
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void test_collision_filter(void *data, Evas_Object *obj, void *event_info);
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void test_collision_filter(void *data, Evas_Object *obj, void *event_info);
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@ -69,6 +70,7 @@ static const EPhysics_Test tests[] = {
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{"Light", test_light},
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{"Light", test_light},
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{"Material", test_material},
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{"Material", test_material},
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{"No Gravity", test_no_gravity},
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{"No Gravity", test_no_gravity},
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{"Raster's Coins", test_coins},
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{"Rotate", test_rotate},
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{"Rotate", test_rotate},
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{"Rotating Forever", test_rotating_forever},
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{"Rotating Forever", test_rotating_forever},
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{"Velocity", test_velocity},
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{"Velocity", test_velocity},
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@ -0,0 +1,136 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static Evas_Object *
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_obj_face_add(Test_Data *test_data, const char *group, Evas_Coord x, Evas_Coord y)
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{
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Evas_Object *obj;
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obj = elm_image_add(test_data->win);
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elm_image_file_set(obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
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group);
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evas_object_move(obj, x, y);
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evas_object_resize(obj, 70, 70);
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evas_object_show(obj);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, obj);
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return obj;
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}
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static EPhysics_Body *
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_coin_add(Test_Data *test_data, Evas_Coord x, Evas_Coord y)
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{
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Evas_Object *front, *back, *shadow;
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EPhysics_Body *coin;
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(shadow, x, FLOOR_Y);
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evas_object_resize(shadow, 70, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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front = _obj_face_add(test_data, "coin0", x, y);
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back = _obj_face_add(test_data, "coin1", x, y);
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coin = ephysics_body_circle_add(test_data->world);
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ephysics_body_resize(coin, 1, 1, 1);
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ephysics_body_face_evas_object_set(coin,
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EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT,
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front, EINA_TRUE);
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ephysics_body_face_evas_object_set(coin,
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EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK,
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back, EINA_FALSE);
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ephysics_body_restitution_set(coin, 0.82);
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ephysics_body_damping_set(coin, 0, 0.2);
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ephysics_body_linear_movement_enable_set(coin, EINA_TRUE, EINA_TRUE,
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EINA_TRUE);
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ephysics_body_angular_movement_enable_set(coin, EINA_TRUE, EINA_TRUE,
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EINA_TRUE);
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ephysics_body_event_callback_add(coin, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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test_data->bodies = eina_list_append(test_data->bodies, coin);
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return coin;
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}
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static void
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_world_populate(Test_Data *test_data)
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{
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EPhysics_Body *coin;
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int y;
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y = FLOOR_Y - 70 - 20;
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coin = _coin_add(test_data, 60, y);
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ephysics_body_central_impulse_apply(coin, 0, -320, 0);
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ephysics_body_torque_impulse_apply(coin, -4, 0, 0);
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coin = _coin_add(test_data, 140, y);
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ephysics_body_central_impulse_apply(coin, 0, -300, 0);
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ephysics_body_torque_impulse_apply(coin, 8, 0, 0);
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coin = _coin_add(test_data, 220, y);
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ephysics_body_central_impulse_apply(coin, 40, -340, 80);
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ephysics_body_torque_impulse_apply(coin, 5, -1, 0);
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coin = _coin_add(test_data, 300, y);
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ephysics_body_central_impulse_apply(coin, 0, -280, 0);
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ephysics_body_torque_impulse_apply(coin, 4, 1, 0);
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coin = _coin_add(test_data, 380, y);
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ephysics_body_central_impulse_apply(coin, 40, -240, 0);
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ephysics_body_torque_impulse_apply(coin, 3, 1, 1);
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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test_clean(data);
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_world_populate(data);
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}
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void
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test_coins(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Raster's Coins", EINA_TRUE);
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 50, 40, -50,
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WIDTH - 100, FLOOR_Y - 40, DEPTH * 2);
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ephysics_camera_perspective_enabled_set(ephysics_world_camera_get(world),
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EINA_TRUE);
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ephysics_world_point_light_position_set(world, 0, 100, -400);
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ephysics_world_ambient_light_color_set(world, 60, 60, 60);
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ephysics_world_light_all_bodies_set(world, EINA_TRUE);
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test_data->world = world;
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.7);
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ephysics_body_right_boundary_add(test_data->world);
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ephysics_body_left_boundary_add(test_data->world);
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ephysics_body_front_boundary_add(test_data->world);
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ephysics_body_back_boundary_add(test_data->world);
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ephysics_body_top_boundary_add(test_data->world);
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_world_populate(test_data);
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}
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