Emotion: Migrate some more of emotion to Eo/efl.player.
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@ -105,5 +105,27 @@ interface Efl.Player {
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bool mute; /*@ The mute state. True or false. */
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}
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}
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length {
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/**
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* @brief Get the length of play for the media file.
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*
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* This function returns the length of the media file in seconds.
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*/
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get {
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}
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values {
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double length; /*@ The length of the stream in seconds. */
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}
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}
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seekable {
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/**
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* @brief Get whether the media file is seekable.
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*/
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get {
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}
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values {
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bool seekable; /*@ True if seekable. */
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}
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}
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}
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}
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@ -74,6 +74,8 @@ class Emotion.Object (Evas.Object_Smart, Efl.File, Efl.Player, Efl.Image) {
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Efl.Player.audio_volume.get;
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Efl.Player.audio_mute.set;
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Efl.Player.audio_mute.get;
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Efl.Player.length.get;
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Efl.Player.seekable.get;
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Efl.Image.load_size.get;
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Efl.Image.ratio.get;
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Efl.Image.smooth_scale.set;
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@ -104,11 +106,7 @@ class Emotion.Object (Evas.Object_Smart, Efl.File, Efl.Player, Efl.Image) {
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/* FIXME: Need to be added:
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EAPI double emotion_object_buffer_size_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_seekable_get (const Evas_Object *obj);
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EAPI double emotion_object_play_length_get (const Evas_Object *obj);
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EAPI const char *emotion_object_progress_info_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_video_handled_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_audio_handled_get (const Evas_Object *obj);
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Everything starting from (needs to be added):
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EAPI int emotion_object_audio_channel_count (const Evas_Object *obj);
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@ -733,11 +733,8 @@ emotion_object_buffer_size_get(const Evas_Object *obj)
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EAPI Eina_Bool
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emotion_object_seekable_get(const Evas_Object *obj)
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{
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Emotion_Object_Data *sd;
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E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0);
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if (!sd->engine_instance) return EINA_FALSE;
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return emotion_engine_instance_seekable(sd->engine_instance);
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Eina_Bool ret;
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return eo_do_ret(obj, ret, efl_player_seekable_get());
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}
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EAPI Eina_Bool
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@ -763,12 +760,8 @@ emotion_object_audio_handled_get(const Evas_Object *obj)
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EAPI double
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emotion_object_play_length_get(const Evas_Object *obj)
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{
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Emotion_Object_Data *sd;
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E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, 0.0);
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if (!sd->engine_instance) return 0.0;
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sd->len = emotion_engine_instance_len_get(sd->engine_instance);
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return sd->len;
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double ret;
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return eo_do_ret(obj, ret, efl_player_length_get());
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}
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EAPI void
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@ -1185,6 +1178,21 @@ _emotion_object_efl_player_progress_get(Eo *obj EINA_UNUSED, Emotion_Object_Data
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return sd->progress.stat;
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}
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EOLIAN static double
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_emotion_object_efl_player_length_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd)
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{
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if (!sd->engine_instance) return 0.0;
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sd->len = emotion_engine_instance_len_get(sd->engine_instance);
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return sd->len;
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}
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EOLIAN static Eina_Bool
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_emotion_object_efl_player_seekable_get(Eo *obj EINA_UNUSED, Emotion_Object_Data *sd)
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{
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if (!sd->engine_instance) return EINA_FALSE;
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return emotion_engine_instance_seekable(sd->engine_instance);
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}
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EAPI const char *
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emotion_object_ref_file_get(const Evas_Object *obj)
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{
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