Removing ugly whitespaces

SVN revision: 48145
This commit is contained in:
Tiago Rezende Campos Falcao 2010-04-19 20:37:40 +00:00
parent a3333361f5
commit ad8314a7ce
1 changed files with 25 additions and 25 deletions

View File

@ -350,7 +350,7 @@ _edje_part_recalc_single_rel(Edje *ed,
if (flags & FLAG_X)
{
FLOAT_T x, w;
if (rel1_to_x)
x = ADD(FROM_INT(desc->rel1.offset_x + rel1_to_x->x),
SCALE(desc->rel1.relative_x, rel1_to_x->w));
@ -374,7 +374,7 @@ _edje_part_recalc_single_rel(Edje *ed,
if (flags & FLAG_Y)
{
FLOAT_T y, h;
if (rel1_to_y)
y = ADD(FROM_INT(desc->rel1.offset_y + rel1_to_y->y),
SCALE(desc->rel1.relative_y, rel1_to_y->h));
@ -1945,7 +1945,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
if (!ed->calc_only)
{
Evas_Object *mo;
/* Common move, resize and color_set for all part. */
switch (ep->part->type)
{
@ -2037,7 +2037,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
Evas_Coord cx, cy, cz;
double rx, ry, rz;
Edje_Part_Description *desc1, *desc2;
desc1 = ep->param1.description;
desc2 = NULL;
if (ep->param2) desc2 = ep->param2->description;
@ -2051,7 +2051,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
if (ep->part->type == EDJE_PART_TYPE_IMAGE)
{
int iw = 1, ih = 1;
evas_object_image_size_get(mo, &iw, &ih);
evas_map_point_image_uv_set(map, 0, 0.0, 0.0);
evas_map_point_image_uv_set(map, 1, iw , 0.0);
@ -2063,7 +2063,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
cx = ed->x + pf->x + (pf->w / 2);
cy = ed->y + pf->y + (pf->h / 2);
cz = 0;
// if another center is specified - find it and caculate it
if ((desc1) &&
(desc1->map.rot.id_center >= 0) &&
@ -2141,9 +2141,9 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
int lr1, lg1, lb1, lar1, lag1, lab1, do1;
Evas_Coord lx2, ly2, lz2;
int lr2, lg2, lb2, lar2, lag2, lab2, do2;
do1 = do2 = 0;
if ((desc1) &&
(desc1->map.id_light >= 0) &&
(desc1->map.id_light != ep->part->id))
@ -2156,7 +2156,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
{
Edje_Part_Description *ep2desc1, *ep2desc2;
FLOAT_T ep2pos;
do1 = 1;
if (!ep2->calculated)
_edje_part_recalc(ed, ep2, flags);
@ -2164,7 +2164,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
ep2desc2 = NULL;
if (ep2->param2) ep2desc2 = ep2->param2->description;
ep2pos = ep2->description_pos;
// light x and y are already interpolated in part geom
lx1 = ed->x + ep2->x + (ep2->w / 2);
ly1 = ed->y + ep2->y + (ep2->h / 2);
@ -2217,7 +2217,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
{
Edje_Part_Description *ep2desc1, *ep2desc2;
FLOAT_T ep2pos;
do2 = 1;
if (!ep2->calculated)
_edje_part_recalc(ed, ep2, flags);
@ -2225,7 +2225,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
ep2desc2 = NULL;
if (ep2->param2) ep2desc2 = ep2->param2->description;
ep2pos = ep2->description_pos;
// light x and y are already interpolated in part geom
lx2 = ed->x + ep2->x + (ep2->w / 2);
ly2 = ed->y + ep2->y + (ep2->h / 2);
@ -2295,7 +2295,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
lr, lg, lb,
lar, lag, lab);
}
// calculate perspective point
if (chosen_desc->map.persp_on)
{
@ -2305,13 +2305,13 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
int do1, do2;
do1 = do2 = 0;
// default perspective point
px = ed->x + (ed->w / 2);
py = ed->y + (ed->h / 2);
zplane = 0;
foc = 1000;
if ((desc1) &&
(desc1->map.id_persp >= 0) &&
(desc1->map.id_persp != ep->part->id))
@ -2322,7 +2322,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
{
Edje_Part_Description *ep2desc1, *ep2desc2;
FLOAT_T ep2pos;
do1 = 1;
if (!ep2->calculated)
_edje_part_recalc(ed, ep2, flags);
@ -2330,7 +2330,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
ep2desc2 = NULL;
if (ep2->param2) ep2desc2 = ep2->param2->description;
ep2pos = ep2->description_pos;
px1 = ed->x + ep2->x + (ep2->w / 2);
py1 = ed->y + ep2->y + (ep2->h / 2);
if ((ep2pos != ZERO) && (ep2desc2))
@ -2349,7 +2349,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
}
}
}
if ((desc2) &&
(desc2->map.id_persp >= 0) &&
(desc2->map.id_persp != ep->part->id))
@ -2360,7 +2360,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
{
Edje_Part_Description *ep2desc1, *ep2desc2;
FLOAT_T ep2pos;
do2 = 1;
if (!ep2->calculated)
_edje_part_recalc(ed, ep2, flags);
@ -2368,7 +2368,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
ep2desc2 = NULL;
if (ep2->param2) ep2desc2 = ep2->param2->description;
ep2pos = ep2->description_pos;
px2 = ed->x + ep2->x + (ep2->w / 2);
py2 = ed->y + ep2->y + (ep2->h / 2);
if ((ep2pos != ZERO) && (ep2desc2))
@ -2387,7 +2387,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
}
}
}
if ((do1) && (do2))
{
px = px1 + TO_INT(SCALE(pos, px2 - px1));
@ -2413,7 +2413,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
else
{
const Edje_Perspective *ps;
// fixme: a tad inefficient as this is a has lookup
ps = edje_object_perspective_get(ed->obj);
if (ps)
@ -2425,7 +2425,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
}
evas_map_util_3d_perspective(map, px, py, zplane, foc);
}
// handle backface culling (object is facing away from view
if (chosen_desc->map.backcull)
{
@ -2436,14 +2436,14 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
else evas_object_hide(mo);
}
}
// handle smooth
if (chosen_desc->map.smooth) evas_map_smooth_set(map, 1);
else evas_map_smooth_set(map, 0);
// handle alpha
if (chosen_desc->map.alpha) evas_map_alpha_set(map, 1);
else evas_map_alpha_set(map, 0);
evas_object_map_set(mo, map);
evas_object_map_enable_set(mo, 1);
evas_map_free(map);