gl_drm: Don't query gl functions that don't exist anywhere
We're just making stuff up now and hoping they magically match existing prototypes, I guess. Hardly the weirdest thing in this file.
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@ -193,13 +193,9 @@ gl_symbols(void)
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glsym_evas_gl_symbols((void*)glsym_eglGetProcAddress);
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FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
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FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
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FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
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FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
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FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void);
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FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void);
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FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void);
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FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void);
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FINDSYM(glsym_glEGLImageTargetTexture2DOES,
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