Elementary: Check header split.
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@ -56,110 +56,12 @@
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* @{
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*/
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#define ELM_OBJ_CHECK_CLASS elm_obj_check_class_get()
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const Eo_Class *elm_obj_check_class_get(void) EINA_CONST;
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extern EAPI Eo_Op ELM_OBJ_CHECK_BASE_ID;
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enum
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{
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ELM_OBJ_CHECK_SUB_ID_STATE_SET,
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ELM_OBJ_CHECK_SUB_ID_STATE_GET,
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ELM_OBJ_CHECK_SUB_ID_STATE_POINTER_SET,
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ELM_OBJ_CHECK_SUB_ID_LAST
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};
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#define ELM_OBJ_CHECK_ID(sub_id) (ELM_OBJ_CHECK_BASE_ID + sub_id)
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/**
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* @def elm_obj_check_state_set
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* @since 1.8
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*
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* @brief Set the on/off state of the check object
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*
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* @param[in] state
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*
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* @see elm_check_state_set
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*/
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#define elm_obj_check_state_set(state) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_SET), EO_TYPECHECK(Eina_Bool, state)
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/**
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* @def elm_obj_check_state_get
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* @since 1.8
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*
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* @brief Get the state of the check object
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*
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* @param[out] ret
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*
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* @see elm_check_state_get
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*/
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#define elm_obj_check_state_get(ret) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_GET), EO_TYPECHECK(Eina_Bool *, ret)
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/**
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* @def elm_obj_check_state_pointer_set
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* @since 1.8
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*
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* @brief Set a convenience pointer to a boolean to change
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*
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* @param[in] statep
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*
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* @see elm_check_state_pointer_set
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*/
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#define elm_obj_check_state_pointer_set(statep) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_POINTER_SET), EO_TYPECHECK(Eina_Bool *, statep)
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/**
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* @brief Add a new Check object
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*
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* @param parent The parent object
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* @return The new object or NULL if it cannot be created
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*
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* @ingroup Check
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*/
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EAPI Evas_Object * elm_check_add(Evas_Object *parent);
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/**
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* @brief Set the on/off state of the check object
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*
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* @param obj The check object
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* @param state The state to use (1 == on, 0 == off)
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*
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* This sets the state of the check. If set with elm_check_state_pointer_set()
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* the state of that variable is also changed. Calling this @b doesn't cause
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* the "changed" signal to be emitted.
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*
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* @ingroup Check
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*/
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EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
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/**
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* @brief Get the state of the check object
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*
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* @param obj The check object
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* @return The boolean state
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*
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* @ingroup Check
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*/
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EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
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/**
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* @brief Set a convenience pointer to a boolean to change
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*
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* @param obj The check object
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* @param statep Pointer to the boolean to modify
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*
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* This sets a pointer to a boolean, that, in addition to the check objects
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* state will also be modified directly. To stop setting the object pointed
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* to simply use NULL as the @p statep parameter. If @p statep is not NULL,
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* then when this is called, the check objects state will also be modified to
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* reflect the value of the boolean @p statep points to, just like calling
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* elm_check_state_set().
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*
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* @ingroup Check
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*/
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EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
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#ifdef EFL_EO_API_SUPPORT
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#include "elm_check_eo.h"
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#endif
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#ifndef EFL_NOLEGACY_API_SUPPORT
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#include "elm_check_legacy.h"
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#endif
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/**
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* @}
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*/
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@ -0,0 +1,58 @@
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#define ELM_OBJ_CHECK_CLASS elm_obj_check_class_get()
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const Eo_Class *elm_obj_check_class_get(void) EINA_CONST;
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extern EAPI Eo_Op ELM_OBJ_CHECK_BASE_ID;
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enum
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{
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ELM_OBJ_CHECK_SUB_ID_STATE_SET,
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ELM_OBJ_CHECK_SUB_ID_STATE_GET,
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ELM_OBJ_CHECK_SUB_ID_STATE_POINTER_SET,
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ELM_OBJ_CHECK_SUB_ID_LAST
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};
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#define ELM_OBJ_CHECK_ID(sub_id) (ELM_OBJ_CHECK_BASE_ID + sub_id)
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/**
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* @def elm_obj_check_state_set
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* @since 1.8
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*
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* @brief Set the on/off state of the check object
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*
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* @param[in] state
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*
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* @see elm_check_state_set
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*
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* @ingroup Check
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*/
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#define elm_obj_check_state_set(state) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_SET), EO_TYPECHECK(Eina_Bool, state)
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/**
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* @def elm_obj_check_state_get
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* @since 1.8
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*
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* @brief Get the state of the check object
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*
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* @param[out] ret
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*
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* @see elm_check_state_get
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*
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* @ingroup Check
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*/
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#define elm_obj_check_state_get(ret) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_GET), EO_TYPECHECK(Eina_Bool *, ret)
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/**
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* @def elm_obj_check_state_pointer_set
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* @since 1.8
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*
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* @brief Set a convenience pointer to a boolean to change
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*
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* @param[in] statep
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*
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* @see elm_check_state_pointer_set
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*
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* @ingroup Check
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*/
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#define elm_obj_check_state_pointer_set(statep) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_POINTER_SET), EO_TYPECHECK(Eina_Bool *, statep)
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@ -0,0 +1,50 @@
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/**
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* @brief Add a new Check object
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*
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* @param parent The parent object
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* @return The new object or NULL if it cannot be created
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*
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* @ingroup Check
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*/
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EAPI Evas_Object * elm_check_add(Evas_Object *parent);
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/**
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* @brief Set the on/off state of the check object
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*
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* @param obj The check object
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* @param state The state to use (1 == on, 0 == off)
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*
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* This sets the state of the check. If set with elm_check_state_pointer_set()
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* the state of that variable is also changed. Calling this @b doesn't cause
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* the "changed" signal to be emitted.
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*
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* @ingroup Check
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*/
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EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
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/**
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* @brief Get the state of the check object
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*
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* @param obj The check object
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* @return The boolean state
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*
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* @ingroup Check
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*/
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EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
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/**
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* @brief Set a convenience pointer to a boolean to change
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*
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* @param obj The check object
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* @param statep Pointer to the boolean to modify
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*
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* This sets a pointer to a boolean, that, in addition to the check objects
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* state will also be modified directly. To stop setting the object pointed
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* to simply use NULL as the @p statep parameter. If @p statep is not NULL,
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* then when this is called, the check objects state will also be modified to
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* reflect the value of the boolean @p statep points to, just like calling
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* elm_check_state_set().
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*
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* @ingroup Check
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*/
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EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
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