Elementary: Check header split.

This commit is contained in:
Daniel Zaoui 2013-04-28 09:50:23 +03:00
parent 3731229c9f
commit ae1fbe06dd
3 changed files with 114 additions and 104 deletions

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@ -56,110 +56,12 @@
* @{
*/
#define ELM_OBJ_CHECK_CLASS elm_obj_check_class_get()
const Eo_Class *elm_obj_check_class_get(void) EINA_CONST;
extern EAPI Eo_Op ELM_OBJ_CHECK_BASE_ID;
enum
{
ELM_OBJ_CHECK_SUB_ID_STATE_SET,
ELM_OBJ_CHECK_SUB_ID_STATE_GET,
ELM_OBJ_CHECK_SUB_ID_STATE_POINTER_SET,
ELM_OBJ_CHECK_SUB_ID_LAST
};
#define ELM_OBJ_CHECK_ID(sub_id) (ELM_OBJ_CHECK_BASE_ID + sub_id)
/**
* @def elm_obj_check_state_set
* @since 1.8
*
* @brief Set the on/off state of the check object
*
* @param[in] state
*
* @see elm_check_state_set
*/
#define elm_obj_check_state_set(state) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_SET), EO_TYPECHECK(Eina_Bool, state)
/**
* @def elm_obj_check_state_get
* @since 1.8
*
* @brief Get the state of the check object
*
* @param[out] ret
*
* @see elm_check_state_get
*/
#define elm_obj_check_state_get(ret) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_GET), EO_TYPECHECK(Eina_Bool *, ret)
/**
* @def elm_obj_check_state_pointer_set
* @since 1.8
*
* @brief Set a convenience pointer to a boolean to change
*
* @param[in] statep
*
* @see elm_check_state_pointer_set
*/
#define elm_obj_check_state_pointer_set(statep) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_POINTER_SET), EO_TYPECHECK(Eina_Bool *, statep)
/**
* @brief Add a new Check object
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Check
*/
EAPI Evas_Object * elm_check_add(Evas_Object *parent);
/**
* @brief Set the on/off state of the check object
*
* @param obj The check object
* @param state The state to use (1 == on, 0 == off)
*
* This sets the state of the check. If set with elm_check_state_pointer_set()
* the state of that variable is also changed. Calling this @b doesn't cause
* the "changed" signal to be emitted.
*
* @ingroup Check
*/
EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
/**
* @brief Get the state of the check object
*
* @param obj The check object
* @return The boolean state
*
* @ingroup Check
*/
EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
/**
* @brief Set a convenience pointer to a boolean to change
*
* @param obj The check object
* @param statep Pointer to the boolean to modify
*
* This sets a pointer to a boolean, that, in addition to the check objects
* state will also be modified directly. To stop setting the object pointed
* to simply use NULL as the @p statep parameter. If @p statep is not NULL,
* then when this is called, the check objects state will also be modified to
* reflect the value of the boolean @p statep points to, just like calling
* elm_check_state_set().
*
* @ingroup Check
*/
EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
#ifdef EFL_EO_API_SUPPORT
#include "elm_check_eo.h"
#endif
#ifndef EFL_NOLEGACY_API_SUPPORT
#include "elm_check_legacy.h"
#endif
/**
* @}
*/

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@ -0,0 +1,58 @@
#define ELM_OBJ_CHECK_CLASS elm_obj_check_class_get()
const Eo_Class *elm_obj_check_class_get(void) EINA_CONST;
extern EAPI Eo_Op ELM_OBJ_CHECK_BASE_ID;
enum
{
ELM_OBJ_CHECK_SUB_ID_STATE_SET,
ELM_OBJ_CHECK_SUB_ID_STATE_GET,
ELM_OBJ_CHECK_SUB_ID_STATE_POINTER_SET,
ELM_OBJ_CHECK_SUB_ID_LAST
};
#define ELM_OBJ_CHECK_ID(sub_id) (ELM_OBJ_CHECK_BASE_ID + sub_id)
/**
* @def elm_obj_check_state_set
* @since 1.8
*
* @brief Set the on/off state of the check object
*
* @param[in] state
*
* @see elm_check_state_set
*
* @ingroup Check
*/
#define elm_obj_check_state_set(state) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_SET), EO_TYPECHECK(Eina_Bool, state)
/**
* @def elm_obj_check_state_get
* @since 1.8
*
* @brief Get the state of the check object
*
* @param[out] ret
*
* @see elm_check_state_get
*
* @ingroup Check
*/
#define elm_obj_check_state_get(ret) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_GET), EO_TYPECHECK(Eina_Bool *, ret)
/**
* @def elm_obj_check_state_pointer_set
* @since 1.8
*
* @brief Set a convenience pointer to a boolean to change
*
* @param[in] statep
*
* @see elm_check_state_pointer_set
*
* @ingroup Check
*/
#define elm_obj_check_state_pointer_set(statep) ELM_OBJ_CHECK_ID(ELM_OBJ_CHECK_SUB_ID_STATE_POINTER_SET), EO_TYPECHECK(Eina_Bool *, statep)

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@ -0,0 +1,50 @@
/**
* @brief Add a new Check object
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Check
*/
EAPI Evas_Object * elm_check_add(Evas_Object *parent);
/**
* @brief Set the on/off state of the check object
*
* @param obj The check object
* @param state The state to use (1 == on, 0 == off)
*
* This sets the state of the check. If set with elm_check_state_pointer_set()
* the state of that variable is also changed. Calling this @b doesn't cause
* the "changed" signal to be emitted.
*
* @ingroup Check
*/
EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
/**
* @brief Get the state of the check object
*
* @param obj The check object
* @return The boolean state
*
* @ingroup Check
*/
EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
/**
* @brief Set a convenience pointer to a boolean to change
*
* @param obj The check object
* @param statep Pointer to the boolean to modify
*
* This sets a pointer to a boolean, that, in addition to the check objects
* state will also be modified directly. To stop setting the object pointed
* to simply use NULL as the @p statep parameter. If @p statep is not NULL,
* then when this is called, the check objects state will also be modified to
* reflect the value of the boolean @p statep points to, just like calling
* elm_check_state_set().
*
* @ingroup Check
*/
EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);