Fix typos in documentation #6

Signed-off-by: Sanjeev BA <iamsanjeev@gmail.com>

SVN revision: 67909
This commit is contained in:
Sanjeev BA 2012-02-14 08:50:37 +00:00
parent a1309b1a9e
commit b1e6437cf5
6 changed files with 28 additions and 28 deletions

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@ -73,7 +73,7 @@ typedef enum
ELM_GESTURE_N_DOUBLE_TAPS, /**< N fingers double-single taps */
ELM_GESTURE_N_TRIPLE_TAPS, /**< N fingers triple-single taps */
ELM_GESTURE_MOMENTUM, /**< Reports momentum in the dircetion of move */
ELM_GESTURE_MOMENTUM, /**< Reports momentum in the direction of move */
ELM_GESTURE_N_LINES, /**< N fingers line gesture */
ELM_GESTURE_N_FLICKS, /**< N fingers flick gesture */
@ -95,7 +95,7 @@ typedef enum
ELM_GESTURE_STATE_START, /**< Gesture STARTed */
ELM_GESTURE_STATE_MOVE, /**< Gesture is ongoing */
ELM_GESTURE_STATE_END, /**< Gesture completed */
ELM_GESTURE_STATE_ABORT /**< Onging gesture was ABORTed */
ELM_GESTURE_STATE_ABORT /**< Ongoing gesture was ABORTed */
} Elm_Gesture_State;
/**
@ -280,7 +280,7 @@ EAPI void elm_gesture_layer_zoom_step_set(Evas_Object *obj, double s);
* Cancel step setting by setting to 0.0
*
* @param obj Pointer to gesture-layer.
* @param s new roatate step value.
* @param s new rotate step value.
*
* @ingroup Elm_Gesture_Layer
*/

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@ -66,7 +66,7 @@
* ./autogen.sh
* @endverbatim
*
* This will generate Makefile.in's, the confgure script and everything else.
* This will generate Makefile.in's, the configure script and everything else.
* After this it works like all normal autotools projects:
* @verbatim
* ./configure
@ -157,7 +157,7 @@
* // add a box object - default is vertical. a box holds children in a row,
* // either horizontally or vertically. nothing more.
* box = elm_box_add(win);
* // make the box hotizontal
* // make the box horizontal
* elm_box_horizontal_set(box, EINA_TRUE);
* // add object as a resize object for the window (controls window minimum
* // size as well as gets resized if window is resized)

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@ -27,7 +27,7 @@ typedef enum _Elm_GLView_Mode
typedef enum
{
ELM_GLVIEW_RESIZE_POLICY_RECREATE = 1, /**< Resize the internal surface along with the image */
ELM_GLVIEW_RESIZE_POLICY_SCALE = 2 /**< Only reize the internal image and not the surface */
ELM_GLVIEW_RESIZE_POLICY_SCALE = 2 /**< Only resize the internal image and not the surface */
} Elm_GLView_Resize_Policy;
typedef enum

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@ -57,7 +57,7 @@
*
* All directions may have contents at the same time, except for
* "smart". This is a special placement hint and its use case
* independs of the calculations coming from
* depends of the calculations coming from
* elm_hover_best_content_location_get(). Its use is for cases when
* one desires only one hover content, but with a dynamic special
* placement within the hover area. The content's geometry, whenever
@ -82,7 +82,7 @@
*/
typedef enum
{
ELM_HOVER_AXIS_NONE, /**< ELM_HOVER_AXIS_NONE -- no prefered orientation */
ELM_HOVER_AXIS_NONE, /**< ELM_HOVER_AXIS_NONE -- no preferred orientation */
ELM_HOVER_AXIS_HORIZONTAL, /**< ELM_HOVER_AXIS_HORIZONTAL -- horizontal */
ELM_HOVER_AXIS_VERTICAL, /**< ELM_HOVER_AXIS_VERTICAL -- vertical */
ELM_HOVER_AXIS_BOTH /**< ELM_HOVER_AXIS_BOTH -- both */
@ -149,15 +149,15 @@ EAPI Evas_Object *elm_hover_parent_get(const Evas_Object *obj);
* space.
*
* @p pref_axis may be one of
* - @c ELM_HOVER_AXIS_NONE -- no prefered orientation
* - @c ELM_HOVER_AXIS_NONE -- no preferred orientation
* - @c ELM_HOVER_AXIS_HORIZONTAL -- horizontal
* - @c ELM_HOVER_AXIS_VERTICAL -- vertical
* - @c ELM_HOVER_AXIS_BOTH -- both
*
* If ELM_HOVER_AXIS_HORIZONTAL is choosen the returned position will
* nescessarily be along the horizontal axis("left" or "right"). If
* ELM_HOVER_AXIS_VERTICAL is choosen the returned position will nescessarily
* be along the vertical axis("top" or "bottom"). Chossing
* If ELM_HOVER_AXIS_HORIZONTAL is chosen the returned position will
* necessarily be along the horizontal axis("left" or "right"). If
* ELM_HOVER_AXIS_VERTICAL is chosen the returned position will necessarily
* be along the vertical axis("top" or "bottom"). Choosing
* ELM_HOVER_AXIS_BOTH or ELM_HOVER_AXIS_NONE has the same effect and the
* returned position may be in either axis.
*

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@ -294,12 +294,12 @@ EAPI void elm_icon_no_scale_set(Evas_Object *obj, Eina_Bool no_
EAPI Eina_Bool elm_icon_no_scale_get(const Evas_Object *obj);
/**
* Set if the object is (up/down) resizable.
* Set if the object is (up/down) resizeable.
*
* @param obj The icon object
* @param scale_up A bool to set if the object is resizable up. Default is
* @param scale_up A bool to set if the object is resizeable up. Default is
* @c EINA_TRUE.
* @param scale_down A bool to set if the object is resizable down. Default
* @param scale_down A bool to set if the object is resizeable down. Default
* is @c EINA_TRUE.
*
* This function limits the icon object resize ability. If @p scale_up is set to
@ -313,11 +313,11 @@ EAPI Eina_Bool elm_icon_no_scale_get(const Evas_Object *obj);
EAPI void elm_icon_scale_set(Evas_Object *obj, Eina_Bool scale_up, Eina_Bool scale_down);
/**
* Get if the object is (up/down) resizable.
* Get if the object is (up/down) resizeable.
*
* @param obj The icon object
* @param scale_up A bool to set if the object is resizable up
* @param scale_down A bool to set if the object is resizable down
* @param scale_up A bool to set if the object is resizeable up
* @param scale_down A bool to set if the object is resizeable down
*
* @see elm_icon_scale_set()
*
@ -504,7 +504,7 @@ EAPI Eina_Bool elm_icon_animated_get(const Evas_Object *obj);
* @param play @c EINA_TRUE the object play animation images,
* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*
* To play elm icon's animation, set play to EINA_TURE.
* To play elm icon's animation, set play to EINA_TRUE.
* For example, you make gif player using this set/get API and click event.
* This literally lets you control current play or paused state. To have
* this work with animated GIF files for example, you first, before
@ -512,7 +512,7 @@ EAPI Eina_Bool elm_icon_animated_get(const Evas_Object *obj);
* at all on the icon.
*
* 1. Click event occurs
* 2. Check play flag using elm_icon_animaged_play_get
* 2. Check play flag using elm_icon_animated_play_get
* 3. If elm icon was playing, set play to EINA_FALSE.
* Then animation will be stopped and vice versa
* @ingroup Icon

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@ -134,7 +134,7 @@ EAPI Eina_Bool elm_image_smooth_get(const Evas_Object *obj);
*
* This is the real size of the image, not the size of the object.
*
* On error, neither w and h will be fileld with 0.
* On error, neither w and h will be filled with 0.
*
* @ingroup Image
*/
@ -173,12 +173,12 @@ EAPI void elm_image_no_scale_set(Evas_Object *obj, Eina_Bool no_scal
EAPI Eina_Bool elm_image_no_scale_get(const Evas_Object *obj);
/**
* Set if the object is (up/down) resizable.
* Set if the object is (up/down) resizeable.
*
* @param obj The image object
* @param scale_up A bool to set if the object is resizable up. Default is
* @param scale_up A bool to set if the object is resizeable up. Default is
* @c EINA_TRUE.
* @param scale_down A bool to set if the object is resizable down. Default
* @param scale_down A bool to set if the object is resizeable down. Default
* is @c EINA_TRUE.
*
* This function limits the image resize ability. If @p scale_up is set to
@ -192,11 +192,11 @@ EAPI Eina_Bool elm_image_no_scale_get(const Evas_Object *obj);
EAPI void elm_image_scale_set(Evas_Object *obj, Eina_Bool scale_up, Eina_Bool scale_down);
/**
* Get if the object is (up/down) resizable.
* Get if the object is (up/down) resizeable.
*
* @param obj The image object
* @param scale_up A bool to set if the object is resizable up
* @param scale_down A bool to set if the object is resizable down
* @param scale_up A bool to set if the object is resizeable up
* @param scale_down A bool to set if the object is resizeable down
*
* @see elm_image_scale_set()
*