evas-gl-drm: Fix initialization from incompatible pointer type

Summary: The function prototype for eng_context_create has recently
changed in gl_common, however nobody thought it wise to update all
engines using it, so this commit fixes the function for the gl_drm
engine.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2014-10-24 08:37:51 -04:00
parent b050a1890e
commit b7e959c715
1 changed files with 2 additions and 2 deletions

View File

@ -84,7 +84,7 @@ static void *evgl_eng_native_window_create(void *data);
static int evgl_eng_native_window_destroy(void *data, void *native_window);
static void *evgl_eng_window_surface_create(void *data, void *native_window);
static int evgl_eng_window_surface_destroy(void *data, void *surface);
static void *evgl_eng_context_create(void *data, void *share_ctx, int version);
static void *evgl_eng_context_create(void *data, void *share_ctx, Evas_GL_Context_Version version);
static int evgl_eng_context_destroy(void *data, void *context);
static const char *evgl_eng_string_get(void *data);
static void *evgl_eng_proc_address_get(const char *name);
@ -401,7 +401,7 @@ evgl_eng_window_surface_destroy(void *data, void *surface)
}
static void *
evgl_eng_context_create(void *data, void *share_ctx, int version)
evgl_eng_context_create(void *data, void *share_ctx, Evas_GL_Context_Version version)
{
Render_Engine *re = (Render_Engine *)data;
EGLContext context = EGL_NO_CONTEXT;