ee_wayland: Remove use of draw_ok
This appears vestigial, as the evas render path we use has no custom draw_ok handling, so nothing ever reads this variable. ref T6834
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@ -2145,7 +2145,6 @@ _ecore_evas_wl_common_show(Ecore_Evas *ee)
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if (ee->func.fn_state_change) ee->func.fn_state_change(ee);
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if (ee->func.fn_state_change) ee->func.fn_state_change(ee);
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ee->should_be_visible = 1;
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ee->should_be_visible = 1;
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ee->draw_ok = EINA_TRUE;
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if (ee->func.fn_show) ee->func.fn_show(ee);
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if (ee->func.fn_show) ee->func.fn_show(ee);
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}
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}
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@ -2184,7 +2183,6 @@ _ecore_evas_wl_common_hide(Ecore_Evas *ee)
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if (!ee->visible) return;
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if (!ee->visible) return;
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ee->visible = 0;
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ee->visible = 0;
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ee->should_be_visible = 0;
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ee->should_be_visible = 0;
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ee->draw_ok = EINA_FALSE;
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if (ee->func.fn_hide) ee->func.fn_hide(ee);
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if (ee->func.fn_hide) ee->func.fn_hide(ee);
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}
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}
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