Efl.Gfx.Frame_Controller: Add sector property
Summary: These APIs to get and set frames for a specific section for playing section. Depends on D10505 Test Plan: N/A Reviewers: Hermet, smohanty, kimcinoo Reviewed By: Hermet Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10506
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@ -98,5 +98,24 @@ interface @beta Efl.Gfx.Frame_Controller
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duration: double; [[Duration in seconds]]
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duration: double; [[Duration in seconds]]
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}
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}
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}
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}
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@property sector {
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[[The sector for playing section.
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Returns the start and end frame of the sector specified by the name.
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]]
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set {
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return: bool; [[ Returns $true if sector and frame set success. ]]
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}
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get {
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return: bool; [[ Returns $true if frames get success. ]]
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}
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keys {
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name: string; [[ The name of sector ]]
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}
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values {
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startframe: int; [[ The start frame of sector ]]
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endframe: int; [[ The end frame of sector ]]
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}
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}
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}
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}
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}
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}
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@ -943,6 +943,30 @@ _efl_canvas_vg_object_efl_gfx_frame_controller_frame_duration_get(const Eo *eo_o
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return evas_cache_vg_anim_duration_get(pd->vg_entry);
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return evas_cache_vg_anim_duration_get(pd->vg_entry);
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}
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}
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Eina_Bool _efl_canvas_vg_object_efl_gfx_frame_controller_sector_set(Eo *obj EINA_UNUSED,
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Efl_Canvas_Vg_Object_Data *pd,
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const char *name,
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int startframe,
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int endframe)
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{
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if (!pd->vg_entry) return EINA_FALSE;
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if (!evas_cache_vg_anim_sector_set(pd->vg_entry, name, startframe, endframe))
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return EINA_FALSE;
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return EINA_TRUE;
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}
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Eina_Bool _efl_canvas_vg_object_efl_gfx_frame_controller_sector_get(const Eo *obj EINA_UNUSED,
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Efl_Canvas_Vg_Object_Data *pd,
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const char *name,
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int *startframe,
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int *endframe)
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{
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if (!pd->vg_entry) return EINA_FALSE;
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if (!evas_cache_vg_anim_sector_get(pd->vg_entry, name, startframe, endframe))
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return EINA_FALSE;
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return EINA_TRUE;
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}
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EOLIAN static Eina_Bool
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EOLIAN static Eina_Bool
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_efl_canvas_vg_object_efl_gfx_frame_controller_frame_set(Eo *eo_obj,
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_efl_canvas_vg_object_efl_gfx_frame_controller_frame_set(Eo *eo_obj,
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Efl_Canvas_Vg_Object_Data *pd,
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Efl_Canvas_Vg_Object_Data *pd,
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@ -89,5 +89,6 @@ class @beta Efl.Canvas.Vg.Object extends Efl.Canvas.Object implements Efl.File,
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Efl.Gfx.Frame_Controller.loop_type { get; }
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Efl.Gfx.Frame_Controller.loop_type { get; }
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Efl.Gfx.Frame_Controller.loop_count { get; }
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Efl.Gfx.Frame_Controller.loop_count { get; }
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Efl.Gfx.Frame_Controller.frame_duration { get; }
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Efl.Gfx.Frame_Controller.frame_duration { get; }
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Efl.Gfx.Frame_Controller.sector { set; get; }
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}
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}
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}
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}
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