From: Jiyoun Park <jy0703.park@samsung.com>

Subject: [E-devel] [Patch] modify gl engine's animated function
related with cache entry

I modified the gl engine code related with animated images
This is very trivial.  Evas image object passes images to the engine. 
In the software engine, it is a cache entry , but in the GL engine, it is 
an Evas_GL Image. So I modified the gl engine code to get the cache entry
from the gl image.



SVN revision: 64143
This commit is contained in:
Jiyoun Park 2011-10-18 09:10:26 +00:00 committed by Carsten Haitzler
parent f1bdb3a902
commit bfbd9abf9d
1 changed files with 30 additions and 12 deletions

View File

@ -3688,20 +3688,26 @@ eng_image_load_error_get(void *data __UNUSED__, void *image)
static Eina_Bool
eng_image_animated_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *gim = image;
Image_Entry *im;
if (!image) return EINA_FALSE;
im = image;
if (!gim) return EINA_FALSE;
im = (Image_Entry *)gim->im;
if (!im) return EINA_FALSE;
return im->flags.animated;
}
static int
eng_image_animated_frame_count_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *gim = image;
Image_Entry *im;
if (!image) return -1;
im = image;
if (!gim) return -1;
im = (Image_Entry *)gim->im;
if (!im) return -1;
if (!im->flags.animated) return -1;
return im->frame_count;
}
@ -3709,10 +3715,13 @@ eng_image_animated_frame_count_get(void *data __UNUSED__, void *image)
static Evas_Image_Animated_Loop_Hint
eng_image_animated_loop_type_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *gim = image;
Image_Entry *im;
if (!image) return EVAS_IMAGE_ANIMATED_HINT_NONE;
im = image;
if (!gim) return EVAS_IMAGE_ANIMATED_HINT_NONE;
im = (Image_Entry *)gim->im;
if (!im) return EVAS_IMAGE_ANIMATED_HINT_NONE;
if (!im->flags.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE;
return im->loop_hint;
}
@ -3720,10 +3729,13 @@ eng_image_animated_loop_type_get(void *data __UNUSED__, void *image)
static int
eng_image_animated_loop_count_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *gim = image;
Image_Entry *im;
if (!image) return -1;
im = image;
if (!gim) return -1;
im = (Image_Entry *)gim->im;
if (!im) return -1;
if (!im->flags.animated) return -1;
return im->loop_count;
}
@ -3731,10 +3743,13 @@ eng_image_animated_loop_count_get(void *data __UNUSED__, void *image)
static double
eng_image_animated_frame_duration_get(void *data __UNUSED__, void *image, int start_frame, int frame_num)
{
Evas_GL_Image *gim = image;
Image_Entry *im;
if (!image) return -1;
im = image;
if (!gim) return -1;
im = (Image_Entry *)gim->im;
if (!im) return -1;
if (!im->flags.animated) return -1;
return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num);
}
@ -3742,10 +3757,13 @@ eng_image_animated_frame_duration_get(void *data __UNUSED__, void *image, int st
static Eina_Bool
eng_image_animated_frame_set(void *data __UNUSED__, void *image, int frame_index)
{
Evas_GL_Image *gim = image;
Image_Entry *im;
if (!image) return EINA_FALSE;
im = image;
if (!gim) return EINA_FALSE;
im = (Image_Entry *)gim->im;
if (!im) return EINA_FALSE;
if (!im->flags.animated) return EINA_FALSE;
if (im->cur_frame == frame_index) return EINA_FALSE;