and be paranoid if context createion fials - try again with other direct
options SVN revision: 46168
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@ -144,6 +144,10 @@ eng_window_new(Display *disp,
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context = glXCreateContext(disp, gw->visualinfo, NULL, GL_FALSE);
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else
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context = glXCreateContext(disp, gw->visualinfo, NULL, GL_TRUE);
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if (!context)
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context = glXCreateContext(disp, gw->visualinfo, NULL, GL_TRUE);
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if (!context)
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context = glXCreateContext(disp, gw->visualinfo, NULL, GL_FALSE);
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}
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gw->context = context;
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