Evas masking: Fix some garbage pixels with the SW engine

A rare case of garbage data would happen if smooth scaling
was called with a mask and 1:1 scaling. Use the proper
render_op to COPY for the first pass.

@fix
This commit is contained in:
Jean-Philippe Andre 2015-02-09 21:16:06 +09:00
parent 6f3f92b72a
commit c394479afe
1 changed files with 1 additions and 1 deletions

View File

@ -479,7 +479,7 @@ scale_rgba_in_to_out_clip_sample_internal(RGBA_Image *src, RGBA_Image *dst,
{
func = evas_common_gfx_func_composite_pixel_mask_span_get(src->cache_entry.flags.alpha, src->cache_entry.flags.alpha_sparse, dst->cache_entry.flags.alpha, dst_clip_w, dc->render_op);
if (dc->mul.use)
func2 = evas_common_gfx_func_composite_pixel_color_span_get(src->cache_entry.flags.alpha, src->cache_entry.flags.alpha_sparse, dc->mul.col, dst->cache_entry.flags.alpha, dst_clip_w, dc->render_op);
func2 = evas_common_gfx_func_composite_pixel_color_span_get(src->cache_entry.flags.alpha, src->cache_entry.flags.alpha_sparse, dc->mul.col, dst->cache_entry.flags.alpha, dst_clip_w, EVAS_RENDER_COPY);
}
if ((dst_region_w == src_region_w) && (dst_region_h == src_region_h))