Efl.Gfx.Buffer_Access_Mode (from Efl.Gfx.Buffer.Access_Mode)
Ref https://phab.enlightenment.org/T6847 Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
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@ -2,7 +2,7 @@ import efl_gfx_types;
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import eina_types;
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/* FIXME: this is very very low level. expose to apps? */
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enum Efl.Gfx.Buffer.Access_Mode {
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enum Efl.Gfx.Buffer_Access_Mode {
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[[Graphics buffer access mode]]
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none = 0x0, [[No buffer access]]
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read = 0x1, [[Read access to buffer]]
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@ -129,7 +129,7 @@ interface Efl.Gfx.Buffer ()
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be negative.
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]]
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params {
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@in mode: Efl.Gfx.Buffer.Access_Mode; [[Specifies whether to map for read-only,
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@in mode: Efl.Gfx.Buffer_Access_Mode; [[Specifies whether to map for read-only,
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write-only or read-write access (OR combination of flags).]]
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@cref region: Eina.Rect @optional; [[The region to map.]]
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@in cspace: Efl.Gfx.Colorspace @optional; [[Requested colorspace. If different from the internal cspace,
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