Efl.Gfx.Buffer_Access_Mode (from Efl.Gfx.Buffer.Access_Mode)

Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
This commit is contained in:
Xavi Artigas 2018-04-05 11:44:51 +02:00 committed by Cedric Bail
parent 55bd097a3d
commit c7a3e0ba6a
1 changed files with 2 additions and 2 deletions

View File

@ -2,7 +2,7 @@ import efl_gfx_types;
import eina_types;
/* FIXME: this is very very low level. expose to apps? */
enum Efl.Gfx.Buffer.Access_Mode {
enum Efl.Gfx.Buffer_Access_Mode {
[[Graphics buffer access mode]]
none = 0x0, [[No buffer access]]
read = 0x1, [[Read access to buffer]]
@ -129,7 +129,7 @@ interface Efl.Gfx.Buffer ()
be negative.
]]
params {
@in mode: Efl.Gfx.Buffer.Access_Mode; [[Specifies whether to map for read-only,
@in mode: Efl.Gfx.Buffer_Access_Mode; [[Specifies whether to map for read-only,
write-only or read-write access (OR combination of flags).]]
@cref region: Eina.Rect @optional; [[The region to map.]]
@in cspace: Efl.Gfx.Colorspace @optional; [[Requested colorspace. If different from the internal cspace,