Evas 3d: Fix clang warnings

This commit is contained in:
Jean-Philippe Andre 2015-04-21 19:45:19 +09:00
parent 2cff6f1205
commit c98a8eb70a
2 changed files with 4 additions and 2 deletions

View File

@ -1313,7 +1313,7 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3D_S
Evas_3D_Node *n;
Evas_3D_Shade_Mode shade_mode;
Eina_Bool blend_enabled;
Evas_Color c = {1.0, 1.0, 1.0};
Evas_Color c = {1.0, 1.0, 1.0, 1.0};
Evas_Mat4 matrix_vp;
glEnable(GL_POLYGON_OFFSET_FILL);
@ -1442,7 +1442,7 @@ e3d_drawable_scene_render_to_texture(E3D_Drawable *drawable, E3D_Renderer *rende
Eina_Iterator *itmn;
void *ptrmn;
Eina_List *repeat_node = NULL;
Evas_Color c = {0, 0, 0}, *unic_color = NULL;
Evas_Color c = {0, 0, 0, 0}, *unic_color = NULL;
glBindFramebuffer(GL_FRAMEBUFFER, drawable->color_pick_fb_id);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,

View File

@ -82,6 +82,7 @@ _gl_blend_func_get(Evas_3D_Blend_Func blend_func)
}
}
#ifndef GL_GLES
static inline GLenum
_gl_comparison_func_get(Evas_3D_Comparison comparison_func)
{
@ -107,6 +108,7 @@ _gl_comparison_func_get(Evas_3D_Comparison comparison_func)
return GL_ALWAYS;
}
}
#endif
static inline void
_renderer_vertex_attrib_array_enable(E3D_Renderer *renderer, int index)