elementary: leverage sizing information from model if available to avoid unecessary calc.

With the new Efl unified infrastructure, we do delay a lot of the computation to finalize,
by filling the object information before finalize we reduce unecessary computation.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9948
This commit is contained in:
Cedric BAIL 2019-08-23 12:48:16 -07:00 committed by Cedric Bail
parent fc935e99d9
commit cc49c8ac64
1 changed files with 18 additions and 1 deletions

View File

@ -72,12 +72,29 @@ static void
_efl_ui_widget_factory_efl_ui_factory_building(const Eo *obj EINA_UNUSED, Efl_Ui_Widget_Factory_Data *pd EINA_UNUSED, Efl_Gfx_Entity *ui_view)
{
const Efl_Model *model;
Eina_Value *property;
Eina_Value *property, *width, *height;
char *style;
if (!pd->style) return ;
model = efl_ui_view_model_get(ui_view);
// Fetch min size from model if available to avoid recalculcating it
width = efl_model_property_get(model, "self.width");
height = efl_model_property_get(model, "self.height");
if (eina_value_type_get(width) != EINA_VALUE_TYPE_ERROR &&
eina_value_type_get(height) != EINA_VALUE_TYPE_ERROR)
{
Eina_Size2D s;
if (!eina_value_int_convert(width, &s.w)) s.w = 0;
if (!eina_value_int_convert(height, &s.h)) s.h = 0;
efl_gfx_hint_size_min_set(ui_view, s);
}
eina_value_free(width);
eina_value_free(height);
// As we have already waited for the property to be ready, we should get the right style now
property = efl_model_property_get(model, pd->style);
if (!property) return ;