Evas_Common: Fix assorted typos
Reviewers: devilhorns Reviewed By: devilhorns Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D4730
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@ -1363,7 +1363,7 @@ EAPI void evas_device_class_set(Evas_Device *dev, Evas_Device_Class clas);
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* @param dev The devise to query
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* @return The device class to set
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*
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* This sets the device class set by evas_device_class_set().
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* This gets the device class set by evas_device_class_set().
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*
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* @since 1.8
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*/
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@ -1400,7 +1400,7 @@ EAPI Evas_Device_Subclass evas_device_subclass_get(const Evas_Device *dev);
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*
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* Devices may not be real, but may be emulated by listening to input on other
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* devices and modifying or interpeting it to generate output on an emulated
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* device (example a fingeron a touchscreen will often emulate a mouse when
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* device (example a finger on a touchscreen will often emulate a mouse when
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* it presses). This allows you to set which device primarily emulates @p dev
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* so the user can choose to ignore events from emulated devices if they also
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* pay attention to source device events for example.
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@ -1459,11 +1459,11 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* - textgrid and
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* - image.
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*
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* These functions apply to @b any Evas object, whichever type that
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* These functions apply to @b any Evas object, whichever type they
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* may have.
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*
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* @note The built-in types which are most used are rectangles, text
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* and images. In fact, with these ones one can create 2D interfaces
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* and images. In fact, with these one can create 2D interfaces
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* of arbitrary complexity and EFL makes it easy.
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*/
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@ -1481,7 +1481,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* @li Clipping
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* @li Reference counting
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*
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* All of this issues are handled through the functions here grouped. Examples
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* All of these issues are handled through the functions grouped here. Examples
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* of these function can be seen in @ref Example_Evas_Object_Manipulation(which
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* deals with the most common ones) and in @ref Example_Evas_Stacking(which
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* deals with stacking functions).
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@ -1544,7 +1544,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* Miscellaneous functions that also apply to any object, but are less
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* used or not implemented by all objects.
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*
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* Examples on this group of functions can be found @ref
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* Examples of this group of functions can be found @ref
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* Example_Evas_Stacking "here" and @ref Example_Evas_Events "here".
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*
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* @ingroup Evas_Object_Group
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@ -1650,7 +1650,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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*
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* In the @ref clipping section we used a solid white clipper, which produced no
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* change in the color of the clipped object, it just hid what was outside the
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* clippers area. It is however sometimes desirable to change the of color an
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* clippers area. It is however sometimes desirable to change the color of an
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* object, this can be accomplished using a clipper that has a non-white color.
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* Clippers with color work by multiplying the colors of clipped object. The
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* following code will show how to remove all the red from an object:
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@ -1695,7 +1695,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* evas_object_image_fill_set(img, 0, 0, w, h);
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* @endcode
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* The first function, naturally, is creating the image object. Then,
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* one must set an source file on it, so that it knows where to fetch
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* one must set a source file on it, so that it knows where to fetch
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* image data from. Next, one must set <b>how to fill the image
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* object's area</b> with that given pixel data. One could use just a
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* sub-region of the original image or even have it tiled repeatedly
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@ -1899,13 +1899,13 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
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* R = (r * a) / 32; G = (g * a) / 32; B = (b * a) / 32;
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* .
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* - #EVAS_COLORSPACE_GRY8:
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* The image is just a alpha mask (8 bit's per pixel). This is used
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* The image is just an alpha mask (8 bit's per pixel). This is used
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* for alpha masking.
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*
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* @warning We don't guarantee any proper results if you create a Image object
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* @warning We don't guarantee any proper results if you create an Image object
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* without setting the evas engine.
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*
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* Some examples on this group of functions can be found @ref
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* Some examples of this group of functions can be found @ref
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* Example_Evas_Images "here".
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*
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* @ingroup Evas_Object_Specific
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@ -1930,7 +1930,7 @@ typedef void (*Evas_Object_Image_Pixels_Get_Cb)(void *data, Evas_Object *o);
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* unlikely.
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* @since 1.1
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*
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* If file is a Eina_Stringshare, use directly @ref evas_object_image_extension_can_load_fast_get.
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* If file is an Eina_Stringshare, use directly @ref evas_object_image_extension_can_load_fast_get.
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*
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* This functions is threadsafe.
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*/
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@ -2596,7 +2596,7 @@ EAPI const Evas_Smart_Cb_Description *evas_smart_callback_description_find(cons
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EAPI Eina_Bool evas_smart_class_inherit_full(Evas_Smart_Class *sc, const Evas_Smart_Class *parent_sc, unsigned int parent_sc_size) EINA_ARG_NONNULL(1, 2);
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/**
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* Get the number of users of the smart instance
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* Get the number of uses of the smart instance
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*
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* @param s The Evas_Smart to get the usage count of
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* @return The number of uses of the smart instance
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@ -2706,7 +2706,7 @@ EAPI void evas_smart_legacy_type_register(const char *type, const Efl_Class *kla
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* to all children objects. This clipper will control the visibility,
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* clipping and color of sibling objects (remember that the clipping
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* is recursive, and clipper color modulates the color of its
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* clippees). By default, this base will also move children relatively
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* clippees). By default, this base will also move children relative
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* to the parent, and delete them when parent is deleted. In other
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* words, it is the base for simple object grouping.
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*
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