[Evas: Evas_3D] Fix shader code for using with GL_ES
Summary: GL_ES variables precision added. Reviewers: cedric, jpeg Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D2234
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@ -2,6 +2,11 @@
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* See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */
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static const char const vertex_color_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform mat4 uMatrixMvp;\n"
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"varying vec4 vColor;\n"
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"#ifdef VERTEX_POSITION\n"
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@ -41,6 +46,11 @@ static const char const vertex_color_vert_glsl[] =
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"}\n";
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static const char const vertex_color_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"varying vec4 vColor;\n"
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"#ifdef FOG_ENABLED\n"
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"uniform float uFogFactor;\n"
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@ -58,6 +68,11 @@ static const char const vertex_color_frag_glsl[] =
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"}\n";
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static const char const diffuse_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform mat4 uMatrixMvp;\n"
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"#ifdef VERTEX_POSITION\n"
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"attribute vec4 aPosition0;\n"
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@ -99,6 +114,11 @@ static const char const diffuse_vert_glsl[] =
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"}\n";
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static const char const diffuse_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"#ifdef NEED_TEX_COORD\n"
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"varying vec2 vTexCoord;\n"
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"#endif //TEX_COORD\n"
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@ -137,6 +157,11 @@ static const char const diffuse_frag_glsl[] =
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"}\n";
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static const char const flat_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform mat4 uMatrixMvp;\n"
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"uniform mat3 uMatrixNormal;\n"
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"uniform mat4 uMatrixModelview;\n"
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@ -260,6 +285,11 @@ static const char const flat_vert_glsl[] =
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"}\n";
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static const char const flat_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"varying vec2 vFactor;\n"
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"#ifdef NEED_TEX_COORD\n"
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"varying vec2 vTexCoord;\n"
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@ -408,6 +438,11 @@ static const char const flat_frag_glsl[] =
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"}\n";
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static const char const phong_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform mat4 uMatrixMvp;\n"
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"uniform mat3 uMatrixNormal;\n"
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"uniform mat4 uMatrixModelview;\n"
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@ -499,6 +534,11 @@ static const char const phong_vert_glsl[] =
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"}\n";
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static const char const phong_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"varying vec3 vLightVector;\n"
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"varying vec3 vLightHalfVector;\n"
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"varying vec3 vNormal;\n"
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@ -684,6 +724,11 @@ static const char const phong_frag_glsl[] =
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"}\n";
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static const char const normal_map_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform mat4 uMatrixMvp;\n"
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"uniform mat3 uMatrixNormal;\n"
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"uniform mat4 uMatrixModelview;\n"
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@ -832,6 +877,11 @@ static const char const normal_map_vert_glsl[] =
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"}\n";
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static const char const normal_map_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"varying vec3 vLightVector;\n"
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"varying vec3 vLightHalfVector;\n"
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"uniform sampler2D uTextureNormal0;\n"
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@ -1050,6 +1100,11 @@ static const char const normal_map_frag_glsl[] =
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"}\n";
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static const char const shadow_map_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform mat4 uMatrixMvp;\n"
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"#ifdef VERTEX_POSITION\n"
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"attribute vec4 aPosition0;\n"
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@ -1095,6 +1150,11 @@ static const char const shadow_map_vert_glsl[] =
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"}\n";
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static const char const shadow_map_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"#ifdef ALPHA_TEST_ENABLED\n"
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"#ifdef NEED_TEX_COORD\n"
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"varying vec2 vTexCoord;\n"
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@ -1127,6 +1187,11 @@ static const char const shadow_map_frag_glsl[] =
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"}\n";
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static const char const color_pick_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform mat4 uMatrixMvp;\n"
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"#ifdef VERTEX_POSITION\n"
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"attribute vec4 aPosition0;\n"
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@ -1150,6 +1215,11 @@ static const char const color_pick_vert_glsl[] =
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"}\n";
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static const char const color_pick_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform float uColorPick;\n"
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"void main()\n"
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"{\n"
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@ -1157,6 +1227,11 @@ static const char const color_pick_frag_glsl[] =
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"}\n";
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static const char const parallax_occlusion_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"uniform mat4 uMatrixMvp;\n"
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"uniform mat3 uMatrixNormal;\n"
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"uniform mat4 uMatrixModelview;\n"
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@ -1275,6 +1350,11 @@ static const char const parallax_occlusion_vert_glsl[] =
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"}\n";
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static const char const parallax_occlusion_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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"precision lowp sampler2D;\n"
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"#endif\n"
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"varying vec3 vLightVector;\n"
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"varying vec3 vLightHalfVector;\n"
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"uniform sampler2D uTextureNormal0;\n"
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@ -1,3 +1,9 @@
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`#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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precision lowp sampler2D;
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#endif'
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define(`FRAGMENT_SHADER_USE_TEX_COORD',`
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#ifdef NEED_TEX_COORD
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varying vec2 vTexCoord;
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