[Evas: Evas_3D] Fix shader code for using with GL_ES

Summary: GL_ES variables precision added.

Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2234
This commit is contained in:
Dmytro Dadyka 2015-03-24 10:06:25 -07:00 committed by Jean-Philippe ANDRE
parent 500e76fd53
commit ce5a912419
2 changed files with 86 additions and 0 deletions

View File

@ -2,6 +2,11 @@
* See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */
static const char const vertex_color_vert_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform mat4 uMatrixMvp;\n"
"varying vec4 vColor;\n"
"#ifdef VERTEX_POSITION\n"
@ -41,6 +46,11 @@ static const char const vertex_color_vert_glsl[] =
"}\n";
static const char const vertex_color_frag_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"varying vec4 vColor;\n"
"#ifdef FOG_ENABLED\n"
"uniform float uFogFactor;\n"
@ -58,6 +68,11 @@ static const char const vertex_color_frag_glsl[] =
"}\n";
static const char const diffuse_vert_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform mat4 uMatrixMvp;\n"
"#ifdef VERTEX_POSITION\n"
"attribute vec4 aPosition0;\n"
@ -99,6 +114,11 @@ static const char const diffuse_vert_glsl[] =
"}\n";
static const char const diffuse_frag_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"#ifdef NEED_TEX_COORD\n"
"varying vec2 vTexCoord;\n"
"#endif //TEX_COORD\n"
@ -137,6 +157,11 @@ static const char const diffuse_frag_glsl[] =
"}\n";
static const char const flat_vert_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform mat4 uMatrixMvp;\n"
"uniform mat3 uMatrixNormal;\n"
"uniform mat4 uMatrixModelview;\n"
@ -260,6 +285,11 @@ static const char const flat_vert_glsl[] =
"}\n";
static const char const flat_frag_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"varying vec2 vFactor;\n"
"#ifdef NEED_TEX_COORD\n"
"varying vec2 vTexCoord;\n"
@ -408,6 +438,11 @@ static const char const flat_frag_glsl[] =
"}\n";
static const char const phong_vert_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform mat4 uMatrixMvp;\n"
"uniform mat3 uMatrixNormal;\n"
"uniform mat4 uMatrixModelview;\n"
@ -499,6 +534,11 @@ static const char const phong_vert_glsl[] =
"}\n";
static const char const phong_frag_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"varying vec3 vLightVector;\n"
"varying vec3 vLightHalfVector;\n"
"varying vec3 vNormal;\n"
@ -684,6 +724,11 @@ static const char const phong_frag_glsl[] =
"}\n";
static const char const normal_map_vert_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform mat4 uMatrixMvp;\n"
"uniform mat3 uMatrixNormal;\n"
"uniform mat4 uMatrixModelview;\n"
@ -832,6 +877,11 @@ static const char const normal_map_vert_glsl[] =
"}\n";
static const char const normal_map_frag_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"varying vec3 vLightVector;\n"
"varying vec3 vLightHalfVector;\n"
"uniform sampler2D uTextureNormal0;\n"
@ -1050,6 +1100,11 @@ static const char const normal_map_frag_glsl[] =
"}\n";
static const char const shadow_map_vert_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform mat4 uMatrixMvp;\n"
"#ifdef VERTEX_POSITION\n"
"attribute vec4 aPosition0;\n"
@ -1095,6 +1150,11 @@ static const char const shadow_map_vert_glsl[] =
"}\n";
static const char const shadow_map_frag_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"#ifdef ALPHA_TEST_ENABLED\n"
"#ifdef NEED_TEX_COORD\n"
"varying vec2 vTexCoord;\n"
@ -1127,6 +1187,11 @@ static const char const shadow_map_frag_glsl[] =
"}\n";
static const char const color_pick_vert_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform mat4 uMatrixMvp;\n"
"#ifdef VERTEX_POSITION\n"
"attribute vec4 aPosition0;\n"
@ -1150,6 +1215,11 @@ static const char const color_pick_vert_glsl[] =
"}\n";
static const char const color_pick_frag_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform float uColorPick;\n"
"void main()\n"
"{\n"
@ -1157,6 +1227,11 @@ static const char const color_pick_frag_glsl[] =
"}\n";
static const char const parallax_occlusion_vert_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"uniform mat4 uMatrixMvp;\n"
"uniform mat3 uMatrixNormal;\n"
"uniform mat4 uMatrixModelview;\n"
@ -1275,6 +1350,11 @@ static const char const parallax_occlusion_vert_glsl[] =
"}\n";
static const char const parallax_occlusion_frag_glsl[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"precision mediump int;\n"
"precision lowp sampler2D;\n"
"#endif\n"
"varying vec3 vLightVector;\n"
"varying vec3 vLightHalfVector;\n"
"uniform sampler2D uTextureNormal0;\n"

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@ -1,3 +1,9 @@
`#ifdef GL_ES
precision mediump float;
precision mediump int;
precision lowp sampler2D;
#endif'
define(`FRAGMENT_SHADER_USE_TEX_COORD',`
#ifdef NEED_TEX_COORD
varying vec2 vTexCoord;