elm_win: Move enums to elm_win.eo
Move enums from elm_win_common.h to elm_win.eo in order to make them more accessible for bindings. Moved the include for elm_win.eo.legacy.h to the top of elm_win_legacy.h to allow the use of the generated types in the function declarations.
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@ -1,3 +1,159 @@
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enum Elm.Win.Type
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{
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/*@
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Defines the types of window that can be created
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These are hints set on the window so that a running Window Manager knows
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how the window should be handled and/or what kind of decorations it
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should have.
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Currently, only the X11 backed engines use them.
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@ingroup Win */
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legacy: elm_win;
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unknown = -1,
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basic, /*@ A normal window. Indicates a normal, top-level
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window. Almost every window will be created with this
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type. */
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dialog_basic, /*@ Used for simple dialog windows. */
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desktop, /*@ For special desktop windows, like a background
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window holding desktop icons. */
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dock, /*@ The window is used as a dock or panel. Usually would
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be kept on top of any other window by the Window
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Manager. */
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toolbar, /*@ The window is used to hold a floating toolbar, or
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similar. */
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menu, /*@ Similar to #ELM_WIN_TOOLBAR. */
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utility, /*@ A persistent utility window, like a toolbox or
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palette. */
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splash, /*@ Splash window for a starting up application. */
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dropdown_menu, /*@ The window is a dropdown menu, as when an
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entry in a menubar is clicked. Typically used
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with elm_win_override_set(). This hint exists
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for completion only, as the EFL way of
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implementing a menu would not normally use a
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separate window for its contents. */
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popup_menu, /*@ Like #ELM_WIN_DROPDOWN_MENU, but for the menu
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triggered by right-clicking an object. */
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tooltip, /*@ The window is a tooltip. A short piece of
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explanatory text that typically appear after the
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mouse cursor hovers over an object for a while.
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Typically used with elm_win_override_set() and also
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not very commonly used in the EFL. */
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notification, /*@ A notification window, like a warning about
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battery life or a new E-Mail received. */
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combo, /*@ A window holding the contents of a combo box. Not
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usually used in the EFL. */
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dnd, /*@ Used to indicate the window is a representation of an
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object being dragged across different windows, or even
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applications. Typically used with
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elm_win_override_set(). */
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inlined_image, /*@ The window is rendered onto an image
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buffer. No actual window is created for this
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type, instead the window and all of its
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contents will be rendered to an image buffer.
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This allows to have children window inside a
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parent one just like any other object would
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be, and do other things like applying @c
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Evas_Map effects to it. This is the only type
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of window that requires the @c parent
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parameter of elm_win_add() to be a valid @c
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Evas_Object. */
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socket_image, /*@ The window is rendered onto an image buffer
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and can be shown other process's plug image object.
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No actual window is created for this type,
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instead the window and all of its contents will be
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rendered to an image buffer and can be shown
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other process's plug image object. */
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fake /*@ This window was created using a pre-existing canvas.
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The window widget can be deleted, but the canvas
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must be managed externally.
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@since 1.13 */
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}
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enum Elm.Win.Keyboard_Mode
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{
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/*@
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The different layouts that can be requested for the virtual keyboard.
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When the application window is being managed by Illume, it may request
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any of the following layouts for the virtual keyboard.
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@ingroup Win */
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legacy: elm_win_keyboard;
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unknown, /*@ Unknown keyboard state */
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off, /*@ Request to deactivate the keyboard */
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on, /*@ Enable keyboard with default layout */
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alpha, /*@ Alpha (a-z) keyboard layout */
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numeric, /*@ Numeric keyboard layout */
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pin, /*@ PIN keyboard layout */
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phone_number, /*@ Phone keyboard layout */
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hex, /*@ Hexadecimal numeric keyboard layout */
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terminal, /*@ Full (QWERTY) keyboard layout */
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password, /*@ Password keyboard layout */
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ip, /*@ IP keyboard layout */
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host, /*@ Host keyboard layout */
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file, /*@ File keyboard layout */
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url, /*@ URL keyboard layout */
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keypad, /*@ Keypad layout */
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j2me /*@ J2ME keyboard layout */
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}
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enum Elm.Win.Indicator_Mode
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{
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/*@
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In some environments, like phones, you may have an indicator that
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shows battery status, reception, time etc. This is the indicator.
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Sometimes you don't want it because you provide the same functionality
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inside your app, so this will request that the indicator is hidden in
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this circumstance if you use ELM_ILLUME_INDICATOR_HIDE. The default
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is to have the indicator shown.
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@ingroup Win */
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legacy: elm_win_indicator;
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unknown, /*@ Unknown indicator state */
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hide, /*@ Hides the indicator */
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show /*@ Shows the indicator */
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}
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enum Elm.Win.Indicator_Opacity_Mode
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{
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/*@
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Defines the opacity modes of indicator that can be shown
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@ingroup Win */
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legacy: elm_win_indicator;
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opacity_unknown, /*@ Unknown indicator opacity mode */
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opaque, /*@ Opacifies the indicator */
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translucent, /*@ Be translucent the indicator */
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transparent /*@ Transparentizes the indicator */
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}
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enum Elm.Illume_Command
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{
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/*@
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Available commands that can be sent to the Illume manager.
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When running under an Illume session, a window may send commands to the
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Illume manager to perform different actions.
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@ingroup Win */
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focus_back, /*@ Reverts focus to the previous window */
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focus_forward, /*@ Sends focus to the next window in the list */
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focus_home, /*@ Hides all windows to show the Home screen */
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close /*@ Closes the currently active window */
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}
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class Elm.Win (Elm.Widget, Elm_Interface_Atspi_Window,
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Elm_Interface_Atspi_Widget_Action)
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{
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@ -600,7 +756,7 @@ class Elm.Win (Elm.Widget, Elm_Interface_Atspi_Window,
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@ingroup Win */
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}
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values {
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Elm_Win_Keyboard_Mode mode; /*@ The mode to set, one of #Elm_Win_Keyboard_Mode */
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Elm.Win.Keyboard_Mode mode; /*@ The mode to set, one of #Elm_Win_Keyboard_Mode */
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}
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}
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@property focus_highlight_animate {
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@ -680,7 +836,7 @@ class Elm.Win (Elm.Widget, Elm_Interface_Atspi_Window,
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@ingroup Win */
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}
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values {
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Elm_Win_Indicator_Opacity_Mode mode; /*@ The mode to set, one of #Elm_Win_Indicator_Opacity_Mode */
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Elm.Win.Indicator_Opacity_Mode mode; /*@ The mode to set, one of #Elm_Win_Indicator_Opacity_Mode */
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}
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}
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@property demand_attention {
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@ -886,7 +1042,7 @@ class Elm.Win (Elm.Widget, Elm_Interface_Atspi_Window,
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@ingroup Win */
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}
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values {
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Elm_Win_Indicator_Mode mode; /*@ The mode to set, one of #Elm_Win_Indicator_Mode */
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Elm.Win.Indicator_Mode mode; /*@ The mode to set, one of #Elm_Win_Indicator_Mode */
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}
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}
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@property conformant {
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@ -1194,7 +1350,7 @@ class Elm.Win (Elm.Widget, Elm_Interface_Atspi_Window,
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@ingroup Win */
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}
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values {
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Elm_Win_Type type(-1);
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Elm.Win.Type type(enum Elm.Win.Type.unknown);
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}
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}
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@property noblank {
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@ -1291,7 +1447,7 @@ class Elm.Win (Elm.Widget, Elm_Interface_Atspi_Window,
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@ingroup Win */
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params {
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@in Elm_Illume_Command command; /*@ The command to send */
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@in Elm.Illume_Command command; /*@ The command to send */
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@in void *params @optional; /*@ Optional parameters for the command */
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}
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}
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@ -4,144 +4,6 @@
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* @{
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*/
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/**
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* Defines the types of window that can be created
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*
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* These are hints set on the window so that a running Window Manager knows
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* how the window should be handled and/or what kind of decorations it
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* should have.
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*
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* Currently, only the X11 backed engines use them.
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*/
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typedef enum
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{
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ELM_WIN_UNKNOWN = -1,
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ELM_WIN_BASIC, /**< A normal window. Indicates a normal, top-level
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window. Almost every window will be created with this
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type. */
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ELM_WIN_DIALOG_BASIC, /**< Used for simple dialog windows/ */
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ELM_WIN_DESKTOP, /**< For special desktop windows, like a background
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window holding desktop icons. */
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ELM_WIN_DOCK, /**< The window is used as a dock or panel. Usually would
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be kept on top of any other window by the Window
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Manager. */
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ELM_WIN_TOOLBAR, /**< The window is used to hold a floating toolbar, or
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similar. */
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ELM_WIN_MENU, /**< Similar to #ELM_WIN_TOOLBAR. */
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ELM_WIN_UTILITY, /**< A persistent utility window, like a toolbox or
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palette. */
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ELM_WIN_SPLASH, /**< Splash window for a starting up application. */
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ELM_WIN_DROPDOWN_MENU, /**< The window is a dropdown menu, as when an
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entry in a menubar is clicked. Typically used
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with elm_win_override_set(). This hint exists
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for completion only, as the EFL way of
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implementing a menu would not normally use a
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separate window for its contents. */
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ELM_WIN_POPUP_MENU, /**< Like #ELM_WIN_DROPDOWN_MENU, but for the menu
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triggered by right-clicking an object. */
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ELM_WIN_TOOLTIP, /**< The window is a tooltip. A short piece of
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explanatory text that typically appear after the
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mouse cursor hovers over an object for a while.
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Typically used with elm_win_override_set() and also
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not very commonly used in the EFL. */
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ELM_WIN_NOTIFICATION, /**< A notification window, like a warning about
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battery life or a new E-Mail received. */
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ELM_WIN_COMBO, /**< A window holding the contents of a combo box. Not
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usually used in the EFL. */
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ELM_WIN_DND, /**< Used to indicate the window is a representation of an
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object being dragged across different windows, or even
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applications. Typically used with
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elm_win_override_set(). */
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ELM_WIN_INLINED_IMAGE, /**< The window is rendered onto an image
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buffer. No actual window is created for this
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type, instead the window and all of its
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contents will be rendered to an image buffer.
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This allows to have children window inside a
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parent one just like any other object would
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be, and do other things like applying @c
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Evas_Map effects to it. This is the only type
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of window that requires the @c parent
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parameter of elm_win_add() to be a valid @c
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Evas_Object. */
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ELM_WIN_SOCKET_IMAGE,/**< The window is rendered onto an image buffer
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and can be shown other process's plug image object.
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No actual window is created for this type,
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instead the window and all of its contents will be
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rendered to an image buffer and can be shown
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other process's plug image object*/
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ELM_WIN_FAKE /**< This window was created using a pre-existing canvas.
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The window widget can be deleted, but the canvas
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must be managed externally.
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@since 1.13 */
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} Elm_Win_Type;
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/**
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* The different layouts that can be requested for the virtual keyboard.
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*
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* When the application window is being managed by Illume, it may request
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* any of the following layouts for the virtual keyboard.
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*/
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typedef enum
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{
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ELM_WIN_KEYBOARD_UNKNOWN, /**< Unknown keyboard state */
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ELM_WIN_KEYBOARD_OFF, /**< Request to deactivate the keyboard */
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ELM_WIN_KEYBOARD_ON, /**< Enable keyboard with default layout */
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ELM_WIN_KEYBOARD_ALPHA, /**< Alpha (a-z) keyboard layout */
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ELM_WIN_KEYBOARD_NUMERIC, /**< Numeric keyboard layout */
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ELM_WIN_KEYBOARD_PIN, /**< PIN keyboard layout */
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ELM_WIN_KEYBOARD_PHONE_NUMBER, /**< Phone keyboard layout */
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ELM_WIN_KEYBOARD_HEX, /**< Hexadecimal numeric keyboard layout */
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ELM_WIN_KEYBOARD_TERMINAL, /**< Full (QWERTY) keyboard layout */
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ELM_WIN_KEYBOARD_PASSWORD, /**< Password keyboard layout */
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ELM_WIN_KEYBOARD_IP, /**< IP keyboard layout */
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ELM_WIN_KEYBOARD_HOST, /**< Host keyboard layout */
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ELM_WIN_KEYBOARD_FILE, /**< File keyboard layout */
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ELM_WIN_KEYBOARD_URL, /**< URL keyboard layout */
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ELM_WIN_KEYBOARD_KEYPAD, /**< Keypad layout */
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ELM_WIN_KEYBOARD_J2ME /**< J2ME keyboard layout */
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} Elm_Win_Keyboard_Mode;
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/**
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* In some environments, like phones, you may have an indicator that
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* shows battery status, reception, time etc. This is the indicator.
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*
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* Sometimes you don't want it because you provide the same functionality
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* inside your app, so this will request that the indicator is hidden in
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* this circumstance if you use ELM_ILLUME_INDICATOR_HIDE. The default
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* is to have the indicator shown.
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*/
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typedef enum
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{
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ELM_WIN_INDICATOR_UNKNOWN, /**< Unknown indicator state */
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ELM_WIN_INDICATOR_HIDE, /**< Hides the indicator */
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ELM_WIN_INDICATOR_SHOW /**< Shows the indicator */
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} Elm_Win_Indicator_Mode;
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/**
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* Defines the opacity modes of indicator that can be shown
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*/
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typedef enum
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{
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ELM_WIN_INDICATOR_OPACITY_UNKNOWN, /**< Unknown indicator opacity mode */
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ELM_WIN_INDICATOR_OPAQUE, /**< Opacifies the indicator */
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ELM_WIN_INDICATOR_TRANSLUCENT, /**< Be translucent the indicator */
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ELM_WIN_INDICATOR_TRANSPARENT /**< Transparentizes the indicator */
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} Elm_Win_Indicator_Opacity_Mode;
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/**
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* Available commands that can be sent to the Illume manager.
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*
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* When running under an Illume session, a window may send commands to the
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* Illume manager to perform different actions.
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*/
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typedef enum
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{
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ELM_ILLUME_COMMAND_FOCUS_BACK, /**< Reverts focus to the previous window */
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ELM_ILLUME_COMMAND_FOCUS_FORWARD, /**< Sends focus to the next window in the list */
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ELM_ILLUME_COMMAND_FOCUS_HOME, /**< Hides all windows to show the Home screen */
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ELM_ILLUME_COMMAND_CLOSE, /**< Closes the currently active window */
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} Elm_Illume_Command;
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/**
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* @typedef Elm_Win_Trap
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*
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@ -1,3 +1,5 @@
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#include "elm_win.eo.legacy.h"
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/**
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* Adds a window object. If this is the first window created, pass NULL as
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* @p parent.
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@ -225,5 +227,3 @@ EAPI void elm_win_wm_rotation_preferred_rotation_set(const Evas
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* this is definitely not the function you are looking for.
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*/
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EAPI Ecore_Window elm_win_window_id_get(const Evas_Object *obj);
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#include "elm_win.eo.legacy.h"
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