fix gles engine bug with > 1 window.. missing viewport transform
fixups on deletion of a window! SVN revision: 58384
This commit is contained in:
parent
fca2d9cf38
commit
dcdd502fd4
|
@ -539,6 +539,7 @@ eng_window_free(Evas_GL_X11_Window *gw)
|
|||
context = EGL_NO_CONTEXT;
|
||||
}
|
||||
eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
evas_gl_common_context_use(NULL);
|
||||
#else
|
||||
if (gw->glxwin) glXDestroyWindow(gw->disp, gw->glxwin);
|
||||
if (ref == 0)
|
||||
|
|
Loading…
Reference in New Issue