elementary: Reduce EO calls by using geometry_set

This patch reduces EO calls by using evas_object_geometry_set rather
than calling move & resize.
This commit is contained in:
Chris Michael 2018-11-21 11:05:41 -05:00
parent beaa784cb5
commit e2862ef2e2
1 changed files with 5 additions and 9 deletions

View File

@ -1999,9 +1999,8 @@ _item_place(Elm_Gen_Item *it,
}
if (wsd->reorder_it == it)
{
evas_object_move(VIEW(it), wsd->reorder_item_x,
wsd->reorder_item_y);
evas_object_resize(VIEW(it), iw, ih);
evas_object_geometry_set(VIEW(it), wsd->reorder_item_x,
wsd->reorder_item_y, iw, ih);
return;
}
else
@ -2113,8 +2112,7 @@ _item_place(Elm_Gen_Item *it,
}
if (!it->group)
{
evas_object_move(VIEW(it), x, y);
evas_object_resize(VIEW(it), iw, ih);
evas_object_geometry_set(VIEW(it), x, y, iw, ih);
}
else
item->group_realized = EINA_TRUE;
@ -2161,10 +2159,8 @@ _group_item_place(Elm_Gengrid_Pan_Data *psd)
(WIDGET(it), ELM_GENGRID_EVENT_REALIZED, EO_OBJ(it));
_flush_focus_on_realization(WIDGET(it), it);
}
evas_object_move
(VIEW(it), GG_IT(it)->gx,
GG_IT(it)->gy);
evas_object_resize(VIEW(it), iw, ih);
evas_object_geometry_set(VIEW(it), GG_IT(it)->gx, GG_IT(it)->gy,
iw, ih);
evas_object_raise(VIEW(it));
}
else