Elementary: Removed trailing whitespaces from c,h,am,ac,in.
I think there is no more whitespaces in elementary. So from now on please check if your code is whitespace-free when you commit it. If so, no one will suffer from removing whitespaces and merge conflict. SVN revision: 60223
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28ba600756
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@ -20,4 +20,4 @@ files_DATA = \
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clean-local:
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rm -rf *.cfg *~
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@ -20,4 +20,4 @@ files_DATA = \
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clean-local:
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rm -rf *.cfg *~
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@ -2,8 +2,8 @@ AUTOMAKE_OPTIONS = 1.4 foreign
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MAINTAINERCLEANFILES = Makefile.in
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EDJE_CC = @edje_cc@
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EDJE_FLAGS_VERBOSE_ =
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EDJE_FLAGS_VERBOSE_0 =
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EDJE_FLAGS_VERBOSE_ =
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EDJE_FLAGS_VERBOSE_0 =
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EDJE_FLAGS_VERBOSE_1 = -v
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EDJE_FLAGS = $(EDJE_FLAGS_$(V)) -id $(top_srcdir)/data/edje_externals -fd $(top_srcdir)/data/edje_externals
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@ -2,8 +2,8 @@ AUTOMAKE_OPTIONS = 1.4 foreign
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MAINTAINERCLEANFILES = Makefile.in
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EDJE_CC = @edje_cc@
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EDJE_FLAGS_VERBOSE_ =
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EDJE_FLAGS_VERBOSE_0 =
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EDJE_FLAGS_VERBOSE_ =
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EDJE_FLAGS_VERBOSE_0 =
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EDJE_FLAGS_VERBOSE_1 = -v
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EDJE_FLAGS = $(EDJE_FLAGS_$(V)) -id $(top_srcdir)/data/objects -fd $(top_srcdir)/data/objects
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@ -786,12 +786,12 @@ extern "C" {
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{
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ELM_GLVIEW_ALPHA = 1,
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ELM_GLVIEW_DEPTH = 2,
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ELM_GLVIEW_STENCIL = 4
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} Elm_GLView_Mode;
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ELM_GLVIEW_STENCIL = 4
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} Elm_GLView_Mode;
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/**
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* Defines a policy for the glview resizing.
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*
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* Defines a policy for the glview resizing.
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*
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* @note Default is ELM_GLVIEW_RESIZE_POLICY_RECREATE
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*/
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typedef enum _Elm_GLView_Resize_Policy
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@ -3066,7 +3066,7 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
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* selected and get selected. The event_info parameter is the
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* segment item index.
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*/
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EAPI Evas_Object *elm_grid_add(Evas_Object *parent);
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EAPI void elm_grid_size_set(Evas_Object *obj, int w, int h);
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EAPI void elm_grid_size_get(Evas_Object *obj, int *w, int *h);
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@ -3075,7 +3075,7 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
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EAPI void elm_grid_clear(Evas_Object *obj, Eina_Bool clear);
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EAPI void elm_grid_pack_set(Evas_Object *subobj, int x, int y, int w, int h);
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EAPI void elm_grid_pack_get(Evas_Object *subobj, int *x, int *y, int *w, int *h);
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#ifdef __cplusplus
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}
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#endif
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@ -1628,12 +1628,12 @@ static void
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_down_coord_eval(Smart_Data *sd, Evas_Coord *x, Evas_Coord *y)
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{
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Evas_Coord minx, miny;
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if (sd->down.dir_x) *x = sd->down.sx - (*x - sd->down.x);
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else *x = sd->down.sx;
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if (sd->down.dir_y) *y = sd->down.sy - (*y - sd->down.y);
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else *y = sd->down.sy;
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if ((sd->down.dir_x) || (sd->down.dir_y))
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{
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if (!((sd->down.dir_x) && (sd->down.dir_y)))
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@ -1644,15 +1644,15 @@ _down_coord_eval(Smart_Data *sd, Evas_Coord *x, Evas_Coord *y)
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}
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sd->pan_func.min_get(sd->pan_obj, &minx, &miny);
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if (*x < minx)
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*x += (minx - *x) * _elm_config->thumbscroll_border_friction;
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else if (sd->child.w <= sd->w)
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*x += (sd->down.sx - *x) * _elm_config->thumbscroll_border_friction;
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else if ((sd->child.w - sd->w + minx) < *x)
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*x += (sd->child.w - sd->w + minx - *x) *
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*x += (sd->child.w - sd->w + minx - *x) *
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_elm_config->thumbscroll_border_friction;
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if (*y < miny)
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*y += (miny - *y) * _elm_config->thumbscroll_border_friction;
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else if (sd->child.h <= sd->h)
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@ -1679,7 +1679,7 @@ _smart_hold_animator(void *data)
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Evas_Coord x, y, dx, dy;
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double t, dt;
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} pos[60];
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tdiff = sd->down.hist.est_timestamp_diff;
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tnow = ecore_time_get() - tdiff;
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t = tnow;
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@ -1704,7 +1704,7 @@ _smart_hold_animator(void *data)
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}
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pos[i].x = x - basex;
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pos[i].y = y - basey;
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pos[i].t =
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pos[i].t =
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sd->down.history[i].timestamp - sd->down.history[0].timestamp;
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count++;
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}
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@ -1747,7 +1747,7 @@ _smart_hold_animator(void *data)
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}
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// printf("%3.5f %i %i\n", ecore_time_get(), sd->down.hold_y, fy);
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}
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elm_smart_scroller_child_pos_get(sd->smart_obj, &ox, &oy);
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if (sd->down.dir_x)
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{
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@ -1761,7 +1761,7 @@ _smart_hold_animator(void *data)
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(!elm_widget_drag_child_locked_y_get(sd->widget)))
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oy = fy;
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}
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elm_smart_scroller_child_pos_set(sd->smart_obj, ox, oy);
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return ECORE_CALLBACK_RENEW;
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}
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@ -2247,7 +2247,7 @@ _smart_event_mouse_move(void *data, Evas *e, Evas_Object *obj __UNUSED__, void *
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x += (sd->child.w - sd->w + minx - x) *
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_elm_config->thumbscroll_border_friction;
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}
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sd->down.hold_x = x;
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sd->down.hold_y = y;
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if (!sd->down.hold_animator)
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