evas/gl: resolve float compare warnings
Summary: Depends on D11794 Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D11795
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@ -546,15 +546,15 @@ _evgl_glClear(GLbitfield mask)
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if (ctx->current_sfc->alpha && !rsc->direct.render_op_copy &&
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(mask & GL_COLOR_BUFFER_BIT))
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{
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if ((rsc->clear_color.a == 0) &&
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(rsc->clear_color.r == 0) &&
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(rsc->clear_color.g == 0) &&
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(rsc->clear_color.b == 0))
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if (EINA_DBL_EQ(rsc->clear_color.a, 0) &&
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EINA_DBL_EQ(rsc->clear_color.r, 0) &&
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EINA_DBL_EQ(rsc->clear_color.g, 0) &&
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EINA_DBL_EQ(rsc->clear_color.b, 0))
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{
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// Skip clear color as we don't want to write black
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mask &= ~GL_COLOR_BUFFER_BIT;
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}
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else if (rsc->clear_color.a != 1.0)
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else if (!EINA_DBL_EQ(rsc->clear_color.a, 1.0))
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{
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// TODO: Draw a rectangle? This will never be the perfect solution though.
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WRN("glClear() used with a semi-transparent color and direct rendering. "
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@ -1115,7 +1115,7 @@ _evgl_glGetFloatv(GLenum pname, GLfloat* params)
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if (ctx->current_read_fbo == 0)
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{
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glGetFloatv(pname, params);
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if (*params == GL_COLOR_ATTACHMENT0)
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if (EINA_DBL_EQ(*params, GL_COLOR_ATTACHMENT0))
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{
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*params = (GLfloat)GL_BACK;
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return;
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@ -544,15 +544,15 @@ _evgl_gles1_glClear(GLbitfield mask)
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*/
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if (ctx->current_sfc->alpha && (mask & GL_COLOR_BUFFER_BIT))
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{
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if ((rsc->clear_color.a == 0) &&
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(rsc->clear_color.r == 0) &&
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(rsc->clear_color.g == 0) &&
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(rsc->clear_color.b == 0))
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if (EINA_DBL_EQ(rsc->clear_color.a, 0) &&
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EINA_DBL_EQ(rsc->clear_color.r, 0) &&
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EINA_DBL_EQ(rsc->clear_color.g, 0) &&
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EINA_DBL_EQ(rsc->clear_color.b, 0))
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{
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// Skip clear color as we don't want to write black
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mask &= ~GL_COLOR_BUFFER_BIT;
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}
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else if (rsc->clear_color.a != 1.0)
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else if (EINA_DBL_EQ(rsc->clear_color.a, 1.0))
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{
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// TODO: Draw a rectangle? This will never be the perfect solution though.
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WRN("glClear() used with a semi-transparent color and direct rendering. "
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@ -1719,8 +1719,7 @@ _push_mask(Evas_Engine_GL_Context *gc, const int pn, int nm, Evas_GL_Texture *mt
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int mx, int my, int mw, int mh, Shader_Sampling msam, int nms)
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{
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double glmx, glmy, glmw, glmh, yinv = -1.f;
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double gw = gc->w, gh = gc->h;
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int i, cnt = 6;
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int gw = gc->w, gh = gc->h, i, cnt = 6;
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if (!((gc->pipe[0].shader.surface == gc->def_surface) ||
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(!gc->pipe[0].shader.surface)))
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@ -2479,7 +2478,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
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pipe_region_expand(gc, pn, x, y, w, h);
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PIPE_GROW(gc, pn, 6);
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if (sw == 0.0)
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if (EINA_DBL_EQ(sw, 0.0))
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{
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tx1 = tex->sx1;
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ty1 = tex->sy1;
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