edje: Add recursive flag for message_signal_process

Original patch by Jinwoo Shin:

If edje has multiple levels of child group,
edje_object_message_signal_process cannot process message on
child group. To cover that, it needs to add new API which
traverses its hierarchy and process messages.

@feature

Signed-off-by: jinwoo.shin <jw0227.shin@samsung.com>

Differential Revision: https://phab.enlightenment.org/D4914
This commit is contained in:
Jean-Philippe Andre 2017-05-29 15:41:06 +09:00
parent 6fe568d9ac
commit e9c7159210
4 changed files with 68 additions and 4 deletions

View File

@ -378,6 +378,30 @@ EAPI void edje_object_message_handler_set(Edje_Object *obj, Edje_Message_Handler
*/
EAPI void edje_object_message_send(Edje_Object *obj, Edje_Message_Type type, int id, void *msg);
/**
* @brief Processes an object's message queue.
*
* This function goes through the object message queue processing the pending
* messages for this specific Edje object. Normally they'd be processed only
* at idle time. Child objects will not be affected.
*
* @see edje_object_message_signal_recursive_process
*/
EAPI void edje_object_message_signal_process(Edje_Object *obj);
/**
* @brief Processes an object's message queue recursively.
*
* This function goes through the object message queue processing the pending
* messages for this specific Edje object. Normally they'd be processed only
* at idle time. This will also propagate the processing to all child objects.
*
* @see edje_object_message_signal_process
*
* @since 1.20
*/
EAPI void edje_object_message_signal_recursive_process(Edje_Object *obj);
/**
* @}
*/

View File

@ -47,3 +47,16 @@ edje_object_part_state_get(const Edje_Object *obj, const char * part, double *va
efl_canvas_layout_internal_state_get(efl_part(obj, part), &str, val_ret);
return str;
}
EAPI void
edje_object_message_signal_process(Edje_Object *obj)
{
edje_obj_message_signal_process(obj, EINA_FALSE);
}
/* since 1.20 */
EAPI void
edje_object_message_signal_recursive_process(Edje_Object *obj)
{
edje_obj_message_signal_process(obj, EINA_TRUE);
}

View File

@ -141,8 +141,8 @@ bad_type:
return;
}
EOLIAN void
_edje_object_message_signal_process(Eo *obj EINA_UNUSED, Edje *ed)
static void
_edje_object_message_signal_process_do(Eo *obj EINA_UNUSED, Edje *ed)
{
Eina_List *l, *ln, *tmpq = NULL;
Edje *lookup_ed;
@ -227,6 +227,25 @@ end:
tmp_msgq_restart = 1;
}
EOLIAN void
_edje_object_message_signal_process(Eo *obj, Edje *ed, Eina_Bool recurse)
{
Edje *sub_ed;
Eina_List *l;
Evas_Object *o;
_edje_object_message_signal_process_do(obj, ed);
if (!recurse) return;
EINA_LIST_FOREACH(ed->subobjs, l, o)
{
sub_ed = _edje_fetch(o);
if (!sub_ed) continue;
_edje_object_message_signal_process(o, sub_ed, EINA_TRUE);
}
}
static Eina_Bool
_edje_dummy_timer(void *data EINA_UNUSED)
{

View File

@ -586,9 +586,17 @@ class Edje.Object (Efl.Canvas.Group.Clipped, Efl.File, Efl.Container, Efl.Part,
[[Processes an object's message queue.
This function goes through the object message queue processing the
pending messages for this specific Edje object. Normally they'd
be processed only at idle time.]]
pending messages for this specific Edje object. Normally they'd
be processed only at idle time.
If $recurse is $true, this function will be called recursively
on all subobjects.
]]
params {
recurse: bool @optional; [[Whether to process messages on children
objects.]]
}
legacy: null;
}
@property global_color_class @class {
set {