efl_ui_spin_button: change entry to button before changing value
doing this in pressed is kind of weird, if you are on a touchscreen, missclick, and move the finger away, the entry is already transformed, which is weird, this fixes that. Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Differential Revision: https://phab.enlightenment.org/D9226
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@ -29,8 +29,6 @@ static const char PART_NAME_INC_BUTTON[] = "inc_button";
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static void
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_inc_dec_button_clicked_cb(void *data, const Efl_Event *event);
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static void
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_inc_dec_button_pressed_cb(void *data, const Efl_Event *event);
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static void
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_entry_activated_cb(void *data, const Efl_Event *event);
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static void
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_entry_focus_changed_cb(void *data, const Efl_Event *event);
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@ -40,7 +38,6 @@ _access_increment_decrement_info_say(Evas_Object *obj, Eina_Bool is_incremented)
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EFL_CALLBACKS_ARRAY_DEFINE(_inc_dec_button_cb,
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{ EFL_UI_EVENT_CLICKED, _inc_dec_button_clicked_cb},
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{ EFL_UI_AUTOREPEAT_EVENT_REPEATED, _inc_dec_button_clicked_cb},
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{ EFL_UI_EVENT_PRESSED, _inc_dec_button_pressed_cb}
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);
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static void
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@ -416,6 +413,8 @@ _inc_dec_button_clicked_cb(void *data, const Efl_Event *event)
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{
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Efl_Ui_Spin_Button_Data *sd = efl_data_scope_get(data, MY_CLASS);
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if (sd->entry_visible) _entry_value_apply(data);
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sd->inc_val = sd->inc_button == event->object ? EINA_TRUE : EINA_FALSE;
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_spin_value(data);
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@ -423,17 +422,6 @@ _inc_dec_button_clicked_cb(void *data, const Efl_Event *event)
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_access_increment_decrement_info_say(data, EINA_TRUE);
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}
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static void
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_inc_dec_button_pressed_cb(void *data, const Efl_Event *event)
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{
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Efl_Ui_Spin_Button_Data *sd = efl_data_scope_get(data, MY_CLASS);
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sd->inc_val = sd->inc_button == event->object ? EINA_TRUE : EINA_FALSE;
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if (sd->entry_visible) _entry_value_apply(data);
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}
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static void
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_text_button_focus_changed_cb(void *data, const Efl_Event *event)
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{
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