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@ -430,7 +430,9 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x
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re->win->draw.drew = 1;
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evas_gl_common_context_flush(re->win->gl_context);
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#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped
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// no neeed - eglSwapBuffers() should waitnative at end of swap...
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// this also may flush cpu+gpu caches etc. thus performancce hit
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// eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped
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#else
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glXWaitGL();
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#endif
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