Evas GL: Skip direct rendering check if the surface is indirect
Note: These checks are only for debugging.
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@ -1469,6 +1469,10 @@ _evgl_not_in_pixel_get(void)
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if (!ctx || !ctx->current_sfc)
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if (!ctx || !ctx->current_sfc)
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return 0;
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return 0;
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// if indirect rendering, we don't care. eg. elm_glview's init cb
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if (!ctx->current_sfc->direct_fb_opt)
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return 0;
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return !rsc->direct.in_get_pixels;
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return !rsc->direct.in_get_pixels;
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}
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}
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