vector lottie: update shape layer order properly.

Shape layer order can be changed during animation,
We should rearrange them if it's necessary.
This commit is contained in:
Hermet Park 2019-12-31 14:32:53 +09:00
parent 174c593c70
commit f4257b605e
1 changed files with 12 additions and 1 deletions

View File

@ -22,8 +22,13 @@ _construct_drawable_nodes(Efl_Canvas_Vg_Container *parent, const LOTLayerNode *l
{
if (!parent) return;
//This list is used for layer order verification
Eina_List *list = (Eina_List*) efl_canvas_vg_container_children_direct_get(parent);
for (unsigned int i = 0; i < layer->mNodeList.size; i++)
{
if (i > 0) list = eina_list_next(list);
LOTNode *node = layer->mNodeList.ptr[i];
if (!node) continue;
@ -63,7 +68,13 @@ _construct_drawable_nodes(Efl_Canvas_Vg_Container *parent, const LOTLayerNode *l
efl_key_data_set(parent, key, shape);
}
else
efl_gfx_path_reset(shape);
{
efl_gfx_path_reset(shape);
//Layer order is mismatched!
if (eina_list_data_get(list) != shape)
efl_gfx_stack_raise_to_top(shape);
}
//Skip Invisible Stroke?
if (node->mStroke.enable && node->mStroke.width == 0)