From f628d3487ac57c03938d677adb62345e641123ae Mon Sep 17 00:00:00 2001 From: "Carsten Haitzler (Rasterman)" Date: Sat, 9 Nov 2013 15:21:22 +0900 Subject: [PATCH] Revert "remove ifdef from glsl in glview shader - ifdefs not universally supported" This reverts commit 54883cb7fb0c42f37615f1485e554d947b42c369. --- legacy/elementary/src/bin/test_glview.c | 3 +++ legacy/elementary/src/bin/test_glview_simple.c | 3 +++ 2 files changed, 6 insertions(+) diff --git a/legacy/elementary/src/bin/test_glview.c b/legacy/elementary/src/bin/test_glview.c index 2fd21bfa91..8cedd9d01f 100644 --- a/legacy/elementary/src/bin/test_glview.c +++ b/legacy/elementary/src/bin/test_glview.c @@ -327,6 +327,9 @@ static const char vertex_shader[] = "}\n"; static const char fragment_shader[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" "uniform vec4 color;\n" "uniform vec3 light;\n" "varying vec3 rotated_normal;\n" diff --git a/legacy/elementary/src/bin/test_glview_simple.c b/legacy/elementary/src/bin/test_glview_simple.c index 324e68a79f..fb976f0cac 100644 --- a/legacy/elementary/src/bin/test_glview_simple.c +++ b/legacy/elementary/src/bin/test_glview_simple.c @@ -70,6 +70,9 @@ init_shaders(GLData *gld) "} \n"; GLbyte fShaderStr[] = + "#ifdef GL_ES \n" + "precision mediump float; \n" + "#endif \n" "void main() \n" "{ \n" " gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n"