[elementary] Put dangling examples on the proper file.

SVN revision: 61814
This commit is contained in:
Gustavo Lima Chaves 2011-07-27 19:38:52 +00:00
parent 4619bd37a5
commit f8e055748d
2 changed files with 237 additions and 233 deletions

View File

@ -4363,6 +4363,243 @@
* @example notify_example_01.c
*/
/**
* @page tutorial_frame Frame example
* @dontinclude frame_example_01.c
*
* In this example we are going to create 4 Frames with different styles and
* add a rectangle of different color in each.
*
* We start we the usual setup code:
* @until show(bg)
*
* And then create one rectangle:
* @until show
*
* To add it in our first frame, which since it doesn't have it's style
* specifically set uses the default style:
* @until show
*
* And then create another rectangle:
* @until show
*
* To add it in our second frame, which uses the "pad_small" style, note that
* even tough we are setting a text for this frame it won't be show, only the
* default style shows the Frame's title:
* @until show
* @note The "pad_small", "pad_medium", "pad_large" and "pad_huge" styles are
* very similar, their only difference is the size of the empty area around
* the content of the frame.
*
* And then create yet another rectangle:
* @until show
*
* To add it in our third frame, which uses the "outdent_top" style, note
* that even tough we are setting a text for this frame it won't be show,
* only the default style shows the Frame's title:
* @until show
*
* And then create one last rectangle:
* @until show
*
* To add it in our fourth and final frame, which uses the "outdent_bottom"
* style, note that even tough we are setting a text for this frame it won't
* be show, only the default style shows the Frame's title:
* @until show
*
* And now we are left with just some more setup code:
* @until ELM_MAIN()
*
* Our example will look like this:
*
* @image html screenshots/frame_example_01.png
* @image latex screenshots/frame_example_01.eps width=\textwidth
*
* @example frame_example_01.c
*/
/**
* @page tutorial_anchorblock_example Anchorblock/Anchorview example
* This example will show both Anchorblock and @ref Anchorview,
* since both are very similar and it's easier to show them once and side
* by side, so the difference is more clear.
*
* We'll show the relevant snippets of the code here, but the full example
* can be found here... sorry, @ref anchorblock_example_01.c "here".
*
* As for the actual example, it's just a simple window with an anchorblock
* and an anchorview, both containing the same text. After including
* Elementary.h and declaring some functions we'll need, we jump to our
* elm_main (see ELM_MAIN) and create our window.
* @dontinclude anchorblock_example_01.c
* @skip int
* @until const char
* @until ;
*
* With the needed variables declared, we'll create the window and a box to
* hold our widgets, but we don't need to go through that here.
*
* In order to make clear where the anchorblock ends and the anchorview
* begins, they'll be each inside a @ref Frame. After creating the frame,
* the anchorblock follows.
* @skip elm_frame_add
* @until elm_frame_content_set
*
* Nothing out of the ordinary there. What's worth mentioning is the call
* to elm_anchorblock_hover_parent_set(). We are telling our widget that
* when an anchor is clicked, the hover for the popup will cover the entire
* window. This affects the area that will be obscured by the hover and
* where clicking will dismiss it, as well as the calculations it does to
* inform the best locations where to insert the popups content.
* Other than that, the code is pretty standard. We also need to set our
* callback for when an anchor is clicked, since it's our task to populate
* the popup. There's no default for it.
*
* The anchorview is no different, we only change a few things so it looks
* different.
* @until elm_frame_content_set
*
* Then we run, so stuff works and close our main function in the usual way.
* @until ELM_MAIN
*
* Now, a little note. Normally you would use either one of anchorblock or
* anchorview, set your one callback to clicks and do your stuff in there.
* In this example, however, there are a few tricks to make it easier to
* show both widgets in one go (and to save me some typing). So we have
* two callbacks, one per widget, that will call a common function to do
* the rest. The trick is using ::Elm_Entry_Anchorblock_Info for the
* anchorview too, since both are equal, and passing a callback to use
* for our buttons to end the hover, because each widget has a different
* function for it.
* @until _anchorview_clicked_cb
* @until }
*
* The meat of our popup is in the following function. We check what kind
* of menu we need to show, based on the name set to the anchor in the
* markup text. If there's no type (something went wrong, no valid contact
* in the address list) we are just putting a button that does nothing, but
* it's perfectly reasonable to just end the hover and call it quits.
*
* Our popup will consist of one main button in the middle of our hover,
* and possibly a secondary button and a list of other options. We'll create
* first our main button and check what kind of popup we need afterwards.
* @skip static void
* @skip static void
* @until eina_stringshare_add
* @until }
*
* Each button has two callbacks, one is our hack to close the hover
* properly based on which widget it belongs to, the other a simple
* printf that will show the action with the anchors own data. This is
* not how you would usually do it. Instead, the common case is to have
* one callback for the button that will know which function to call to end
* things, but since we are doing it this way it's worth noting that
* smart callbacks will be called in reverse in respect to the order they
* were added, and since our @c btn_end_cb will close the hover, and thus
* delete our buttons, the other callback wouldn't be called if we had
* added it before.
*
* After our telephone popup, there are a few others that are practically
* the same, so they won't be shown here.
*
* Once we are done with that, it's time to place our actions into our
* hover. Main button goes in the middle without much questioning, and then
* we see if we have a secondary button and a box of extra options.
* Because I said so, secondary button goes on either side and box of
* options either on top or below the main one, but to choose which
* exactly, we use the hints our callback info has, which saves us from
* having to do the math and see which side has more space available, with
* a little special case where we delete our extra stuff if there's nowhere
* to place it.
* @skip url:
* @skip }
* @skip evas_object_smart
* @until evas_object_del(box)
* @until }
* @until }
*
* The example will look like this:
*
* @image html screenshots/anchorblock_01.png
* @image latex screenshots/anchorblock_01.eps width=\textwidth
*
* @example anchorblock_example_01.c
*/
/**
* @page tutorial_check Check example
* @dontinclude check_example_01.c
*
* This example will show 2 checkboxes, one with just a label and the second
* one with both a label and an icon. This example also ilustrates how to
* have the checkbox change the value of a variable and how to react to those
* changes.
*
* We will start with the usual setup code:
* @until show(bg)
*
* And now we create our first checkbox, set its label, tell it to change
* the value of @p value when the checkbox stats is changed and ask to be
* notified of state changes:
* @until show
*
* For our second checkbox we are going to set an icon so we need to create
* and icon:
* @until show
* @note For simplicity we are using a rectangle as icon, but any evas object
* can be used.
*
* And for our second checkbox we set the label, icon and state to true:
* @until show
*
* We now do some more setup:
* @until ELM_MAIN
*
* And finally implement the callback that will be called when the first
* checkbox's state changes. This callback will use @p data to print a
* message:
* @until }
* @note This work because @p data is @p value(from the main function) and @p
* value is changed when the checkbox is changed.
*
* Our example will look like this:
*
* @image html screenshots/check_example_01.png
* @image latex screenshots/check_example_01.eps width=\textwidth
*
* @example check_example_01.c
*/
/**
* @page tutorial_colorselector Color selector example
* @dontinclude colorselector_example_01.c
*
* This example shows how to change the color of a rectangle using a color
* selector. We aren't going to explain a lot of the code since it's the
* usual setup code:
* @until show(rect)
*
* Now that we have a window with background and a rectangle we can create
* our color_selector and set it's initial color to fully opaque blue:
* @until show
*
* Next we tell ask to be notified whenever the color changes:
* @until changed
*
* We follow that we some more run of the mill setup code:
* @until ELM_MAIN()
*
* And now get to the callback that sets the color of the rectangle:
* @until }
*
* This example will look like this:
*
* @image html screenshots/colorselector_example_01.png
* @image latex screenshots/colorselector_example_01.eps width=\textwidth
*
* @example colorselector_example_01.c
*/
/**
* @page slideshow_example Slideshow widget example
*

View File

@ -4326,60 +4326,6 @@ extern "C" {
* @}
*/
/**
* @page tutorial_frame Frame example
* @dontinclude frame_example_01.c
*
* In this example we are going to create 4 Frames with different styles and
* add a rectangle of different color in each.
*
* We start we the usual setup code:
* @until show(bg)
*
* And then create one rectangle:
* @until show
*
* To add it in our first frame, which since it doesn't have it's style
* specifically set uses the default style:
* @until show
*
* And then create another rectangle:
* @until show
*
* To add it in our second frame, which uses the "pad_small" style, note that
* even tough we are setting a text for this frame it won't be show, only the
* default style shows the Frame's title:
* @until show
* @note The "pad_small", "pad_medium", "pad_large" and "pad_huge" styles are
* very similar, their only difference is the size of the empty area around
* the content of the frame.
*
* And then create yet another rectangle:
* @until show
*
* To add it in our third frame, which uses the "outdent_top" style, note
* that even tough we are setting a text for this frame it won't be show,
* only the default style shows the Frame's title:
* @until show
*
* And then create one last rectangle:
* @until show
*
* To add it in our fourth and final frame, which uses the "outdent_bottom"
* style, note that even tough we are setting a text for this frame it won't
* be show, only the default style shows the Frame's title:
* @until show
*
* And now we are left with just some more setup code:
* @until ELM_MAIN()
*
* Our example will look like this:
*
* @image html screenshots/frame_example_01.png
* @image latex screenshots/frame_example_01.eps width=\textwidth
*
* @example frame_example_01.c
*/
/**
* @defgroup Frame Frame
*
@ -8327,113 +8273,6 @@ extern "C" {
* Since examples are usually better than plain words, we might as well
* try @ref tutorial_anchorblock_example "one".
*/
/**
* @page tutorial_anchorblock_example Anchorblock/Anchorview example
* This example will show both Anchorblock and @ref Anchorview,
* since both are very similar and it's easier to show them once and side
* by side, so the difference is more clear.
*
* We'll show the relevant snippets of the code here, but the full example
* can be found here... sorry, @ref anchorblock_example_01.c "here".
*
* As for the actual example, it's just a simple window with an anchorblock
* and an anchorview, both containing the same text. After including
* Elementary.h and declaring some functions we'll need, we jump to our
* elm_main (see ELM_MAIN) and create our window.
* @dontinclude anchorblock_example_01.c
* @skip int
* @until const char
* @until ;
*
* With the needed variables declared, we'll create the window and a box to
* hold our widgets, but we don't need to go through that here.
*
* In order to make clear where the anchorblock ends and the anchorview
* begins, they'll be each inside a @ref Frame. After creating the frame,
* the anchorblock follows.
* @skip elm_frame_add
* @until elm_frame_content_set
*
* Nothing out of the ordinary there. What's worth mentioning is the call
* to elm_anchorblock_hover_parent_set(). We are telling our widget that
* when an anchor is clicked, the hover for the popup will cover the entire
* window. This affects the area that will be obscured by the hover and
* where clicking will dismiss it, as well as the calculations it does to
* inform the best locations where to insert the popups content.
* Other than that, the code is pretty standard. We also need to set our
* callback for when an anchor is clicked, since it's our task to populate
* the popup. There's no default for it.
*
* The anchorview is no different, we only change a few things so it looks
* different.
* @until elm_frame_content_set
*
* Then we run, so stuff works and close our main function in the usual way.
* @until ELM_MAIN
*
* Now, a little note. Normally you would use either one of anchorblock or
* anchorview, set your one callback to clicks and do your stuff in there.
* In this example, however, there are a few tricks to make it easier to
* show both widgets in one go (and to save me some typing). So we have
* two callbacks, one per widget, that will call a common function to do
* the rest. The trick is using ::Elm_Entry_Anchorblock_Info for the
* anchorview too, since both are equal, and passing a callback to use
* for our buttons to end the hover, because each widget has a different
* function for it.
* @until _anchorview_clicked_cb
* @until }
*
* The meat of our popup is in the following function. We check what kind
* of menu we need to show, based on the name set to the anchor in the
* markup text. If there's no type (something went wrong, no valid contact
* in the address list) we are just putting a button that does nothing, but
* it's perfectly reasonable to just end the hover and call it quits.
*
* Our popup will consist of one main button in the middle of our hover,
* and possibly a secondary button and a list of other options. We'll create
* first our main button and check what kind of popup we need afterwards.
* @skip static void
* @skip static void
* @until eina_stringshare_add
* @until }
*
* Each button has two callbacks, one is our hack to close the hover
* properly based on which widget it belongs to, the other a simple
* printf that will show the action with the anchors own data. This is
* not how you would usually do it. Instead, the common case is to have
* one callback for the button that will know which function to call to end
* things, but since we are doing it this way it's worth noting that
* smart callbacks will be called in reverse in respect to the order they
* were added, and since our @c btn_end_cb will close the hover, and thus
* delete our buttons, the other callback wouldn't be called if we had
* added it before.
*
* After our telephone popup, there are a few others that are practically
* the same, so they won't be shown here.
*
* Once we are done with that, it's time to place our actions into our
* hover. Main button goes in the middle without much questioning, and then
* we see if we have a secondary button and a box of extra options.
* Because I said so, secondary button goes on either side and box of
* options either on top or below the main one, but to choose which
* exactly, we use the hints our callback info has, which saves us from
* having to do the math and see which side has more space available, with
* a little special case where we delete our extra stuff if there's nowhere
* to place it.
* @skip url:
* @skip }
* @skip evas_object_smart
* @until evas_object_del(box)
* @until }
* @until }
*
* The example will look like this:
*
* @image html screenshots/anchorblock_01.png
* @image latex screenshots/anchorblock_01.eps width=\textwidth
*
* @example anchorblock_example_01.c
*/
/**
* @addtogroup Anchorblock
* @{
@ -12238,49 +12077,6 @@ extern "C" {
* @}
*/
/**
* @page tutorial_check Check example
* @dontinclude check_example_01.c
*
* This example will show 2 checkboxes, one with just a label and the second
* one with both a label and an icon. This example also ilustrates how to
* have the checkbox change the value of a variable and how to react to those
* changes.
*
* We will start with the usual setup code:
* @until show(bg)
*
* And now we create our first checkbox, set its label, tell it to change
* the value of @p value when the checkbox stats is changed and ask to be
* notified of state changes:
* @until show
*
* For our second checkbox we are going to set an icon so we need to create
* and icon:
* @until show
* @note For simplicity we are using a rectangle as icon, but any evas object
* can be used.
*
* And for our second checkbox we set the label, icon and state to true:
* @until show
*
* We now do some more setup:
* @until ELM_MAIN
*
* And finally implement the callback that will be called when the first
* checkbox's state changes. This callback will use @p data to print a
* message:
* @until }
* @note This work because @p data is @p value(from the main function) and @p
* value is changed when the checkbox is changed.
*
* Our example will look like this:
*
* @image html screenshots/check_example_01.png
* @image latex screenshots/check_example_01.eps width=\textwidth
*
* @example check_example_01.c
*/
/**
* @defgroup Check Check
*
@ -17453,35 +17249,6 @@ extern "C" {
* @}
*/
/**
* @page tutorial_colorselector Color selector example
* @dontinclude colorselector_example_01.c
*
* This example shows how to change the color of a rectangle using a color
* selector. We aren't going to explain a lot of the code since it's the
* usual setup code:
* @until show(rect)
*
* Now that we have a window with background and a rectangle we can create
* our color_selector and set it's initial color to fully opaque blue:
* @until show
*
* Next we tell ask to be notified whenever the color changes:
* @until changed
*
* We follow that we some more run of the mill setup code:
* @until ELM_MAIN()
*
* And now get to the callback that sets the color of the rectangle:
* @until }
*
* This example will look like this:
*
* @image html screenshots/colorselector_example_01.png
* @image latex screenshots/colorselector_example_01.eps width=\textwidth
*
* @example colorselector_example_01.c
*/
/**
* @defgroup Colorselector Colorselector
*