Evas GL common: Factorize GL shader selection code
Improve the shader selection function to handle all possible cases. Only images really need special handling as they support so many parameters.
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a3de2ee3fd
commit
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@ -417,16 +417,32 @@ struct _Evas_GL_Shared
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int ax, ay;
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};
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#define RTYPE_RECT 1
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#define RTYPE_IMAGE 2
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#define RTYPE_FONT 3
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#define RTYPE_YUV 4
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#define RTYPE_MAP 5 /* need to merge with image */
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#define RTYPE_YUY2 6
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#define RTYPE_NV12 7
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#define RTYPE_LINE 8
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#define RTYPE_RGB_A_PAIR 9
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#define RTYPE_TEX_EXTERNAL 10
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typedef enum _Shader_Sampling Shader_Sampling;
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typedef enum _Shader_Type Shader_Type;
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enum _Shader_Sampling {
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SHD_SAM11,
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SHD_SAM12,
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SHD_SAM21,
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SHD_SAM22,
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SHD_SAM_LAST
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};
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enum _Shader_Type {
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SHD_UNKNOWN,
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SHD_RECT,
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SHD_FONT,
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SHD_IMAGE,
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SHD_YUV,
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SHD_YUY2,
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SHD_NV12,
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SHD_LINE,
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SHD_RGB_A_PAIR,
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SHD_TEX_EXTERNAL,
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SHD_MAP,
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SHD_TYPE_LAST
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};
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#define ARRAY_BUFFER_USE 500
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#define ARRAY_BUFFER_USE_SHIFT 100
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@ -465,7 +481,7 @@ struct _Evas_Engine_GL_Context
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struct {
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struct {
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int x, y, w, h;
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int type;
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Shader_Type type;
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} region;
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struct {
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int x, y, w, h;
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@ -779,6 +795,8 @@ void evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *g
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int evas_gl_common_shader_program_init(Evas_GL_Shared *shared);
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void evas_gl_common_shader_program_init_done(void);
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void evas_gl_common_shader_program_shutdown(Evas_GL_Program *p);
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Evas_GL_Shader evas_gl_common_img_shader_select(Shader_Sampling sam, int nomul, int afill, int bgra, int mask);
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const char *evas_gl_common_shader_name_get(Evas_GL_Shader shd);
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Eina_Bool evas_gl_common_file_cache_is_dir(const char *file);
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Eina_Bool evas_gl_common_file_cache_mkdir(const char *dir);
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@ -1448,7 +1448,7 @@ pipe_region_intersects(Evas_Engine_GL_Context *gc, int n,
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// a hack for now. map pipes use their whole bounding box for intersects
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// which at worst case reduces to old pipeline flushes, but cheaper than
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// full quad region or triangle intersects right now
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if (gc->pipe[n].region.type == RTYPE_MAP) return 1;
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if (gc->pipe[n].region.type == SHD_MAP) return 1;
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v = gc->pipe[n].array.vertex;
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end = gc->pipe[n].array.num * 3;
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@ -1510,29 +1510,115 @@ vertex_array_size_check(Evas_Engine_GL_Context *gc EINA_UNUSED, int pn EINA_UNUS
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*/
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}
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static inline Evas_GL_Shader
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evas_gl_common_shader_choice(int npoints EINA_UNUSED,
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RGBA_Map_Point *p,
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static Evas_GL_Shader
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evas_gl_common_shader_select(Evas_Engine_GL_Context *gc,
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Shader_Type type,
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RGBA_Map_Point *p, int npoints EINA_UNUSED,
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int r, int g, int b, int a,
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Eina_Bool has_mask,
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Evas_GL_Shader nomul,
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Evas_GL_Shader mul,
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Evas_GL_Shader mask_nomul,
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Evas_GL_Shader mask_mul)
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int sw, int sh, int w, int h, Eina_Bool smooth,
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Evas_GL_Texture *tex, Eina_Bool tex_only,
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Evas_GL_Texture *mtex)
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{
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if ((a == 255) && (r == 255) && (g == 255) && (b == 255))
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{
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if (!p) return (has_mask ? mask_nomul : nomul);
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const Eina_Bool gc_bgra = gc->shared->info.bgra;
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int nomul = 1, bgra = 0;
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int mask = (mtex != NULL), afill = 0;
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Shader_Sampling sam = SHD_SAM11;
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Evas_GL_Shader shader;
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int k = 0;
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if ((p[0].col == 0xffffffff) && (p[1].col == 0xffffffff) &&
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(p[2].col == 0xffffffff) && (p[3].col == 0xffffffff))
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return (has_mask ? mask_nomul : nomul);
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}
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return (has_mask ? mask_mul : mul);
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if ((type <= SHD_UNKNOWN) || (type >= SHD_TYPE_LAST))
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{
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CRI("Unknown shader type requested!");
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return SHADER_RECT;
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}
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if ((type == SHD_RECT) || (type == SHD_LINE))
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return (!mtex) ? SHADER_RECT : SHADER_RECT_MASK;
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if (type == SHD_FONT)
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return (!mtex) ? SHADER_FONT : SHADER_FONT_MASK;
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// sampling
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if (smooth && (type == SHD_IMAGE))
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{
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if ((sw >= (w * 2)) && (sh >= (h * 2)))
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sam = SHD_SAM22;
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else if (sw >= (w * 2))
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sam = SHD_SAM21;
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else if (sh >= (h * 2))
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sam = SHD_SAM12;
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}
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// color mul
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if ((a == 255) && (r == 255) && (g == 255) && (b == 255) && p)
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{
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if ((p[0].col != 0xffffffff) || (p[1].col != 0xffffffff) ||
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(p[2].col != 0xffffffff) || (p[3].col != 0xffffffff))
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nomul = 0;
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}
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else if (!p)
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nomul = 0;
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// bgra
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if (tex_only)
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{
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if (tex->pt->dyn.img)
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{
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afill = !tex->alpha;
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bgra = 1;
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}
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else if (tex->im && tex->im->native.target == GL_TEXTURE_EXTERNAL_OES)
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{
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type = SHD_TEX_EXTERNAL;
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afill = !tex->alpha;
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}
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else
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bgra = 1;
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}
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else
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bgra = gc_bgra;
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if ((type == SHD_IMAGE) || (type == SHD_MAP))
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shader = evas_gl_common_img_shader_select(sam, nomul, afill, bgra, mask);
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else
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{
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static const Evas_GL_Shader yuv_shaders[] = {
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// YUV does not support extra sampling
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SHADER_YUV_NOMUL, SHADER_YUV, SHADER_YUV_MASK_NOMUL, SHADER_YUV_MASK,
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SHADER_YUY2_NOMUL, SHADER_YUY2, SHADER_YUY2_MASK_NOMUL, SHADER_YUY2_MASK,
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SHADER_NV12_NOMUL, SHADER_NV12, SHADER_NV12_MASK_NOMUL, SHADER_NV12_MASK,
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// RGB+A could support extra sampling
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SHADER_RGB_A_PAIR_NOMUL, SHADER_RGB_A_PAIR, SHADER_RGB_A_PAIR_MASK_NOMUL, SHADER_RGB_A_PAIR_MASK,
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// TEX_EXTERNAL could support extra sampling
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SHADER_TEX_EXTERNAL_NOMUL, SHADER_TEX_EXTERNAL, SHADER_TEX_EXTERNAL_MASK_NOMUL, SHADER_TEX_EXTERNAL_MASK,
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SHADER_TEX_EXTERNAL_NOMUL_AFILL, SHADER_TEX_EXTERNAL_AFILL, SHADER_TEX_EXTERNAL_MASK_NOMUL, SHADER_TEX_EXTERNAL_MASK,
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};
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if (type == SHD_YUV)
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k = 0;
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else if (type == SHD_YUY2)
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k = 4;
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else if (type == SHD_NV12)
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k = 8;
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else if (type == SHD_RGB_A_PAIR)
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k = 12;
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else if (type == SHD_TEX_EXTERNAL)
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k = 16;
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shader = yuv_shaders[k + (afill * 4) + (mask * 2) + (!nomul)];
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}
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/*
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DBG("sam %d, nomul %d, afill %d, bgra %d, mask %d --> [%02d] %s",
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(int) sam, nomul, afill, bgra, mask, shader,
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evas_gl_common_shader_name_get(shader));
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*/
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return shader;
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}
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static int
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_evas_gl_common_context_push(int rtype,
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_evas_gl_common_context_push(Shader_Type rtype,
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Evas_Engine_GL_Context *gc,
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Evas_GL_Texture *tex,
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Evas_GL_Texture *texm,
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@ -1662,7 +1748,7 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc,
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vertex_array_size_check(gc, gc->state.top_pipe, 2);
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pn = gc->state.top_pipe;
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gc->pipe[pn].region.type = RTYPE_LINE;
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gc->pipe[pn].region.type = SHD_LINE;
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gc->pipe[pn].shader.id = shader;
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gc->pipe[pn].shader.cur_tex = 0;
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gc->pipe[pn].shader.cur_texm = mtexid;
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@ -1739,7 +1825,7 @@ again:
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#ifdef GLPIPES
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if ((pn == 0) && (gc->pipe[pn].array.num == 0))
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{
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gc->pipe[pn].region.type = RTYPE_RECT;
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gc->pipe[pn].region.type = SHD_RECT;
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gc->pipe[pn].shader.id = shader;
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gc->pipe[pn].shader.cur_tex = 0;
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gc->pipe[pn].shader.cur_texm = mtexid;
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@ -1768,7 +1854,7 @@ again:
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for (i = pn; i >= 0; i--)
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{
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if ((gc->pipe[i].region.type == RTYPE_RECT)
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if ((gc->pipe[i].region.type == SHD_RECT)
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&& (gc->pipe[i].shader.cur_tex == 0)
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&& (gc->pipe[i].shader.cur_texm == mtexid)
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&& (gc->pipe[i].shader.cur_prog == prog)
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@ -1793,7 +1879,7 @@ again:
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goto again;
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}
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gc->state.top_pipe = pn;
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gc->pipe[pn].region.type = RTYPE_RECT;
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gc->pipe[pn].region.type = SHD_RECT;
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gc->pipe[pn].shader.id = shader;
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gc->pipe[pn].shader.cur_tex = 0;
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gc->pipe[pn].shader.cur_texm = mtexid;
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gc->pipe[pn].shader.ch = 0;
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}
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gc->pipe[pn].region.type = RTYPE_RECT;
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gc->pipe[pn].region.type = SHD_RECT;
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gc->pipe[pn].array.line = 0;
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gc->pipe[pn].array.use_vertex = 1;
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gc->pipe[pn].array.use_color = 1;
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@ -1888,165 +1974,9 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
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else if (!(render_op == EVAS_RENDER_COPY) && ((a < 255) || (tex->alpha)))
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blend = EINA_TRUE;
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if (tex_only)
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{
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if (tex->pt->dyn.img)
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{
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if ((smooth) && ((sw >= (w * 2)) && (sh >= (h * 2))))
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{
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_22_BGRA_NOMUL, SHADER_IMG_22_BGRA,
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SHADER_IMG_22_BGRA_MASK_NOMUL, SHADER_IMG_22_BGRA_MASK);
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sam = 1;
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}
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else if ((smooth) && (sw >= (w * 2)))
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{
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_21_BGRA_NOMUL, SHADER_IMG_21_BGRA,
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SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
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sam = 1;
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}
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else if ((smooth) && (sh >= (h * 2)))
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{
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_12_BGRA_NOMUL, SHADER_IMG_12_BGRA,
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SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
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sam = 1;
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}
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else
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{
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA,
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SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
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}
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}
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#ifdef GL_GLES
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else if (tex->im && tex->im->native.target == GL_TEXTURE_EXTERNAL_OES)
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{
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if ((!tex->alpha) && (tex->pt->native))
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_TEX_EXTERNAL_NOMUL_AFILL, SHADER_TEX_EXTERNAL_AFILL,
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SHADER_TEX_EXTERNAL_MASK_NOMUL, SHADER_TEX_EXTERNAL_MASK);
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else
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_TEX_EXTERNAL_NOMUL, SHADER_TEX_EXTERNAL,
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SHADER_TEX_EXTERNAL_MASK_NOMUL, SHADER_TEX_EXTERNAL_MASK);
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}
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#endif
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else
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{
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if ((smooth) && ((sw >= (w * 2)) && (sh >= (h * 2))))
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{
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if ((!tex->alpha) && (tex->pt->native))
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_22_BGRA_NOMUL_AFILL, SHADER_IMG_22_BGRA_AFILL,
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SHADER_IMG_22_BGRA_MASK_NOMUL, SHADER_IMG_22_BGRA_MASK);
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else
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_22_BGRA_NOMUL, SHADER_IMG_22_BGRA,
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SHADER_IMG_22_BGRA_MASK_NOMUL, SHADER_IMG_22_BGRA_MASK);
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sam = 1;
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}
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else if ((smooth) && (sw >= (w * 2)))
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{
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if ((!tex->alpha) && (tex->pt->native))
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_21_BGRA_NOMUL_AFILL, SHADER_IMG_21_BGRA_AFILL,
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SHADER_IMG_21_BGRA_MASK_NOMUL, SHADER_IMG_21_BGRA_MASK);
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else
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_21_BGRA_NOMUL, SHADER_IMG_21_BGRA,
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SHADER_IMG_21_BGRA_MASK_NOMUL, SHADER_IMG_21_BGRA_MASK);
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sam = 1;
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}
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else if ((smooth) && (sh >= (h * 2)))
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{
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if ((!tex->alpha) && (tex->pt->native))
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_12_BGRA_NOMUL_AFILL, SHADER_IMG_12_BGRA_AFILL,
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SHADER_IMG_12_BGRA_MASK_NOMUL, SHADER_IMG_12_BGRA_MASK);
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else
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_12_BGRA_NOMUL, SHADER_IMG_12_BGRA,
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SHADER_IMG_12_BGRA_MASK_NOMUL, SHADER_IMG_12_BGRA_MASK);
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sam = 1;
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}
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else
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{
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if ((!tex->alpha) && (tex->pt->native))
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_BGRA_NOMUL_AFILL, SHADER_IMG_BGRA_AFILL,
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SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
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else
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA,
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SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
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}
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}
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}
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else
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{
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if (tex->gc->shared->info.bgra)
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{
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if ((smooth) && ((sw >= (w * 2)) && (sh >= (h * 2))))
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{
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_22_BGRA_NOMUL, SHADER_IMG_22_BGRA,
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SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
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sam = 1;
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}
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else if ((smooth) && (sw >= (w * 2)))
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{
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_21_BGRA_NOMUL, SHADER_IMG_21_BGRA,
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SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
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sam = 1;
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}
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else if ((smooth) && (sh >= (h * 2)))
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{
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
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SHADER_IMG_12_BGRA_NOMUL, SHADER_IMG_12_BGRA,
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SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
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sam = 1;
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}
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else
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{
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shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA,
|
||||
SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((smooth) && ((sw >= (w * 2)) && (sh >= (h * 2))))
|
||||
{
|
||||
shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_22_NOMUL, SHADER_IMG_22,
|
||||
SHADER_IMG_MASK_NOMUL, SHADER_IMG_MASK);
|
||||
sam = 1;
|
||||
}
|
||||
else if ((smooth) && (sw >= (w * 2)))
|
||||
{
|
||||
shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_21_NOMUL, SHADER_IMG_21,
|
||||
SHADER_IMG_MASK_NOMUL, SHADER_IMG_MASK);
|
||||
sam = 1;
|
||||
}
|
||||
else if ((smooth) && (sh >= (h * 2)))
|
||||
{
|
||||
shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_12_NOMUL, SHADER_IMG_12,
|
||||
SHADER_IMG_MASK_NOMUL, SHADER_IMG_MASK);
|
||||
sam = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_NOMUL, SHADER_IMG,
|
||||
SHADER_IMG_MASK_NOMUL, SHADER_IMG_MASK);
|
||||
}
|
||||
}
|
||||
}
|
||||
shader = evas_gl_common_shader_select(gc, SHD_IMAGE, NULL, 0, r, g, b, a,
|
||||
sw, sh, w, h, smooth, tex, tex_only,
|
||||
mtex);
|
||||
prog = gc->shared->shader[shader].prog;
|
||||
|
||||
if (tex->ptt)
|
||||
|
@ -2069,7 +1999,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
|
|||
offsety = tex->y;
|
||||
}
|
||||
|
||||
pn = _evas_gl_common_context_push(RTYPE_IMAGE,
|
||||
pn = _evas_gl_common_context_push(SHD_IMAGE,
|
||||
gc, tex, mtex,
|
||||
prog,
|
||||
x, y, w, h,
|
||||
|
@ -2078,7 +2008,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
|
|||
0, 0, 0, 0, 0,
|
||||
mask_smooth);
|
||||
|
||||
gc->pipe[pn].region.type = RTYPE_IMAGE;
|
||||
gc->pipe[pn].region.type = SHD_IMAGE;
|
||||
gc->pipe[pn].shader.id = shader;
|
||||
gc->pipe[pn].shader.cur_tex = pt->texture;
|
||||
gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0;
|
||||
|
@ -2160,7 +2090,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
|
|||
shader = (!mtex) ? SHADER_FONT : SHADER_FONT_MASK;
|
||||
prog = gc->shared->shader[shader].prog;
|
||||
|
||||
pn = _evas_gl_common_context_push(RTYPE_FONT,
|
||||
pn = _evas_gl_common_context_push(SHD_FONT,
|
||||
gc, tex, mtex,
|
||||
prog,
|
||||
x, y, w, h,
|
||||
|
@ -2169,7 +2099,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
|
|||
0, 0, 0, 0, 0,
|
||||
mask_smooth);
|
||||
|
||||
gc->pipe[pn].region.type = RTYPE_FONT;
|
||||
gc->pipe[pn].region.type = SHD_FONT;
|
||||
gc->pipe[pn].shader.id = shader;
|
||||
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
|
||||
gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0;
|
||||
|
@ -2234,12 +2164,11 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc,
|
|||
if ((a < 255) || (!!mtex))
|
||||
blend = 1;
|
||||
|
||||
shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_YUV_NOMUL, SHADER_YUV,
|
||||
SHADER_YUV_MASK, SHADER_YUV_MASK);
|
||||
shader = evas_gl_common_shader_select(gc, SHD_YUV, NULL, 0, r, g, b, a,
|
||||
w, h, w, h, smooth, tex, 0, mtex);
|
||||
prog = gc->shared->shader[shader].prog;
|
||||
|
||||
pn = _evas_gl_common_context_push(RTYPE_YUV,
|
||||
pn = _evas_gl_common_context_push(SHD_YUV,
|
||||
gc, tex, mtex,
|
||||
prog,
|
||||
x, y, w, h,
|
||||
|
@ -2248,7 +2177,7 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc,
|
|||
0, 0, 0, 0, 0,
|
||||
mask_smooth);
|
||||
|
||||
gc->pipe[pn].region.type = RTYPE_YUV;
|
||||
gc->pipe[pn].region.type = SHD_YUV;
|
||||
gc->pipe[pn].shader.id = shader;
|
||||
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
|
||||
gc->pipe[pn].shader.cur_texu = tex->ptu->texture;
|
||||
|
@ -2312,12 +2241,11 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc,
|
|||
if ((a < 255) || (!!mtex))
|
||||
blend = 1;
|
||||
|
||||
shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_YUY2_NOMUL, SHADER_YUY2,
|
||||
SHADER_YUY2_MASK, SHADER_YUY2_MASK);
|
||||
shader = evas_gl_common_shader_select(gc, SHD_YUY2, NULL, 0, r, g, b, a,
|
||||
sw, sh, w, h, smooth, tex, 0, mtex);
|
||||
prog = gc->shared->shader[shader].prog;
|
||||
|
||||
pn = _evas_gl_common_context_push(RTYPE_YUY2,
|
||||
pn = _evas_gl_common_context_push(SHD_YUY2,
|
||||
gc, tex, mtex,
|
||||
prog,
|
||||
x, y, w, h,
|
||||
|
@ -2326,7 +2254,7 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc,
|
|||
0, 0, 0, 0, 0,
|
||||
mask_smooth);
|
||||
|
||||
gc->pipe[pn].region.type = RTYPE_YUY2;
|
||||
gc->pipe[pn].region.type = SHD_YUY2;
|
||||
gc->pipe[pn].shader.id = shader;
|
||||
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
|
||||
gc->pipe[pn].shader.cur_texu = tex->ptuv->texture;
|
||||
|
@ -2388,12 +2316,12 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc,
|
|||
if ((a < 255) || (!!mtex))
|
||||
blend = 1;
|
||||
|
||||
shader = evas_gl_common_shader_choice(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_NV12_NOMUL, SHADER_NV12,
|
||||
SHADER_NV12_MASK, SHADER_NV12_MASK);
|
||||
shader = evas_gl_common_shader_select(gc, SHD_NV12, NULL, 0, r, g, b, a,
|
||||
sw, sh, w, h, smooth, tex, 0, mtex);
|
||||
prog = gc->shared->shader[shader].prog;
|
||||
prog = gc->shared->shader[shader].prog;
|
||||
|
||||
pn = _evas_gl_common_context_push(RTYPE_NV12,
|
||||
pn = _evas_gl_common_context_push(SHD_NV12,
|
||||
gc, tex, mtex,
|
||||
prog,
|
||||
x, y, w, h,
|
||||
|
@ -2402,7 +2330,7 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc,
|
|||
0, 0, 0, 0, 0,
|
||||
mask_smooth);
|
||||
|
||||
gc->pipe[pn].region.type = RTYPE_NV12;
|
||||
gc->pipe[pn].region.type = SHD_NV12;
|
||||
gc->pipe[pn].shader.id = shader;
|
||||
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
|
||||
gc->pipe[pn].shader.cur_tex_dyn = tex->pt->dyn.img;
|
||||
|
@ -2471,13 +2399,11 @@ evas_gl_common_context_rgb_a_pair_push(Evas_Engine_GL_Context *gc,
|
|||
GLuint prog;
|
||||
int pn;
|
||||
|
||||
shader = evas_gl_common_shader_choice
|
||||
(0, NULL, r, g, b, a, !!mtex,
|
||||
SHADER_RGB_A_PAIR_NOMUL, SHADER_RGB_A_PAIR,
|
||||
SHADER_RGB_A_PAIR_MASK_NOMUL, SHADER_RGB_A_PAIR_MASK);
|
||||
shader = evas_gl_common_shader_select(gc, SHD_RGB_A_PAIR, NULL, 0, r, g, b, a,
|
||||
sw, sh, w, h, smooth, tex, 0, mtex);
|
||||
prog = gc->shared->shader[shader].prog;
|
||||
|
||||
pn = _evas_gl_common_context_push(RTYPE_IMAGE,
|
||||
pn = _evas_gl_common_context_push(SHD_RGB_A_PAIR,
|
||||
gc, tex, mtex,
|
||||
prog,
|
||||
x, y, w, h,
|
||||
|
@ -2486,7 +2412,7 @@ evas_gl_common_context_rgb_a_pair_push(Evas_Engine_GL_Context *gc,
|
|||
EINA_FALSE, 0, 0, 0, 0,
|
||||
mask_smooth);
|
||||
|
||||
gc->pipe[pn].region.type = RTYPE_IMAGE;
|
||||
gc->pipe[pn].region.type = SHD_RGB_A_PAIR;
|
||||
gc->pipe[pn].shader.id = shader;
|
||||
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
|
||||
gc->pipe[pn].shader.cur_texa = tex->pta->texture;
|
||||
|
@ -2552,6 +2478,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
|
|||
Evas_GL_Shader shader = SHADER_IMG;
|
||||
Eina_Bool utexture = EINA_FALSE;
|
||||
Eina_Bool uvtexture = EINA_FALSE;
|
||||
Shader_Type type;
|
||||
int pn = 0, i;
|
||||
int flat = 0;
|
||||
GLuint prog;
|
||||
|
@ -2577,57 +2504,24 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
|
|||
{
|
||||
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
||||
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
||||
shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex,
|
||||
SHADER_YUV_NOMUL, SHADER_YUV,
|
||||
SHADER_YUV_MASK_NOMUL, SHADER_YUV_MASK);
|
||||
type = SHD_YUV;
|
||||
utexture = EINA_TRUE;
|
||||
break;
|
||||
case EVAS_COLORSPACE_YCBCR422601_PL:
|
||||
shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex,
|
||||
SHADER_YUY2_NOMUL, SHADER_YUY2,
|
||||
SHADER_YUY2_MASK_NOMUL, SHADER_YUY2_MASK);
|
||||
type = SHD_YUY2;
|
||||
uvtexture = EINA_TRUE;
|
||||
break;
|
||||
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
|
||||
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
|
||||
shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex,
|
||||
SHADER_NV12_NOMUL, SHADER_NV12,
|
||||
SHADER_NV12_MASK_NOMUL, SHADER_NV12_MASK);
|
||||
type = SHD_NV12;
|
||||
uvtexture = EINA_TRUE;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (tex_only)
|
||||
{
|
||||
if (tex->pt->dyn.img)
|
||||
{
|
||||
shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA,
|
||||
SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA,
|
||||
SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tex->gc->shared->info.bgra)
|
||||
{
|
||||
shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_BGRA_NOMUL, SHADER_IMG_BGRA,
|
||||
SHADER_IMG_BGRA_MASK_NOMUL, SHADER_IMG_BGRA_MASK);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader = evas_gl_common_shader_choice(npoints, p, r, g, b, a, !!mtex,
|
||||
SHADER_IMG_NOMUL, SHADER_IMG,
|
||||
SHADER_IMG_MASK_NOMUL, SHADER_IMG_MASK);
|
||||
}
|
||||
}
|
||||
type = SHD_MAP;
|
||||
break;
|
||||
}
|
||||
shader = evas_gl_common_shader_select(gc, type, p, npoints, r, g, b, a,
|
||||
w, h, w, h, smooth, tex, tex_only, mtex);
|
||||
prog = gc->shared->shader[shader].prog;
|
||||
|
||||
/* FIXME: Add RGB+A support, as well as YUV map masking
|
||||
|
@ -2699,7 +2593,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
|
|||
_evas_gl_common_viewport_set(gc);
|
||||
}
|
||||
|
||||
pn = _evas_gl_common_context_push(RTYPE_MAP,
|
||||
pn = _evas_gl_common_context_push(SHD_MAP,
|
||||
gc, tex, mtex,
|
||||
prog,
|
||||
x, y, w, h,
|
||||
|
@ -2707,7 +2601,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
|
|||
smooth,
|
||||
clip, cx, cy, cw, ch,
|
||||
mask_smooth);
|
||||
gc->pipe[pn].region.type = RTYPE_MAP;
|
||||
gc->pipe[pn].region.type = SHD_MAP;
|
||||
gc->pipe[pn].shader.id = shader;
|
||||
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
|
||||
if (utexture)
|
||||
|
@ -3424,17 +3318,17 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
|
|||
if (dbgflushnum == 1)
|
||||
{
|
||||
const char *types[] =
|
||||
{ "----", "RECT", "IMAG", "FONT", "YUV-", "MAP-", "YUY2", "NV12", "LINE", "PAIR", "EXTR" };
|
||||
{ "----", "RECT", "IMAG", "FONT", "YUV-", "YUY2", "NV12", "LINE", "PAIR", "EXTR", "MAP-" };
|
||||
printf(" DRAW#%3i %4i -> %p[%4ix%4i] @ %4ix%4i -{ tex %4i type %s }-\n",
|
||||
i,
|
||||
gc->pipe[i].array.num / 6,
|
||||
gc->pipe[0].shader.surface,
|
||||
gc->pipe[0].shader.surface->w,
|
||||
gc->pipe[0].shader.surface->h,
|
||||
gw, gh,
|
||||
gc->pipe[i].shader.cur_tex,
|
||||
types[gc->pipe[i].region.type]
|
||||
);
|
||||
gc->pipe[0].shader.surface->w,
|
||||
gc->pipe[0].shader.surface->h,
|
||||
gw, gh,
|
||||
gc->pipe[i].shader.cur_tex,
|
||||
types[gc->pipe[i].region.type]
|
||||
);
|
||||
}
|
||||
glDrawArrays(GL_TRIANGLES, 0, gc->pipe[i].array.num);
|
||||
}
|
||||
|
|
|
@ -354,3 +354,46 @@ evas_gl_common_shader_program_shutdown(Evas_GL_Program *p)
|
|||
if (p->frag) glDeleteShader(p->frag);
|
||||
if (p->prog) glDeleteProgram(p->prog);
|
||||
}
|
||||
|
||||
Evas_GL_Shader
|
||||
evas_gl_common_img_shader_select(Shader_Sampling sam, int nomul, int afill, int bgra, int mask)
|
||||
{
|
||||
static Evas_GL_Shader _shaders[4 * 2 * 2 * 2 * 2]; // 128 possibilities
|
||||
static Eina_Bool init = EINA_FALSE;
|
||||
int idx;
|
||||
|
||||
if (EINA_UNLIKELY(!init))
|
||||
{
|
||||
unsigned k;
|
||||
|
||||
init = EINA_TRUE;
|
||||
for (k = 0; k < (sizeof(_shaders) / sizeof(_shaders[0])); k++)
|
||||
_shaders[k] = SHADER_IMG;
|
||||
|
||||
for (k = 0; k < (sizeof(_shaders_source) / sizeof(_shaders_source[0])); k++)
|
||||
{
|
||||
if (_shaders_source[k].type != SHD_IMAGE) continue;
|
||||
idx = _shaders_source[k].sam << 4;
|
||||
idx |= _shaders_source[k].bgra << 3;
|
||||
idx |= _shaders_source[k].mask << 2;
|
||||
idx |= _shaders_source[k].nomul << 1;
|
||||
idx |= _shaders_source[k].afill;
|
||||
_shaders[idx] = _shaders_source[k].id;
|
||||
}
|
||||
}
|
||||
|
||||
idx = sam << 4;
|
||||
idx |= bgra << 3;
|
||||
idx |= mask << 2;
|
||||
idx |= nomul << 1;
|
||||
idx |= afill;
|
||||
return _shaders[idx];
|
||||
}
|
||||
|
||||
const char *
|
||||
evas_gl_common_shader_name_get(Evas_GL_Shader shd)
|
||||
{
|
||||
if ((shd >= 0) && (shd < (sizeof(_shaders_source) / sizeof(_shaders_source[0]))))
|
||||
return _shaders_source[shd].name;
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
|
|
@ -4229,99 +4229,91 @@ Evas_GL_Program_Source shader_nv12_mask_nomul_vert_src =
|
|||
};
|
||||
|
||||
|
||||
typedef enum _Shader_Sampling Shader_Sampling;
|
||||
enum _Shader_Sampling {
|
||||
SHADER_SAM11,
|
||||
SHADER_SAM12,
|
||||
SHADER_SAM21,
|
||||
SHADER_SAM22
|
||||
};
|
||||
|
||||
static const struct {
|
||||
Evas_GL_Shader id;
|
||||
Evas_GL_Program_Source *vert;
|
||||
Evas_GL_Program_Source *frag;
|
||||
const char *name;
|
||||
unsigned char type; // RTYPE
|
||||
Shader_Type type;
|
||||
Shader_Sampling sam;
|
||||
Eina_Bool bgra : 1;
|
||||
Eina_Bool mask : 1;
|
||||
Eina_Bool nomul : 1;
|
||||
Eina_Bool afill : 1;
|
||||
} _shaders_source[] = {
|
||||
{ SHADER_RECT, &(shader_rect_vert_src), &(shader_rect_frag_src), "rect", RTYPE_RECT, SHADER_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_RECT_MASK, &(shader_rect_mask_vert_src), &(shader_rect_mask_frag_src), "rect_mask", RTYPE_RECT, SHADER_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_FONT, &(shader_font_vert_src), &(shader_font_frag_src), "font", RTYPE_FONT, SHADER_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_FONT_MASK, &(shader_font_mask_vert_src), &(shader_font_mask_frag_src), "font_mask", RTYPE_FONT, SHADER_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG, &(shader_img_vert_src), &(shader_img_frag_src), "img", RTYPE_IMAGE, SHADER_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_IMG_BGRA, &(shader_img_bgra_vert_src), &(shader_img_bgra_frag_src), "img_bgra", RTYPE_IMAGE, SHADER_SAM11, 1, 0, 0, 0 },
|
||||
{ SHADER_IMG_12, &(shader_img_12_vert_src), &(shader_img_12_frag_src), "img_12", RTYPE_IMAGE, SHADER_SAM12, 0, 0, 0, 0 },
|
||||
{ SHADER_IMG_21, &(shader_img_21_vert_src), &(shader_img_21_frag_src), "img_21", RTYPE_IMAGE, SHADER_SAM21, 0, 0, 0, 0 },
|
||||
{ SHADER_IMG_22, &(shader_img_22_vert_src), &(shader_img_22_frag_src), "img_22", RTYPE_IMAGE, SHADER_SAM22, 0, 0, 0, 0 },
|
||||
{ SHADER_IMG_12_BGRA, &(shader_img_12_bgra_vert_src), &(shader_img_12_bgra_frag_src), "img_12_bgra", RTYPE_IMAGE, SHADER_SAM12, 1, 0, 0, 0 },
|
||||
{ SHADER_IMG_21_BGRA, &(shader_img_21_bgra_vert_src), &(shader_img_21_bgra_frag_src), "img_21_bgra", RTYPE_IMAGE, SHADER_SAM21, 1, 0, 0, 0 },
|
||||
{ SHADER_IMG_22_BGRA, &(shader_img_22_bgra_vert_src), &(shader_img_22_bgra_frag_src), "img_22_bgra", RTYPE_IMAGE, SHADER_SAM22, 1, 0, 0, 0 },
|
||||
{ SHADER_IMG_MASK, &(shader_img_mask_vert_src), &(shader_img_mask_frag_src), "img_mask", RTYPE_IMAGE, SHADER_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG_BGRA_MASK, &(shader_img_bgra_mask_vert_src), &(shader_img_bgra_mask_frag_src), "img_bgra_mask", RTYPE_IMAGE, SHADER_SAM11, 1, 1, 0, 0 },
|
||||
{ SHADER_IMG_12_MASK, &(shader_img_12_mask_vert_src), &(shader_img_12_mask_frag_src), "img_12_mask", RTYPE_IMAGE, SHADER_SAM12, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG_21_MASK, &(shader_img_21_mask_vert_src), &(shader_img_21_mask_frag_src), "img_21_mask", RTYPE_IMAGE, SHADER_SAM21, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG_22_MASK, &(shader_img_22_mask_vert_src), &(shader_img_22_mask_frag_src), "img_22_mask", RTYPE_IMAGE, SHADER_SAM22, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG_12_BGRA_MASK, &(shader_img_12_bgra_mask_vert_src), &(shader_img_12_bgra_mask_frag_src), "img_12_bgra_mask", RTYPE_IMAGE, SHADER_SAM12, 1, 1, 0, 0 },
|
||||
{ SHADER_IMG_21_BGRA_MASK, &(shader_img_21_bgra_mask_vert_src), &(shader_img_21_bgra_mask_frag_src), "img_21_bgra_mask", RTYPE_IMAGE, SHADER_SAM21, 1, 1, 0, 0 },
|
||||
{ SHADER_IMG_22_BGRA_MASK, &(shader_img_22_bgra_mask_vert_src), &(shader_img_22_bgra_mask_frag_src), "img_22_bgra_mask", RTYPE_IMAGE, SHADER_SAM22, 1, 1, 0, 0 },
|
||||
{ SHADER_IMG_NOMUL, &(shader_img_nomul_vert_src), &(shader_img_nomul_frag_src), "img_nomul", RTYPE_IMAGE, SHADER_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_IMG_BGRA_NOMUL, &(shader_img_bgra_nomul_vert_src), &(shader_img_bgra_nomul_frag_src), "img_bgra_nomul", RTYPE_IMAGE, SHADER_SAM11, 1, 0, 1, 0 },
|
||||
{ SHADER_IMG_12_NOMUL, &(shader_img_12_nomul_vert_src), &(shader_img_12_nomul_frag_src), "img_12_nomul", RTYPE_IMAGE, SHADER_SAM12, 0, 0, 1, 0 },
|
||||
{ SHADER_IMG_21_NOMUL, &(shader_img_21_nomul_vert_src), &(shader_img_21_nomul_frag_src), "img_21_nomul", RTYPE_IMAGE, SHADER_SAM21, 0, 0, 1, 0 },
|
||||
{ SHADER_IMG_22_NOMUL, &(shader_img_22_nomul_vert_src), &(shader_img_22_nomul_frag_src), "img_22_nomul", RTYPE_IMAGE, SHADER_SAM22, 0, 0, 1, 0 },
|
||||
{ SHADER_IMG_12_BGRA_NOMUL, &(shader_img_12_bgra_nomul_vert_src), &(shader_img_12_bgra_nomul_frag_src), "img_12_bgra_nomul", RTYPE_IMAGE, SHADER_SAM12, 1, 0, 1, 0 },
|
||||
{ SHADER_IMG_21_BGRA_NOMUL, &(shader_img_21_bgra_nomul_vert_src), &(shader_img_21_bgra_nomul_frag_src), "img_21_bgra_nomul", RTYPE_IMAGE, SHADER_SAM21, 1, 0, 1, 0 },
|
||||
{ SHADER_IMG_22_BGRA_NOMUL, &(shader_img_22_bgra_nomul_vert_src), &(shader_img_22_bgra_nomul_frag_src), "img_22_bgra_nomul", RTYPE_IMAGE, SHADER_SAM22, 1, 0, 1, 0 },
|
||||
{ SHADER_IMG_MASK_NOMUL, &(shader_img_mask_nomul_vert_src), &(shader_img_mask_nomul_frag_src), "img_mask_nomul", RTYPE_IMAGE, SHADER_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_IMG_BGRA_MASK_NOMUL, &(shader_img_bgra_mask_nomul_vert_src), &(shader_img_bgra_mask_nomul_frag_src), "img_bgra_mask_nomul", RTYPE_IMAGE, SHADER_SAM11, 1, 1, 1, 0 },
|
||||
{ SHADER_IMG_12_MASK_NOMUL, &(shader_img_12_mask_nomul_vert_src), &(shader_img_12_mask_nomul_frag_src), "img_12_mask_nomul", RTYPE_IMAGE, SHADER_SAM12, 0, 1, 1, 0 },
|
||||
{ SHADER_IMG_21_MASK_NOMUL, &(shader_img_21_mask_nomul_vert_src), &(shader_img_21_mask_nomul_frag_src), "img_21_mask_nomul", RTYPE_IMAGE, SHADER_SAM21, 0, 1, 1, 0 },
|
||||
{ SHADER_IMG_22_MASK_NOMUL, &(shader_img_22_mask_nomul_vert_src), &(shader_img_22_mask_nomul_frag_src), "img_22_mask_nomul", RTYPE_IMAGE, SHADER_SAM22, 0, 1, 1, 0 },
|
||||
{ SHADER_IMG_12_BGRA_MASK_NOMUL, &(shader_img_12_bgra_mask_nomul_vert_src), &(shader_img_12_bgra_mask_nomul_frag_src), "img_12_bgra_mask_nomul", RTYPE_IMAGE, SHADER_SAM12, 1, 1, 1, 0 },
|
||||
{ SHADER_IMG_21_BGRA_MASK_NOMUL, &(shader_img_21_bgra_mask_nomul_vert_src), &(shader_img_21_bgra_mask_nomul_frag_src), "img_21_bgra_mask_nomul", RTYPE_IMAGE, SHADER_SAM21, 1, 1, 1, 0 },
|
||||
{ SHADER_IMG_22_BGRA_MASK_NOMUL, &(shader_img_22_bgra_mask_nomul_vert_src), &(shader_img_22_bgra_mask_nomul_frag_src), "img_22_bgra_mask_nomul", RTYPE_IMAGE, SHADER_SAM22, 1, 1, 1, 0 },
|
||||
{ SHADER_IMG_AFILL, &(shader_img_afill_vert_src), &(shader_img_afill_frag_src), "img_afill", RTYPE_IMAGE, SHADER_SAM11, 0, 0, 0, 1 },
|
||||
{ SHADER_IMG_BGRA_AFILL, &(shader_img_bgra_afill_vert_src), &(shader_img_bgra_afill_frag_src), "img_bgra_afill", RTYPE_IMAGE, SHADER_SAM11, 1, 0, 0, 1 },
|
||||
{ SHADER_IMG_NOMUL_AFILL, &(shader_img_nomul_afill_vert_src), &(shader_img_nomul_afill_frag_src), "img_nomul_afill", RTYPE_IMAGE, SHADER_SAM11, 0, 0, 1, 1 },
|
||||
{ SHADER_IMG_BGRA_NOMUL_AFILL, &(shader_img_bgra_nomul_afill_vert_src), &(shader_img_bgra_nomul_afill_frag_src), "img_bgra_nomul_afill", RTYPE_IMAGE, SHADER_SAM11, 1, 0, 1, 1 },
|
||||
{ SHADER_IMG_12_AFILL, &(shader_img_12_afill_vert_src), &(shader_img_12_afill_frag_src), "img_12_afill", RTYPE_IMAGE, SHADER_SAM12, 0, 0, 0, 1 },
|
||||
{ SHADER_IMG_21_AFILL, &(shader_img_21_afill_vert_src), &(shader_img_21_afill_frag_src), "img_21_afill", RTYPE_IMAGE, SHADER_SAM21, 0, 0, 0, 1 },
|
||||
{ SHADER_IMG_22_AFILL, &(shader_img_22_afill_vert_src), &(shader_img_22_afill_frag_src), "img_22_afill", RTYPE_IMAGE, SHADER_SAM22, 0, 0, 0, 1 },
|
||||
{ SHADER_IMG_12_BGRA_AFILL, &(shader_img_12_bgra_afill_vert_src), &(shader_img_12_bgra_afill_frag_src), "img_12_bgra_afill", RTYPE_IMAGE, SHADER_SAM12, 1, 0, 0, 1 },
|
||||
{ SHADER_IMG_21_BGRA_AFILL, &(shader_img_21_bgra_afill_vert_src), &(shader_img_21_bgra_afill_frag_src), "img_21_bgra_afill", RTYPE_IMAGE, SHADER_SAM21, 1, 0, 0, 1 },
|
||||
{ SHADER_IMG_22_BGRA_AFILL, &(shader_img_22_bgra_afill_vert_src), &(shader_img_22_bgra_afill_frag_src), "img_22_bgra_afill", RTYPE_IMAGE, SHADER_SAM22, 1, 0, 0, 1 },
|
||||
{ SHADER_IMG_12_NOMUL_AFILL, &(shader_img_12_nomul_afill_vert_src), &(shader_img_12_nomul_afill_frag_src), "img_12_nomul_afill", RTYPE_IMAGE, SHADER_SAM12, 0, 0, 1, 1 },
|
||||
{ SHADER_IMG_21_NOMUL_AFILL, &(shader_img_21_nomul_afill_vert_src), &(shader_img_21_nomul_afill_frag_src), "img_21_nomul_afill", RTYPE_IMAGE, SHADER_SAM21, 0, 0, 1, 1 },
|
||||
{ SHADER_IMG_22_NOMUL_AFILL, &(shader_img_22_nomul_afill_vert_src), &(shader_img_22_nomul_afill_frag_src), "img_22_nomul_afill", RTYPE_IMAGE, SHADER_SAM22, 0, 0, 1, 1 },
|
||||
{ SHADER_IMG_12_BGRA_NOMUL_AFILL, &(shader_img_12_bgra_nomul_afill_vert_src), &(shader_img_12_bgra_nomul_afill_frag_src), "img_12_bgra_nomul_afill", RTYPE_IMAGE, SHADER_SAM12, 1, 0, 1, 1 },
|
||||
{ SHADER_IMG_21_BGRA_NOMUL_AFILL, &(shader_img_21_bgra_nomul_afill_vert_src), &(shader_img_21_bgra_nomul_afill_frag_src), "img_21_bgra_nomul_afill", RTYPE_IMAGE, SHADER_SAM21, 1, 0, 1, 1 },
|
||||
{ SHADER_IMG_22_BGRA_NOMUL_AFILL, &(shader_img_22_bgra_nomul_afill_vert_src), &(shader_img_22_bgra_nomul_afill_frag_src), "img_22_bgra_nomul_afill", RTYPE_IMAGE, SHADER_SAM22, 1, 0, 1, 1 },
|
||||
{ SHADER_RGB_A_PAIR, &(shader_rgb_a_pair_vert_src), &(shader_rgb_a_pair_frag_src), "rgb_a_pair", RTYPE_RGB_A_PAIR, SHADER_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_RGB_A_PAIR_MASK, &(shader_rgb_a_pair_mask_vert_src), &(shader_rgb_a_pair_mask_frag_src), "rgb_a_pair_mask", RTYPE_RGB_A_PAIR, SHADER_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_RGB_A_PAIR_NOMUL, &(shader_rgb_a_pair_nomul_vert_src), &(shader_rgb_a_pair_nomul_frag_src), "rgb_a_pair_nomul", RTYPE_RGB_A_PAIR, SHADER_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_RGB_A_PAIR_MASK_NOMUL, &(shader_rgb_a_pair_mask_nomul_vert_src), &(shader_rgb_a_pair_mask_nomul_frag_src), "rgb_a_pair_mask_nomul", RTYPE_RGB_A_PAIR, SHADER_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_TEX_EXTERNAL, &(shader_tex_external_vert_src), &(shader_tex_external_frag_src), "tex_external", RTYPE_TEX_EXTERNAL, SHADER_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_TEX_EXTERNAL_AFILL, &(shader_tex_external_afill_vert_src), &(shader_tex_external_afill_frag_src), "tex_external_afill", RTYPE_TEX_EXTERNAL, SHADER_SAM11, 0, 0, 0, 1 },
|
||||
{ SHADER_TEX_EXTERNAL_NOMUL, &(shader_tex_external_nomul_vert_src), &(shader_tex_external_nomul_frag_src), "tex_external_nomul", RTYPE_TEX_EXTERNAL, SHADER_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_TEX_EXTERNAL_NOMUL_AFILL, &(shader_tex_external_nomul_afill_vert_src), &(shader_tex_external_nomul_afill_frag_src), "tex_external_nomul_afill", RTYPE_TEX_EXTERNAL, SHADER_SAM11, 0, 0, 1, 1 },
|
||||
{ SHADER_TEX_EXTERNAL_MASK, &(shader_tex_external_mask_vert_src), &(shader_tex_external_mask_frag_src), "tex_external_mask", RTYPE_TEX_EXTERNAL, SHADER_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_TEX_EXTERNAL_MASK_NOMUL, &(shader_tex_external_mask_nomul_vert_src), &(shader_tex_external_mask_nomul_frag_src), "tex_external_mask_nomul", RTYPE_TEX_EXTERNAL, SHADER_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_YUV, &(shader_yuv_vert_src), &(shader_yuv_frag_src), "yuv", RTYPE_YUV, SHADER_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_YUV_NOMUL, &(shader_yuv_nomul_vert_src), &(shader_yuv_nomul_frag_src), "yuv_nomul", RTYPE_YUV, SHADER_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_YUV_MASK, &(shader_yuv_mask_vert_src), &(shader_yuv_mask_frag_src), "yuv_mask", RTYPE_YUV, SHADER_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_YUV_MASK_NOMUL, &(shader_yuv_mask_nomul_vert_src), &(shader_yuv_mask_nomul_frag_src), "yuv_mask_nomul", RTYPE_YUV, SHADER_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_YUY2, &(shader_yuy2_vert_src), &(shader_yuy2_frag_src), "yuy2", RTYPE_YUY2, SHADER_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_YUY2_NOMUL, &(shader_yuy2_nomul_vert_src), &(shader_yuy2_nomul_frag_src), "yuy2_nomul", RTYPE_YUY2, SHADER_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_YUY2_MASK, &(shader_yuy2_mask_vert_src), &(shader_yuy2_mask_frag_src), "yuy2_mask", RTYPE_YUY2, SHADER_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_YUY2_MASK_NOMUL, &(shader_yuy2_mask_nomul_vert_src), &(shader_yuy2_mask_nomul_frag_src), "yuy2_mask_nomul", RTYPE_YUY2, SHADER_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_NV12, &(shader_nv12_vert_src), &(shader_nv12_frag_src), "nv12", RTYPE_NV12, SHADER_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_NV12_NOMUL, &(shader_nv12_nomul_vert_src), &(shader_nv12_nomul_frag_src), "nv12_nomul", RTYPE_NV12, SHADER_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_NV12_MASK, &(shader_nv12_mask_vert_src), &(shader_nv12_mask_frag_src), "nv12_mask", RTYPE_NV12, SHADER_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_NV12_MASK_NOMUL, &(shader_nv12_mask_nomul_vert_src), &(shader_nv12_mask_nomul_frag_src), "nv12_mask_nomul", RTYPE_NV12, SHADER_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_RECT, &(shader_rect_vert_src), &(shader_rect_frag_src), "rect", SHD_RECT, SHD_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_RECT_MASK, &(shader_rect_mask_vert_src), &(shader_rect_mask_frag_src), "rect_mask", SHD_RECT, SHD_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_FONT, &(shader_font_vert_src), &(shader_font_frag_src), "font", SHD_FONT, SHD_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_FONT_MASK, &(shader_font_mask_vert_src), &(shader_font_mask_frag_src), "font_mask", SHD_FONT, SHD_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG, &(shader_img_vert_src), &(shader_img_frag_src), "img", SHD_IMAGE, SHD_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_IMG_BGRA, &(shader_img_bgra_vert_src), &(shader_img_bgra_frag_src), "img_bgra", SHD_IMAGE, SHD_SAM11, 1, 0, 0, 0 },
|
||||
{ SHADER_IMG_12, &(shader_img_12_vert_src), &(shader_img_12_frag_src), "img_12", SHD_IMAGE, SHD_SAM12, 0, 0, 0, 0 },
|
||||
{ SHADER_IMG_21, &(shader_img_21_vert_src), &(shader_img_21_frag_src), "img_21", SHD_IMAGE, SHD_SAM21, 0, 0, 0, 0 },
|
||||
{ SHADER_IMG_22, &(shader_img_22_vert_src), &(shader_img_22_frag_src), "img_22", SHD_IMAGE, SHD_SAM22, 0, 0, 0, 0 },
|
||||
{ SHADER_IMG_12_BGRA, &(shader_img_12_bgra_vert_src), &(shader_img_12_bgra_frag_src), "img_12_bgra", SHD_IMAGE, SHD_SAM12, 1, 0, 0, 0 },
|
||||
{ SHADER_IMG_21_BGRA, &(shader_img_21_bgra_vert_src), &(shader_img_21_bgra_frag_src), "img_21_bgra", SHD_IMAGE, SHD_SAM21, 1, 0, 0, 0 },
|
||||
{ SHADER_IMG_22_BGRA, &(shader_img_22_bgra_vert_src), &(shader_img_22_bgra_frag_src), "img_22_bgra", SHD_IMAGE, SHD_SAM22, 1, 0, 0, 0 },
|
||||
{ SHADER_IMG_MASK, &(shader_img_mask_vert_src), &(shader_img_mask_frag_src), "img_mask", SHD_IMAGE, SHD_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG_BGRA_MASK, &(shader_img_bgra_mask_vert_src), &(shader_img_bgra_mask_frag_src), "img_bgra_mask", SHD_IMAGE, SHD_SAM11, 1, 1, 0, 0 },
|
||||
{ SHADER_IMG_12_MASK, &(shader_img_12_mask_vert_src), &(shader_img_12_mask_frag_src), "img_12_mask", SHD_IMAGE, SHD_SAM12, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG_21_MASK, &(shader_img_21_mask_vert_src), &(shader_img_21_mask_frag_src), "img_21_mask", SHD_IMAGE, SHD_SAM21, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG_22_MASK, &(shader_img_22_mask_vert_src), &(shader_img_22_mask_frag_src), "img_22_mask", SHD_IMAGE, SHD_SAM22, 0, 1, 0, 0 },
|
||||
{ SHADER_IMG_12_BGRA_MASK, &(shader_img_12_bgra_mask_vert_src), &(shader_img_12_bgra_mask_frag_src), "img_12_bgra_mask", SHD_IMAGE, SHD_SAM12, 1, 1, 0, 0 },
|
||||
{ SHADER_IMG_21_BGRA_MASK, &(shader_img_21_bgra_mask_vert_src), &(shader_img_21_bgra_mask_frag_src), "img_21_bgra_mask", SHD_IMAGE, SHD_SAM21, 1, 1, 0, 0 },
|
||||
{ SHADER_IMG_22_BGRA_MASK, &(shader_img_22_bgra_mask_vert_src), &(shader_img_22_bgra_mask_frag_src), "img_22_bgra_mask", SHD_IMAGE, SHD_SAM22, 1, 1, 0, 0 },
|
||||
{ SHADER_IMG_NOMUL, &(shader_img_nomul_vert_src), &(shader_img_nomul_frag_src), "img_nomul", SHD_IMAGE, SHD_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_IMG_BGRA_NOMUL, &(shader_img_bgra_nomul_vert_src), &(shader_img_bgra_nomul_frag_src), "img_bgra_nomul", SHD_IMAGE, SHD_SAM11, 1, 0, 1, 0 },
|
||||
{ SHADER_IMG_12_NOMUL, &(shader_img_12_nomul_vert_src), &(shader_img_12_nomul_frag_src), "img_12_nomul", SHD_IMAGE, SHD_SAM12, 0, 0, 1, 0 },
|
||||
{ SHADER_IMG_21_NOMUL, &(shader_img_21_nomul_vert_src), &(shader_img_21_nomul_frag_src), "img_21_nomul", SHD_IMAGE, SHD_SAM21, 0, 0, 1, 0 },
|
||||
{ SHADER_IMG_22_NOMUL, &(shader_img_22_nomul_vert_src), &(shader_img_22_nomul_frag_src), "img_22_nomul", SHD_IMAGE, SHD_SAM22, 0, 0, 1, 0 },
|
||||
{ SHADER_IMG_12_BGRA_NOMUL, &(shader_img_12_bgra_nomul_vert_src), &(shader_img_12_bgra_nomul_frag_src), "img_12_bgra_nomul", SHD_IMAGE, SHD_SAM12, 1, 0, 1, 0 },
|
||||
{ SHADER_IMG_21_BGRA_NOMUL, &(shader_img_21_bgra_nomul_vert_src), &(shader_img_21_bgra_nomul_frag_src), "img_21_bgra_nomul", SHD_IMAGE, SHD_SAM21, 1, 0, 1, 0 },
|
||||
{ SHADER_IMG_22_BGRA_NOMUL, &(shader_img_22_bgra_nomul_vert_src), &(shader_img_22_bgra_nomul_frag_src), "img_22_bgra_nomul", SHD_IMAGE, SHD_SAM22, 1, 0, 1, 0 },
|
||||
{ SHADER_IMG_MASK_NOMUL, &(shader_img_mask_nomul_vert_src), &(shader_img_mask_nomul_frag_src), "img_mask_nomul", SHD_IMAGE, SHD_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_IMG_BGRA_MASK_NOMUL, &(shader_img_bgra_mask_nomul_vert_src), &(shader_img_bgra_mask_nomul_frag_src), "img_bgra_mask_nomul", SHD_IMAGE, SHD_SAM11, 1, 1, 1, 0 },
|
||||
{ SHADER_IMG_12_MASK_NOMUL, &(shader_img_12_mask_nomul_vert_src), &(shader_img_12_mask_nomul_frag_src), "img_12_mask_nomul", SHD_IMAGE, SHD_SAM12, 0, 1, 1, 0 },
|
||||
{ SHADER_IMG_21_MASK_NOMUL, &(shader_img_21_mask_nomul_vert_src), &(shader_img_21_mask_nomul_frag_src), "img_21_mask_nomul", SHD_IMAGE, SHD_SAM21, 0, 1, 1, 0 },
|
||||
{ SHADER_IMG_22_MASK_NOMUL, &(shader_img_22_mask_nomul_vert_src), &(shader_img_22_mask_nomul_frag_src), "img_22_mask_nomul", SHD_IMAGE, SHD_SAM22, 0, 1, 1, 0 },
|
||||
{ SHADER_IMG_12_BGRA_MASK_NOMUL, &(shader_img_12_bgra_mask_nomul_vert_src), &(shader_img_12_bgra_mask_nomul_frag_src), "img_12_bgra_mask_nomul", SHD_IMAGE, SHD_SAM12, 1, 1, 1, 0 },
|
||||
{ SHADER_IMG_21_BGRA_MASK_NOMUL, &(shader_img_21_bgra_mask_nomul_vert_src), &(shader_img_21_bgra_mask_nomul_frag_src), "img_21_bgra_mask_nomul", SHD_IMAGE, SHD_SAM21, 1, 1, 1, 0 },
|
||||
{ SHADER_IMG_22_BGRA_MASK_NOMUL, &(shader_img_22_bgra_mask_nomul_vert_src), &(shader_img_22_bgra_mask_nomul_frag_src), "img_22_bgra_mask_nomul", SHD_IMAGE, SHD_SAM22, 1, 1, 1, 0 },
|
||||
{ SHADER_IMG_AFILL, &(shader_img_afill_vert_src), &(shader_img_afill_frag_src), "img_afill", SHD_IMAGE, SHD_SAM11, 0, 0, 0, 1 },
|
||||
{ SHADER_IMG_BGRA_AFILL, &(shader_img_bgra_afill_vert_src), &(shader_img_bgra_afill_frag_src), "img_bgra_afill", SHD_IMAGE, SHD_SAM11, 1, 0, 0, 1 },
|
||||
{ SHADER_IMG_NOMUL_AFILL, &(shader_img_nomul_afill_vert_src), &(shader_img_nomul_afill_frag_src), "img_nomul_afill", SHD_IMAGE, SHD_SAM11, 0, 0, 1, 1 },
|
||||
{ SHADER_IMG_BGRA_NOMUL_AFILL, &(shader_img_bgra_nomul_afill_vert_src), &(shader_img_bgra_nomul_afill_frag_src), "img_bgra_nomul_afill", SHD_IMAGE, SHD_SAM11, 1, 0, 1, 1 },
|
||||
{ SHADER_IMG_12_AFILL, &(shader_img_12_afill_vert_src), &(shader_img_12_afill_frag_src), "img_12_afill", SHD_IMAGE, SHD_SAM12, 0, 0, 0, 1 },
|
||||
{ SHADER_IMG_21_AFILL, &(shader_img_21_afill_vert_src), &(shader_img_21_afill_frag_src), "img_21_afill", SHD_IMAGE, SHD_SAM21, 0, 0, 0, 1 },
|
||||
{ SHADER_IMG_22_AFILL, &(shader_img_22_afill_vert_src), &(shader_img_22_afill_frag_src), "img_22_afill", SHD_IMAGE, SHD_SAM22, 0, 0, 0, 1 },
|
||||
{ SHADER_IMG_12_BGRA_AFILL, &(shader_img_12_bgra_afill_vert_src), &(shader_img_12_bgra_afill_frag_src), "img_12_bgra_afill", SHD_IMAGE, SHD_SAM12, 1, 0, 0, 1 },
|
||||
{ SHADER_IMG_21_BGRA_AFILL, &(shader_img_21_bgra_afill_vert_src), &(shader_img_21_bgra_afill_frag_src), "img_21_bgra_afill", SHD_IMAGE, SHD_SAM21, 1, 0, 0, 1 },
|
||||
{ SHADER_IMG_22_BGRA_AFILL, &(shader_img_22_bgra_afill_vert_src), &(shader_img_22_bgra_afill_frag_src), "img_22_bgra_afill", SHD_IMAGE, SHD_SAM22, 1, 0, 0, 1 },
|
||||
{ SHADER_IMG_12_NOMUL_AFILL, &(shader_img_12_nomul_afill_vert_src), &(shader_img_12_nomul_afill_frag_src), "img_12_nomul_afill", SHD_IMAGE, SHD_SAM12, 0, 0, 1, 1 },
|
||||
{ SHADER_IMG_21_NOMUL_AFILL, &(shader_img_21_nomul_afill_vert_src), &(shader_img_21_nomul_afill_frag_src), "img_21_nomul_afill", SHD_IMAGE, SHD_SAM21, 0, 0, 1, 1 },
|
||||
{ SHADER_IMG_22_NOMUL_AFILL, &(shader_img_22_nomul_afill_vert_src), &(shader_img_22_nomul_afill_frag_src), "img_22_nomul_afill", SHD_IMAGE, SHD_SAM22, 0, 0, 1, 1 },
|
||||
{ SHADER_IMG_12_BGRA_NOMUL_AFILL, &(shader_img_12_bgra_nomul_afill_vert_src), &(shader_img_12_bgra_nomul_afill_frag_src), "img_12_bgra_nomul_afill", SHD_IMAGE, SHD_SAM12, 1, 0, 1, 1 },
|
||||
{ SHADER_IMG_21_BGRA_NOMUL_AFILL, &(shader_img_21_bgra_nomul_afill_vert_src), &(shader_img_21_bgra_nomul_afill_frag_src), "img_21_bgra_nomul_afill", SHD_IMAGE, SHD_SAM21, 1, 0, 1, 1 },
|
||||
{ SHADER_IMG_22_BGRA_NOMUL_AFILL, &(shader_img_22_bgra_nomul_afill_vert_src), &(shader_img_22_bgra_nomul_afill_frag_src), "img_22_bgra_nomul_afill", SHD_IMAGE, SHD_SAM22, 1, 0, 1, 1 },
|
||||
{ SHADER_RGB_A_PAIR, &(shader_rgb_a_pair_vert_src), &(shader_rgb_a_pair_frag_src), "rgb_a_pair", SHD_RGB_A_PAIR, SHD_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_RGB_A_PAIR_MASK, &(shader_rgb_a_pair_mask_vert_src), &(shader_rgb_a_pair_mask_frag_src), "rgb_a_pair_mask", SHD_RGB_A_PAIR, SHD_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_RGB_A_PAIR_NOMUL, &(shader_rgb_a_pair_nomul_vert_src), &(shader_rgb_a_pair_nomul_frag_src), "rgb_a_pair_nomul", SHD_RGB_A_PAIR, SHD_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_RGB_A_PAIR_MASK_NOMUL, &(shader_rgb_a_pair_mask_nomul_vert_src), &(shader_rgb_a_pair_mask_nomul_frag_src), "rgb_a_pair_mask_nomul", SHD_RGB_A_PAIR, SHD_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_TEX_EXTERNAL, &(shader_tex_external_vert_src), &(shader_tex_external_frag_src), "tex_external", SHD_TEX_EXTERNAL, SHD_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_TEX_EXTERNAL_AFILL, &(shader_tex_external_afill_vert_src), &(shader_tex_external_afill_frag_src), "tex_external_afill", SHD_TEX_EXTERNAL, SHD_SAM11, 0, 0, 0, 1 },
|
||||
{ SHADER_TEX_EXTERNAL_NOMUL, &(shader_tex_external_nomul_vert_src), &(shader_tex_external_nomul_frag_src), "tex_external_nomul", SHD_TEX_EXTERNAL, SHD_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_TEX_EXTERNAL_NOMUL_AFILL, &(shader_tex_external_nomul_afill_vert_src), &(shader_tex_external_nomul_afill_frag_src), "tex_external_nomul_afill", SHD_TEX_EXTERNAL, SHD_SAM11, 0, 0, 1, 1 },
|
||||
{ SHADER_TEX_EXTERNAL_MASK, &(shader_tex_external_mask_vert_src), &(shader_tex_external_mask_frag_src), "tex_external_mask", SHD_TEX_EXTERNAL, SHD_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_TEX_EXTERNAL_MASK_NOMUL, &(shader_tex_external_mask_nomul_vert_src), &(shader_tex_external_mask_nomul_frag_src), "tex_external_mask_nomul", SHD_TEX_EXTERNAL, SHD_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_YUV, &(shader_yuv_vert_src), &(shader_yuv_frag_src), "yuv", SHD_YUV, SHD_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_YUV_NOMUL, &(shader_yuv_nomul_vert_src), &(shader_yuv_nomul_frag_src), "yuv_nomul", SHD_YUV, SHD_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_YUV_MASK, &(shader_yuv_mask_vert_src), &(shader_yuv_mask_frag_src), "yuv_mask", SHD_YUV, SHD_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_YUV_MASK_NOMUL, &(shader_yuv_mask_nomul_vert_src), &(shader_yuv_mask_nomul_frag_src), "yuv_mask_nomul", SHD_YUV, SHD_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_YUY2, &(shader_yuy2_vert_src), &(shader_yuy2_frag_src), "yuy2", SHD_YUY2, SHD_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_YUY2_NOMUL, &(shader_yuy2_nomul_vert_src), &(shader_yuy2_nomul_frag_src), "yuy2_nomul", SHD_YUY2, SHD_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_YUY2_MASK, &(shader_yuy2_mask_vert_src), &(shader_yuy2_mask_frag_src), "yuy2_mask", SHD_YUY2, SHD_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_YUY2_MASK_NOMUL, &(shader_yuy2_mask_nomul_vert_src), &(shader_yuy2_mask_nomul_frag_src), "yuy2_mask_nomul", SHD_YUY2, SHD_SAM11, 0, 1, 1, 0 },
|
||||
{ SHADER_NV12, &(shader_nv12_vert_src), &(shader_nv12_frag_src), "nv12", SHD_NV12, SHD_SAM11, 0, 0, 0, 0 },
|
||||
{ SHADER_NV12_NOMUL, &(shader_nv12_nomul_vert_src), &(shader_nv12_nomul_frag_src), "nv12_nomul", SHD_NV12, SHD_SAM11, 0, 0, 1, 0 },
|
||||
{ SHADER_NV12_MASK, &(shader_nv12_mask_vert_src), &(shader_nv12_mask_frag_src), "nv12_mask", SHD_NV12, SHD_SAM11, 0, 1, 0, 0 },
|
||||
{ SHADER_NV12_MASK_NOMUL, &(shader_nv12_mask_nomul_vert_src), &(shader_nv12_mask_nomul_frag_src), "nv12_mask_nomul", SHD_NV12, SHD_SAM11, 0, 1, 1, 0 },
|
||||
};
|
||||
|
||||
|
|
|
@ -129,25 +129,17 @@ for (( i = 0; i < ${#SHADERS[@]} ; i++ )) ; do
|
|||
printf "Evas_GL_Program_Source shader_${shdname}_src =\n{\n ${shdname}_glsl,\n NULL, 0\n};\n\n" >> ${OUTPUT}
|
||||
done
|
||||
|
||||
shaders_source="${shaders_source} { SHADER_${UNAME}, &(shader_${name}_vert_src), &(shader_${name}_frag_src), \"${name}\", RTYPE_${TYPE}, SHADER_${sam}, ${bgra}, ${mask}, ${nomul}, ${afill} },\n"
|
||||
shaders_source="${shaders_source} { SHADER_${UNAME}, &(shader_${name}_vert_src), &(shader_${name}_frag_src), \"${name}\", SHD_${TYPE}, SHD_${sam}, ${bgra}, ${mask}, ${nomul}, ${afill} },\n"
|
||||
shaders_enum="${shaders_enum} SHADER_${UNAME},\n"
|
||||
done
|
||||
|
||||
printf "
|
||||
typedef enum _Shader_Sampling Shader_Sampling;
|
||||
enum _Shader_Sampling {
|
||||
SHADER_SAM11,
|
||||
SHADER_SAM12,
|
||||
SHADER_SAM21,
|
||||
SHADER_SAM22
|
||||
};
|
||||
|
||||
static const struct {
|
||||
Evas_GL_Shader id;
|
||||
Evas_GL_Program_Source *vert;
|
||||
Evas_GL_Program_Source *frag;
|
||||
const char *name;
|
||||
unsigned char type; // RTYPE
|
||||
Shader_Type type;
|
||||
Shader_Sampling sam;
|
||||
Eina_Bool bgra : 1;
|
||||
Eina_Bool mask : 1;
|
||||
|
|
Loading…
Reference in New Issue