actually collaps and autocollase are good - collapse/expand.

collapsing comments is what editors can do - much like frames. this is
good enough imho - so xxx-- :)



SVN revision: 68825
This commit is contained in:
Carsten Haitzler 2012-03-06 12:36:26 +00:00
parent 61f160a4ee
commit fac0b83303
1 changed files with 0 additions and 5 deletions

View File

@ -56,7 +56,6 @@ EAPI Evas_Object *elm_frame_add(Evas_Object *parent);
* vertically, shrinking it to the height of the label. * vertically, shrinking it to the height of the label.
* By default, this is DISABLED. * By default, this is DISABLED.
*/ */
//XXX: How about elm_frame_minimize_enabled_set() ?
EAPI void elm_frame_autocollapse_set(Evas_Object *obj, Eina_Bool autocollapse); EAPI void elm_frame_autocollapse_set(Evas_Object *obj, Eina_Bool autocollapse);
/** /**
@ -68,7 +67,6 @@ EAPI void elm_frame_autocollapse_set(Evas_Object *obj, Eina_Bool autocollapse);
* vertically, shrinking it to the height of the label. * vertically, shrinking it to the height of the label.
* By default, this is DISABLED. * By default, this is DISABLED.
*/ */
//XXX: How about elm_frame_minimize_enabled_get() ?
EAPI Eina_Bool elm_frame_autocollapse_get(const Evas_Object *obj); EAPI Eina_Bool elm_frame_autocollapse_get(const Evas_Object *obj);
/** /**
@ -78,7 +76,6 @@ EAPI Eina_Bool elm_frame_autocollapse_get(const Evas_Object *obj);
* *
* Use this to toggle the collapsed state of a frame, bypassing animations. * Use this to toggle the collapsed state of a frame, bypassing animations.
*/ */
//XXX: How about elm_frame_minimized_set() ?
EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse); EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse);
/** /**
@ -88,7 +85,6 @@ EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse);
* *
* Use this to determine the collapse state of a frame. * Use this to determine the collapse state of a frame.
*/ */
//XXX: ... How about elm_frame_minimized_get() ?
EAPI Eina_Bool elm_frame_collapse_get(const Evas_Object *obj); EAPI Eina_Bool elm_frame_collapse_get(const Evas_Object *obj);
/** /**
@ -98,7 +94,6 @@ EAPI Eina_Bool elm_frame_collapse_get(const Evas_Object *obj);
* *
* Use this to toggle the collapsed state of a frame, triggering animations. * Use this to toggle the collapsed state of a frame, triggering animations.
*/ */
//XXX: How about elm_frame_minimize_effect_disabled_set()?
EAPI void elm_frame_collapse_go(Evas_Object *obj, Eina_Bool collapse); EAPI void elm_frame_collapse_go(Evas_Object *obj, Eina_Bool collapse);
/* /*