actually collaps and autocollase are good - collapse/expand.
collapsing comments is what editors can do - much like frames. this is good enough imho - so xxx-- :) SVN revision: 68825
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@ -56,7 +56,6 @@ EAPI Evas_Object *elm_frame_add(Evas_Object *parent);
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* vertically, shrinking it to the height of the label.
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* vertically, shrinking it to the height of the label.
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* By default, this is DISABLED.
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* By default, this is DISABLED.
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*/
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*/
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//XXX: How about elm_frame_minimize_enabled_set() ?
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EAPI void elm_frame_autocollapse_set(Evas_Object *obj, Eina_Bool autocollapse);
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EAPI void elm_frame_autocollapse_set(Evas_Object *obj, Eina_Bool autocollapse);
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/**
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/**
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@ -68,7 +67,6 @@ EAPI void elm_frame_autocollapse_set(Evas_Object *obj, Eina_Bool autocollapse);
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* vertically, shrinking it to the height of the label.
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* vertically, shrinking it to the height of the label.
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* By default, this is DISABLED.
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* By default, this is DISABLED.
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*/
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*/
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//XXX: How about elm_frame_minimize_enabled_get() ?
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EAPI Eina_Bool elm_frame_autocollapse_get(const Evas_Object *obj);
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EAPI Eina_Bool elm_frame_autocollapse_get(const Evas_Object *obj);
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/**
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/**
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@ -78,7 +76,6 @@ EAPI Eina_Bool elm_frame_autocollapse_get(const Evas_Object *obj);
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*
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*
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* Use this to toggle the collapsed state of a frame, bypassing animations.
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* Use this to toggle the collapsed state of a frame, bypassing animations.
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*/
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*/
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//XXX: How about elm_frame_minimized_set() ?
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EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse);
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EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse);
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/**
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/**
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@ -88,7 +85,6 @@ EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse);
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*
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*
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* Use this to determine the collapse state of a frame.
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* Use this to determine the collapse state of a frame.
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*/
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*/
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//XXX: ... How about elm_frame_minimized_get() ?
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EAPI Eina_Bool elm_frame_collapse_get(const Evas_Object *obj);
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EAPI Eina_Bool elm_frame_collapse_get(const Evas_Object *obj);
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/**
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/**
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@ -98,7 +94,6 @@ EAPI Eina_Bool elm_frame_collapse_get(const Evas_Object *obj);
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*
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*
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* Use this to toggle the collapsed state of a frame, triggering animations.
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* Use this to toggle the collapsed state of a frame, triggering animations.
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*/
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*/
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//XXX: How about elm_frame_minimize_effect_disabled_set()?
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EAPI void elm_frame_collapse_go(Evas_Object *obj, Eina_Bool collapse);
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EAPI void elm_frame_collapse_go(Evas_Object *obj, Eina_Bool collapse);
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/*
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/*
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