evas-wayland-egl: Increment frame count after flush

When we flush the Outbuf, we should be incrementing frame count

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2014-08-18 10:44:55 -04:00
parent 89fb7bf249
commit facec1852f
1 changed files with 2 additions and 1 deletions

View File

@ -482,6 +482,8 @@ eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects, Evas_Render_Mode render_mode)
if (ob->info->callback.post_swap)
ob->info->callback.post_swap(ob->info->callback.data, ob->evas);
ob->frame_cnt++;
end:
glsym_evas_gl_preload_render_unlock(eng_preload_make_current, ob);
}
@ -546,4 +548,3 @@ eng_gl_context_use(Context_3D *ctx)
ERR("eglMakeCurrent Failed: %#x", eglGetError());
}
}