Commit Graph

37 Commits

Author SHA1 Message Date
Cedric BAIL 1a51c662bf * evas: make map work with threaded rendering.
SVN revision: 47429
2010-03-24 16:39:39 +00:00
Gustavo Sverzut Barbieri 4b95e6b078 oops, it's eina_log_domain_unregister... domain, not dom!
SVN revision: 43213
2009-10-22 20:14:05 +00:00
Cedric BAIL 8984a75799 * evas: Cleanup move to eina log.
Patch from Mathieu Taillefumier.


SVN revision: 43200
2009-10-22 15:22:22 +00:00
Cedric BAIL c259d8addd * evas: Use eina_log.
Patch from Matthieu.


SVN revision: 42598
2009-09-21 16:08:51 +00:00
Cedric BAIL a7f2974e13 * evas: break engine API !!!
Improvements: Now evas rendering loop is the one responsible to
	initialize the surface to 0 correctly (taking into account surface
	alpha and object opacity). This will reduce the number of memset
	we do.

	Note: Current software_x11 (xlib and xcb) are buggy. They are
	copying too much data when the surface use a mask. That's why
	two memset are left in their code. They could be removed, but
	we should fix the surface we copy on change (look at mxob user
	and evas_software_xlib_x_output_buffer_paste).


SVN revision: 41206
2009-06-26 13:26:52 +00:00
Cedric BAIL 575b0579cd * evas: Move to Eina module and make it possible to build a libevas with
everything in it.

	Note: This patch break the module API, so make sure you recompile and install
	every thing.


SVN revision: 41055
2009-06-16 13:01:36 +00:00
Carsten Haitzler 1a224311d6 make pipe renderer separate to thread support - off by default.
SVN revision: 39740
2009-03-27 01:48:58 +00:00
Vincent Torri b61328192f API break (well, kind of...)
* evas_engine_info_set() returns now an int, to inform if
   an error occured or not when setting the info of the engine.
 * in the Evas_Func structure, the setup() method returns an int
 * all the engines are updated

I'll fix ecore_evas and ewl later (the compilation is still fine).

Gustavo: should I add EINA_WARN_UNUSED_RESULT at the end of the
evas_engine_info_set() function ?



SVN revision: 39670
2009-03-24 09:05:32 +00:00
Vincent Torri 6696a9c87b * remove 'unused parameter' warnings
* i didn't touch glitz engine as it will certainly be disabled later
 * i'll update windows engines later


SVN revision: 39274
2009-02-28 10:08:45 +00:00
Vincent Torri a659951ced * use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not
* group the want_* variables related to engines and loaders at the beginning
   of configure.ac
 * use -no-undefined directly instead of a flag checked wrt the host
 * some clean up in Makefile.am files

Please report any problem


SVN revision: 37784
2008-11-24 06:18:31 +00:00
Sebastian Dransfeld fc6e85ea96 Remove signal.h, doesn't seem to be used.
SVN revision: 37044
2008-10-24 06:57:23 +00:00
Cedric BAIL c99824328f Move from Evas_Object_List to Eina_Inlist and completly remove Evas_Object_List.
SVN revision: 36750
2008-10-17 11:23:18 +00:00
Cedric BAIL ad1525e5f9 Make evas depend on eina. No change in the code yet, so just fix your build system and no bug must show up.
SVN revision: 36621
2008-10-13 15:58:56 +00:00
Cedric BAIL d102e3db82 * Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
Image_Entry flag structure. This fix a bug with 16 bpp software engine.

        * Change image loader module API to take any Image_Entry. Same goes
        for evas_common_image_premul and evas_common_image_set_alpha_sparse.

        * Use new eet API: eet_data_image_read_to_surface.


SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler 43821d36e4 * add efreet garbage data check
* remove printfs that clutter output
* add efreet file type check - only parse regular files
* chekc mmap returns correctly for MAP_FAILED results
* edje has some stubs for adding script-only objecvts - but nothing useful
right now


SVN revision: 34689
2008-05-29 02:00:04 +00:00
Carsten Haitzler ae1977a214 cedric's cache changes patch
SVN revision: 34253
2008-04-12 00:32:30 +00:00
doursse d84ab190e6 disable the creation and installation of the static lib of
the modules by passing the disable-static tag to libtool


SVN revision: 33739
2008-02-13 07:55:24 +00:00
doursse e21fb0f122 autostuff improvements:
* use non deprecated version of AC_INIT and AM_INIT_AUTOMAKE
   and check the required minimal versions.
 * add bzipped distribution archive
 * add AC_LIBTOOL_WIN32_DLL
 * forbid libtool to check fortran
 * compute libtool versioning from the version of the package
 * pass the directories based on ${prefix} to the preoprocessor
   with the -D option
 * replace INCLUDES, wich is deprecated since 2001 by AM_CPPFLAGS
 * remove useless -L flags in *_la_LDFLAGS


SVN revision: 32337
2007-11-04 09:21:50 +00:00
Gustavo Sverzut Barbieri d9392dfa6e Cosmetic: use correct size for comparison of pointers.
By: Brett Nash (mode-mem.patch)


SVN revision: 31699
2007-09-13 14:31:50 +00:00
Carsten Haitzler 6c167c3a6d cedric's sdl patch.
SVN revision: 30845
2007-07-16 07:25:35 +00:00
Carsten Haitzler c303f04048 add an engine idle flush
SVN revision: 30355
2007-06-17 02:56:59 +00:00
Mike Frysinger 9973e523f0 we dont actually use any PAGE defines, so dont include asm/page.h
SVN revision: 28703
2007-03-13 23:10:59 +00:00
Carsten Haitzler 55c06e75ff rotation patches for 180 degrees - thankyoooo! :)
SVN revision: 28527
2007-03-02 14:51:17 +00:00
Carsten Haitzler f83220c857 not complete yet - actually i need help with the fragment shader.
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?


SVN revision: 27495
2006-12-17 15:48:52 +00:00
ningerso b848372508 Fix the build for the FB engine on non-x86 architectures.
SVN revision: 27430
2006-12-13 20:25:04 +00:00
Carsten Haitzler 9781eb9b38 1. evas gets a pipeline with deferred rendering ability (sometimes faster,
sometimes slower)
2. --enable-pthreads will enable multi-threaded rendering (current support is
for up to 4 threads so if you have a new fanled quad core or dual cpu dual
core box or whatever you will in theory be able to max moe of its cpu grunt
with the software rendering engine. this can only be done because i added the
pipelines which means almsot entirely lock-free multithreading internally in
evas. the only locks are for fonts but with a little work i might be able to
remove some/most of those too)

for now pthreaded rendering likely will be linux only (it relies on sched.h
for setting scheduler params to force the slave threads to run on separate
cpu's as linux likes to keep them on the same cpu otherwise and thus we get
no speedups at all - only slowdowns).

aso note that it is a bit of a mixed bag. complex ops (like smooth scaling
with alpha blending) get speedups, but simple ops (like blits/fills) slow down.

this all neds examination and tweaking still - but it's a start.


SVN revision: 27098
2006-11-13 23:23:44 +00:00
Carsten Haitzler 9865a4fadb add asm/page.h back in. doesn't hurt on x86
SVN revision: 26138
2006-09-25 11:49:03 +00:00
Carsten Haitzler d87d871417 add system icons dir for e, patches for evas.
SVN revision: 25715
2006-09-11 09:36:32 +00:00
sebastid ec72116e3c Exported module functions must be EAPI
SVN revision: 25524
2006-09-06 07:28:46 +00:00
Carsten Haitzler 0a1b835592 software engines all now totally inherit from software_generic and
xrender_x11 now partially inherits.


SVN revision: 20909
2006-03-02 09:16:46 +00:00
Carsten Haitzler 46c7d3b025 1. new engine inheritance scheme - its recursive if u want it to be, and so
far buffer, software_x11 and fb engines use it. need to make allother
software enignes use it next then the gl, cairo, xrender engines, then dfb.
it cuts out a LOT of duplicate code. makes writign a new engine or engine
variant much simpler


SVN revision: 20908
2006-03-02 08:06:10 +00:00
Carsten Haitzler e8bf4cdcbb make hinting an engine api thnig - engine apis need to be mroe easily updated
SVN revision: 20850
2006-02-28 04:07:49 +00:00
Carsten Haitzler 82742c35f2 clean up new modular build to link to the right things, in the right way,
remove usleess extra linkage etc.


SVN revision: 19865
2006-01-17 03:47:40 +00:00
David Walter Seikel 0e3bbc475d Presenting the Indian Rope Trick. Watch in awe as these young files climb
up the rope and disappear into thin air!


SVN revision: 19847
2006-01-16 03:57:33 +00:00
Carsten Haitzler d410036b81 removes some unused struct members (should remove more though) and fixes up
modular loaders


SVN revision: 19814
2006-01-15 06:21:05 +00:00
doursse ff8397da6c fix includes
SVN revision: 19807
2006-01-14 20:28:37 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00