Commit Graph

3175 Commits

Author SHA1 Message Date
Cedric Bail 5e935a8ca9 evas: handle new API use correctly for gl_drm backend. 2017-08-28 11:32:13 -07:00
Cedric Bail 2ac0a755e1 evas: fixup warning. 2017-08-28 11:13:40 -07:00
Cedric BAIL 6d1d47d50d evas: fix build with egl. 2017-08-25 15:55:26 -07:00
Cedric BAIL 7453980ccf evas gl: fix glview by avoiding make current
gl_generic_context_find() returns the gl shared context struct but
this is not just a read-only operation. It in turn calls window_use
which may call make_current. This can invalidate the work of evas gl
when the API tried to switch to a specific context.

This fixes evas gl with multiple outputs.

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-08-25 10:54:55 -07:00
Cedric BAIL 545c1a70f4 evas: make Evas_GL work with multi output. 2017-08-25 10:54:19 -07:00
Cedric BAIL 84c6d3332e evas: remove unused engine data from error set/get code. 2017-08-25 10:52:26 -07:00
Cedric BAIL e682f64193 evas: make vector graphic support multi output. 2017-08-25 10:52:14 -07:00
Cedric BAIL a0c58276c3 evas: do not use default output or any other during render pre. 2017-08-25 10:52:10 -07:00
Cedric BAIL 68b846c1f4 evas: remove unecessary use of output in filter code. 2017-08-25 10:52:07 -07:00
Cedric BAIL cc4d41c890 evas: make image_native_set use engine context not output. 2017-08-25 10:52:03 -07:00
Cedric BAIL 39d4e343b0 evas: make all window GLES3 or none. 2017-08-25 10:51:59 -07:00
Cedric BAIL 89c34cda21 evas: make function to find evas gl context from engine shared across backend. 2017-08-25 10:51:56 -07:00
Cedric BAIL f3f6a7e535 evas: make Evas_GL start to use engine and output separately. 2017-08-25 10:51:47 -07:00
Cedric BAIL bf0ad88144 evas: convert Evas3D use of output to engine when meaningful. 2017-08-25 10:51:44 -07:00
Cedric BAIL e9cd3e4c7c evas: remove image_content_hint_get from backend as it is unused. 2017-08-25 10:51:27 -07:00
Cedric BAIL ef55155e0e evas: switch font backend function to rely on engine instead of output. 2017-08-25 10:51:24 -07:00
Cedric BAIL d8871109d3 evas: convert evas backend cache function call to use Engine context. 2017-08-25 10:51:17 -07:00
Cedric BAIL fc603df8d1 evas: remove image_surface_noscale_region_get from engine backend as it is unused. 2017-08-25 10:51:13 -07:00
Cedric BAIL 1d57cb2627 evas: move all image object related function to use the engine instead of the output. 2017-08-25 10:51:10 -07:00
Cedric BAIL c436cf6931 evas: gl_common should not segv on freeing a NULL gl_image. 2017-08-25 10:50:59 -07:00
Cedric BAIL b6296c6fb4 evas: add infrastructure to find a gl_context from a GL_Engine. 2017-08-25 10:50:45 -07:00
Cedric BAIL 3a8d98a54f evas: introduce a engine_new/free in gl_generic backend. 2017-08-25 10:50:35 -07:00
Cedric BAIL 46e2e103d7 evas: refactor the call to window_use. 2017-08-25 10:50:31 -07:00
Cedric BAIL 326ff87216 evas: refactor gl_generic use of window_use with context_get. 2017-08-25 10:49:59 -07:00
Cedric BAIL 28397e7206 evas: differentiate engine from output. 2017-08-25 10:49:53 -07:00
Cedric BAIL 94dbcf3e0d evas: simplify drm output cleanup code. 2017-08-25 10:49:46 -07:00
Cedric BAIL 1626b5b8cd evas: refactor ddraw engine to have less useless indirection function call. 2017-08-25 10:49:42 -07:00
Cedric BAIL aa88a4f6ab evas: refactor gdi to have less useless function redirection. 2017-08-25 10:49:37 -07:00
Cedric BAIL 8b95fdbfd3 evas: refactor drm engine to have useless function redirection. 2017-08-25 10:49:32 -07:00
Cedric BAIL 262ab2bd54 evas: refactor wayland_shm backend to have less useless function redirection. 2017-08-25 10:49:28 -07:00
Cedric BAIL 8c16402a2c evas: refactor fb engine to have less useless function redirection. 2017-08-25 10:49:23 -07:00
Cedric BAIL 93531868c7 evas: refactor buffer engine to have less indirect useless call. 2017-08-25 10:49:19 -07:00
Cedric BAIL 3e88aa37bc evas: Render_Engine_Swap_Mode is actually about output swap. 2017-08-25 10:49:15 -07:00
Cedric BAIL e31707743a evas: Render_Engine_Merge_Mode is actually about output. 2017-08-25 10:49:11 -07:00
Cedric BAIL f4afd5f1bd evas: reduce duplication of merge_mode getenv logic. 2017-08-25 10:49:06 -07:00
Cedric BAIL d179a5c2a9 efl: remove PS3 backend.
This backend has received no patch and maintenance from anyone who could
actually test it over the last few years. After talking with KaKaRoTo it
is best to remove it. If anyone want to take over its maintenance, you
are welcome to revert this patch.
2017-08-25 10:48:42 -07:00
Cedric BAIL e6b4878a9e evas: follow all other engines convention and use ORD macro. 2017-08-25 10:48:37 -07:00
Cedric BAIL 29cde0ee81 evas: make the info size a parameter of the function to make it safer to roll in. 2017-08-25 10:48:20 -07:00
Cedric BAIL 46e1df839b evas: factorize call to info and info_free. 2017-08-25 10:48:13 -07:00
Cedric BAIL 1e2bbf8fea evas: all this function (info, setup and update) are really output related. 2017-08-25 10:48:09 -07:00
Cedric BAIL 8017fab100 evas: nobody actually call the tile size set API. 2017-08-25 10:48:05 -07:00
Cedric BAIL 6f3980f55e evas: Render_Engine_GL_Generic is actually an output. 2017-08-25 10:48:00 -07:00
Cedric BAIL cac667e402 evas: do not loose tile size when resizing output. 2017-08-25 10:47:56 -07:00
Cedric BAIL 8ffc0f2b9e evas: prevent double tilebuf creation/destruction during window resize. 2017-08-25 10:47:52 -07:00
Cedric BAIL 600a5fa76c evas: all GL backend require strict tilebuf, let's make that the default. 2017-08-25 10:47:48 -07:00
Cedric BAIL 741ecaf2cf evas: no need to double init tilebuf as it is created by software generic. 2017-08-25 10:47:39 -07:00
Cedric BAIL bf2439b501 evas: Render_Engine_Software_Generic is actually Render_Output_Software_Generic. 2017-08-25 10:47:11 -07:00
Cedric BAIL 268d9984b4 evas: engine should not access Evas canvas directly. 2017-08-25 10:47:03 -07:00
Jean-Philippe Andre 9da7e98dcf evas gl: Improve GL_ERRORS (internal debug code) 2017-08-21 13:53:30 +09:00
Jean-Philippe Andre d3f2696838 eina: Add EINA_UNUSED in eina_pass_through_from
Fixes a warning
2017-08-21 13:53:28 +09:00