Eina Debug is a new layer aimed for EFL debugging. It offers scalability
by allowing registration of operations not specific to EFL core.
The protocol is simple and the APIs try to provide as much
functionalities/freedom as possible.
For one-source directories, be smart and just define SOURCES to that,
will reduce the number of too-simplistic CMakeLists.txt in our tree.
This also fixes problems with libraries, they should be private, not
public. So specify both kinds as different variables.
Built on top of the new 'postponed' free queue, the short-lived
strings API allows users to return new strings without caring
about freeing them. EFL main loop will do this automatically for
them you at a later point in time (at the end of an iteration).
The APIs provided will either duplicate (copy) or more generally
steal an existing string (char *, stringshare, tmpstr, strbuf),
taking ownership of it and controling its lifetime. Those strings
can then be safely returned by an API. From a user point of view,
those strings must be considered like simple const char *, ie.
no need to free() them and their validity is limited to the
local scope.
There is no function to remove such a string from the freeq.
The short lived strings API is not thread-safe: do not send a
short-lived object from one thread to another.
@feature
this adds eina_freeq api's for c land for deferring freeing of
pointers and can be used a s a simple copy & paste drop-in for free()
just to "do this later". the pointer will eveentually be freed as
eina_shutdown will free the main free queue and this will in turn free
everything in it. as long as the main lo0op keeps pumping things will
og on the queue and then be freed from it. free queues have limits so
if they get full they will clear out old pointers and free them so it
won't grow without bound. the default max is 1mb of data or 16384
items whichever limit is hit first and at that point the oldest item
will be freed to make room for the newest. the mainloop whenever it
finishes idle enterers will add an idler to spin and free while idle.
the sizes can be tuned and aruged about as to what defaults should be.
this also allows for better memory debugging too by being able to fill
freed memory with patterns if its small enough etc. etc.
@feature
this moves a lot of logic that is rare away from the linear/flat asm
path of code so we et fewer l1 cache misses when executing chuncks of
our code. this also reduces the code size and takes some funcs like in
eina_inline_lock_posix.x and makes them real functions to reduce code
size thus better l1 cache usage - only for new/free of locks.
spinlocks, semaphores etc. as these will have no advantage being
inlined but simply bloat out code size instead.
overall this actually reduces efl lib binary sizes 0.4%, so that's a
good sign.
this passes make check and i think i got it right... let me know if i
didn't. i'm also not sure i should just keep the static inlines and
not make the formerly static inline funcs full EAPI ones now... good q.
In a big.LITTLE ARM system cores can have different capabilities. This
gives an internal API that randomly returns the core id of any of the
system's fastest cores.
On systems where all cores are the same, it will return any available core.
If we don't have cpufreq support we just return 0
Summary:
These macros allow you to define module informations like
author/description/version/license
e.g.
// Use "Name <email id>" or just "Name"
EINA_MODULE_AUTHOR("Enlightenment Community");
// Mention license
EINA_MODULE_LICENSE("GPL v2");
// What your module does
EINA_MODULE_DESCRIPTION("This is what this module does");
// Module version
EINA_MODULE_VERSION("0.1");
Now eina_modinfo can show these informations to users
$ eina_modinfo module.so
version: 0.1
description: Entry test
license: GPLv2
author: Enlightenment Community
@feature
Reviewers: cedric, tasn, raster, jpeg
Subscribers: seoz
Differential Revision: https://phab.enlightenment.org/D4257
This is heavily inspired from Eo_Id infrastructure. Main change
are that the lower bit are always guaranteed to be zero and ignored
by all function. Also it may be a little bit less efficient in some
case, but we will tune it once we have real life usage of it.
Eo won't be migrated for 1.18 to it as Eo_Id is deeply integrated
and it is quite risky to touch it so close from a freeze. This can
wait.
This is again to avoid the "Argument list too long" error we are hitting more and
more now. Given we just merged elementary, emotion generic players, evas generic
loaders and elm_code it is not surprising we are hitting it again.
This time the number of files being hold in DISTFILES has just grown to big so a
make dist was no longer possible. If one looks at what the DISTFILES variable
from automake holds you can image it grows a lot with all the source files plus
generated files we have in tree now.
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
To cut off a big chunk but still keep all the other automagic in place for
SOURCE files I went and renamed the EXTRA_DIST in src/ to EXTRA_DIST2 and handle
the files in a dist-hook now.
Another thing to note here is that this also only happens as we have the one big
Makefile with includes. If we go back to per directory Makefiles this problem
should vanish as well. In any case we need a solution for 1.18 now and this is
what I have to offer. If you have a cleaner solution in mind feel welcome to
test it out and if everything we need keeps working (make, make examples,
make check, make benchmark, make dist and make distcheck) go ahead.
Add a promise object that will allows Eolian interface to include promises
as a way to have asynchronous value return and composibility.
To understand better, let see the coming usage in a .eo file:
class Foo {
methods {
bar {
params {
@inout promise: Promise<int>;
}
}
}
}
Which will create the following API interface:
void foo_bar(Eo* obj, Eina_Promise** promise);
and the equivalent declaration for implementation.
However, the API function will instantiate the Promise for the user
and the implementer of the class automatically. So the user of this
function will treat it as a @out parameter, while the developer of the
function will treat it like a @inout parameter.
So, the user will use this function like this:
Eina_Promise* promise; // No need to instantiate
foo_bar(obj, &promise);
eina_promise_then(promise, callback);
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
This reverts commit 7f4ea1a79c.
This reverts one of three parts of the try to get sub directory
compilation back into eina. It breaks our distcheck though and I
talked to Cedric about it and he prefers to revert these as we might
need to go another route to bring this functionality back. Details
will come to the mailing list.
This reverts commit e26fcbb1dc.
This reverts one of three parts of the try to get sub directory
compilation back into eina. It breaks our distcheck though and I
talked to Cedric about it and he prefers to revert these as we might
need to go another route to bring this functionality back. Details
will come to the mailing list.
eina_str_join() is used a lot to contatenate paths, but the
separator should be '\' on Windows. So add 2 API and 2 defines for
more cross platform code
@feature
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
this makes eina_log give bt's for all error logs. this is very useful
in finding just where a problem happens. the problem int he past is
that these have not been too useful due to backtrace_symbols() being
"useless". thus use the eina_btlog tool i added too.
also started infra for a debug monitor that can use the backtrace
infra to collect runtime stats ANY TIME for a process (don't need to
run under a debugger).
@feat