Commit Graph

5 Commits

Author SHA1 Message Date
Hermet Park 0e278d1de8 Revert "efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED"
This reverts commit 7c38c0c915.

Oops, didn't intend this patch.
2018-12-26 19:32:42 +09:00
Hermet Park 7c38c0c915 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-26 19:29:10 +09:00
Hermet Park 83a0e83e3f evas vg: fix indentation. 2018-12-18 15:25:48 +09:00
Xavi Artigas a217d4b455 Efl.Canvas.Vg.Object (from Efl.Canvas.Vg)
Also, Efl.Canvas.Vg.* (from Efl.Canvas.VG.*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:30 -07:00
Mike Blumenkrantz 7eb0375c0e efl_vg: namespace moves
efl.vg -> efl.canvas.vg.node
efl.vg.* -> efl.canvas.vg.*

ref T6714
2018-02-21 14:04:59 -05:00