Future is the read only side of a Promise. For now, I am not removing
Eina_Promise until everything is in place, but eventually the promise
type of eolian will be gone.
Before this commit, function overrides were explicit. That is, you'd
have to explicitly state you were overriding a function instead of
creating a new one. This made the code a tad more complex, and was also
a bit more annoying to use. This commit removes this extra piece of
information.
This means we now store much less information per function, that will
let us further optimise out structures in the future.
In eolian test cases.
Not a problem when EOAPI is defined as weak, but compilation
will fail if the symbols are strong. Eg. on Solaris (it's just
a guess).
Fixes T3889
Adds two new type types, STATIC_ARRAY and TERMINATED_ARRAY. Static arrays are
only allowed as struct members right now - they translate to regular C static
arrays (allowing them elsewhere wouldn't be good, as C isn't very good at
working with the size information). Terminated arrays are basically sequences
of data terminated at the end. The base type of static arrays can be any type
that is not marked ref (explicit ref may get allowed later). The base type of
terminated arrays has the same restriction plus that it has to be either
implicitly reference type (i.e. translating to pointer in C), integer type
or a character. In case of ref types, the terminator is NULL. In case of
integer types, the terminator is a zero. In case of character types, the
terminator is also a zero (null terminator like C strings).
@feature
This implements a new builtin, stringshare, which is replaced with the right
pointer to Eina_Strinshare as necessary. This allows simplifying binding code
(it can call the proper eina APIs, deal with lifetime etc).
It also removes the extern Eina.Stringshare typedef from eina_types.eot, which
was actually incorrect and would generate invalid code in binding generators.
@feature @fix
Inner type can now be retrieved as a base type of the type.
If the type has two inner types or more, there is a new API that allows you to
get the second inner type by calling it on the first one (same would apply to
getting third via second etc.).
This API is simpler to use and doesn't require an iterator.
It's now possible to mark struct fields and function params as "references",
which causes them to become pointers in C (in bindings, they become whatever
is necessary). They're not a part of the type and are much more restricted
than pointers, allowing bindings to be easier. This system will be gradually
utilized and expanded as required.
@feature
This lets me narrow down the remaining cases of pointers across the EFL.
The void pointers will later need to be reevaluated on per-case basis and
replaced appropriately where possible/feasible.
Complex types (i.e. list, array, hash, accessor etc.) now do not require
pointers with them anymore (the pointer is implied) and the same goes for
class handles. Eolian now explicitly disallows creating pointers to these
as well. This is the first part of the work to remove pointers from Eolian
completely, with the goal of simplifying the DSL (higher level) and therefore
making it easier for bindings (as well as easier API usage).
@feature
Previously events used to use class name as a prefix and ignored eo_prefix
when specified. This is no longer the case. Events follow eo_prefix by default
now. In order to get around this for classes where this is undesirable, a new
field event_prefix was added which takes priority over eo_prefix. If neither
is specified, class name is used like previously.
@feature
Modify the way hooks are defined and used by promise generation in
Eolian in the Eo API.
Instead of passing macro names as parameters to EO_FUNC_BODY macros,
just re-define the actual hooks when it is needed.
Add a promise object to allows Eolian interface to include promises
as a way to have asynchronous value return and composibility.
The usage is like this in a .eo file:
class Foo {
methods {
bar {
params {
@inout promise: Promise<int>;
}
}
}
}
Which will create the following API interface:
void foo_bar(Eo* obj, Eina_Promise** promise);
and a Eina_Promise_Owner for the implementation, like this:
void _foo_bar(Eo* obj, Private_Data* pdata, Eina_Promise_Owner* promise);
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Add two parameters for macros that generate API functions in Eo so
that the generation can be customized with macros used by Eolian.
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
While we had the functionality to generate type stubs header we never had
these tested in our unit test setup. Adding to simple cases for struct
and typedef which we already use for normal header generation tests.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
Until now it wasn't allowed/possible to init (eo_init) eo after it has
been shut down (eo_shutdown). This commit fixes that, so now that is
fully legal to have as many init/shutdown cycles as you want.
There was a previous workaround for this issue:
e47edc250d.
This should allow more flexibility when using the EFL in loadable
modules and in various other scenarios.
The problem is that the class_get() functions cache the previously
created class for efficiency, but the class is freed if eo is shut down,
so the cached pointer is actually invalid.
The solution to the problem was to maintain a generation count
(incremented every time we shut down eo), and compare that to a locally
saved version in class_get(). If they don't match, recreate the class,
as it has already been freed.
@feature
Summary:
Add code to unit test to check if Eolian correctly recognize a struct
name as a struct type when it is used in a method.
Add new method to struct.eo to create this test.
Update struct_ref.c accordingly.
Reviewers: tasn, q66
Differential Revision: https://phab.enlightenment.org/D3213
As described by Carsten in his email to edev ML titled:
"[E-devel] eo stability - i think we need to postpone that"
with the switch to Eo2 we significantly increased our usage of RW memory
pages, and thus significantly increased our memory usage when running
multiple applications.
The problem was that during the migration to Eo2 the op id cache and the
op description arrays were merged, causing the op description arrays to
no longer be RO. This patch enables users of Eo (mainly Eolian) to
declare those arrays as const (RO) again, saving that memory.
There might be performance implications with this patch. I had to remove
the op desc array sorting, and I used a hash table for the lookup. I
think the op desc sorting doesn't really affect performance because that
array is seldom accessed and is usually pretty short. The hash table
is not a problem either, because it's behind the scenes, so it can be
changed to a more efficient data structure if the hash table is not good
enough. The hash table itself is also rarely accessed, so it's mostly
about memory.
Please keep an eye for any bugs, performance or excessive memory usage.
I believe this should be better on all fronts.
This commit *BREAKS ABI*.
@fix