Commit Graph

6 Commits

Author SHA1 Message Date
Hermet Park fbe92aa67f evas ector: add software implmentation for masking feature.
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.

Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
2018-12-07 19:50:08 +09:00
Hermet Park 700b302517 ector: remove quality option.
This option is empty, useless.
No plan to support it.
2018-11-28 12:07:22 +09:00
Xavi Artigas 55bd097a3d Efl.Gfx.Entity (from Efl.Gfx)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:32 -07:00
Xavi Artigas a217d4b455 Efl.Canvas.Vg.Object (from Efl.Canvas.Vg)
Also, Efl.Canvas.Vg.* (from Efl.Canvas.VG.*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:30 -07:00
Cedric BAIL 79b283ab94 evas: fix lifecycle of Ector renderer.
Ector renderer are created by a factory pattern which return a reference.
The possible logic improvement from here would be to rely on setting the
parent of the object to the Ector_Surface and manage a cache by intercepting
efl_noref to trigger an efl_del of the object or a temporary cache of it.
That's for later.
2018-03-29 14:07:54 -07:00
Mike Blumenkrantz 7eb0375c0e efl_vg: namespace moves
efl.vg -> efl.canvas.vg.node
efl.vg.* -> efl.canvas.vg.*

ref T6714
2018-02-21 14:04:59 -05:00